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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+8-10Lines changed: 8 additions & 10 deletions
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@@ -81,8 +81,8 @@ c["+0 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerCharge
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c["+0% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=0}},nil}
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c["+0% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=0}},nil}
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c["+0% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=0}},nil}
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c["+0.15% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns "}
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c["+0.15% to Thorns Critical Hit Chance +25% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns +25% to Thorns Critical Hit Chance "}
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c["+0.2% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.2}}," Thorns "}
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c["+0.5 metres to Dodge Roll distance while Surrounded"]={{}," metres to Dodge Roll distance "}
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c["+0.5 metres to Dodge Roll distance while Surrounded 10% increased Movement Speed while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},[2]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="MovementSpeed",type="BASE",value=0.5}}," metres to Dodge Roll distance 10% increased "}
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c["+0.5% to Thorns Critical Hit Chance per 50 Tribute"]={{[1]={[1]={actor="parent",div=50,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.5}}," Thorns "}
@@ -2127,7 +2127,7 @@ c["30% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",v
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c["30% increased Accuracy Rating while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Area of Effect of Aftershocks you create yourself"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}," of Aftershocks you create yourself "}
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c["30% increased Area of Effect of Ancestrally Boosted Attacks"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}," of Ancestrally Boosted Attacks "}
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c["30% increased Area of Effect of Ancestrally Boosted Attacks"]={{[1]={[1]={type="Condition",var="AncestrallyBoosted"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Armour while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
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c["30% increased Attack Damage against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
@@ -2355,8 +2355,7 @@ c["4 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRege
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c["4% chance for Spell Skills to fire 2 additional Projectiles"]={{[1]={flags=2,keywordFlags=0,name="TwoAdditionalProjectilesChance",type="BASE",value=4}},nil}
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c["4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"]={{[1]={flags=4,keywordFlags=0,name="MaximumRage",type="BASE",value=4}}," that if you would gain Rage , you instead gain up to your "}
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c["4% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}},nil}
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c["4% increased Area of Effect of Ancestrally Boosted Attacks"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}}," of Ancestrally Boosted Attacks "}
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c["4% increased Area of Effect of Ancestrally Boosted Attacks Ancestrally Boosted Attacks deal 8% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}}," of Ancestrally Boosted Attacks Ancestrally Boosted Attacks deal 8% increased Damage "}
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c["4% increased Area of Effect of Ancestrally Boosted Attacks"]={{[1]={[1]={type="Condition",var="AncestrallyBoosted"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}},nil}
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c["4% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},[2]={type="Condition",var="UsingShield"},flags=1,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Attack Speed while a Rare or Unique Enemy is in your Presence"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
@@ -3992,10 +3991,9 @@ c["Alternating every 5 seconds: Take 30% less Damage from Hits"]={nil,"Alternati
c["Always Poison on Hit with this weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={neg=true,skillType=167,type="SkillType"},flags=8192,keywordFlags=0,name="PoisonChance",type="OVERRIDE",value=100}},nil}
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c["Always deals Critical Hits against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},[2]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="CritChance",type="OVERRIDE",value=100}},nil}
c["Ancestrally Boosted Attacks deal 30% increased Damage On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted"]={nil,"Ancestrally Boosted Attacks deal 30% increased Damage On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted "}
c["Any number of Poisons from this Weapon can affect a target at the same time"]={{[1]={flags=0,keywordFlags=0,name="PoisonCanStack",type="FLAG",value=true},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={neg=true,skillType=167,type="SkillType"},flags=0,keywordFlags=0,name="PoisonStacks",type="OVERRIDE",value=math.huge}},nil}
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c["Apply 5 Critical Weakness to Enemies when Consuming a Mark on them"]={nil,"Apply 5 Critical Weakness to Enemies when Consuming a Mark on them "}
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c["Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking"]={nil,"Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking "}
-- If Fist of War & Active Skill is a Slam Skill & NOT a Vaal Skill & NOT used by mirage or other
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ifglobalOutput.FistOfWarCooldown~=0andactiveSkill.skillTypes[SkillType.Slam] andnotactiveSkill.skillTypes[SkillType.Vaal] andnotactiveSkill.skillTypes[SkillType.OtherThingUsesSkill] then
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -2229,6 +2229,8 @@ local specialModList = {
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["(%d+)%% chance for enemies you kill to explode, dealing (%d+)%% of their maximum life as (.+) damage"] = function(chance, _, amount, type) -- Zealous Inquisition (Witchhunter Ascendancy)
["(%d+)%% increased area of effect of ancestrally boosted attacks"] = function (num) return { mod("AreaOfEffect", "INC", num, {type="Condition", var="AncestrallyBoosted"})} end,
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-- Keystones
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["(%d+)%% more skill speed while off hand is empty and you have a one%-handed martial weapon equipped in your main hand"] = function(num) return {
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mod("Speed", "MORE", num, {type = "Condition", var = "UsingOneHandedWeapon"}, {type = "Condition", var = "OffHandIsEmpty"}),
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