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c["Always Poison on Hit with this weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={neg=true,skillType=167,type="SkillType"},flags=8192,keywordFlags=0,name="PoisonChance",type="OVERRIDE",value=100}},nil}
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c["Always deals Critical Hits against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},[2]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="CritChance",type="OVERRIDE",value=100}},nil}
@@ -4818,7 +4818,7 @@ c["Enemies near Enemies you Mark are Blinded"]={nil,"Enemies near Enemies you Ma
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c["Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits"]={nil,"Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits "}
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c["Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds"]={nil,"Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds "}
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c["Enemies take 10% increased Damage for each Elemental Ailment type among"]={nil,"Enemies take 10% increased Damage for each Elemental Ailment type among "}
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-
c["Enemies take 10% increased Damage for each Elemental Ailment type among Enemies take 20% increased Damage for each Elemental Ailment type among"]={nil,"Enemies take 10% increased Damage for each Elemental Ailment type among Enemies take 20% increased Damage for each Elemental Ailment type among "}
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+
c["Enemies take 10% increased Damage for each Elemental Ailment type among your Ailments on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
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c["Enemies take 18% increased Damage for each Elemental Ailment type among your Ailments on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=18}}}},nil}
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c["Enemies take 20% increased Damage for each Elemental Ailment type among"]={nil,"Enemies take 20% increased Damage for each Elemental Ailment type among "}
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c["Enemies take 20% increased Damage for each Elemental Ailment type among your Ailments on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}}},nil}
@@ -5356,11 +5356,11 @@ c["Immune to Shock"]={{[1]={flags=0,keywordFlags=0,name="ShockImmune",type="FLAG
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c["Immune to Shock if a majority of your Socketed Support Gems are Green"]={{[1]={[1]={type="Condition",var="MajorityGreenSocketedSupports"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
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c["Immune to Shock while affected by an Archon Buff"]={nil,"Immune to Shock while affected by an Archon Buff "}
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c["Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75%"]={nil,"Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75% "}
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-
c["Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75% Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75%"]={nil,"Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75% Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% "}
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c["Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply"]={nil,"Increases Movement Speed by 25%, plus 1% per 500 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply "}
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c["Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%"]={nil,"Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75% "}
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c["Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply"]={nil,"Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply "}
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c["Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75%"]={nil,"Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% "}
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-
c["Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%"]={nil,"Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75% "}
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+
c["Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply"]={nil,"Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% Other Modifiers to Movement Speed except for Sprinting do not apply "}
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c["Increases and Reductions to Armour also apply to Energy Shield"]={nil,"Increases and Reductions to Armour also apply to Energy Shield "}
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c["Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToEnergyShieldRecharge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedArmourAppliesToEnergyShieldRecharge",type="MAX",value=40}},nil}
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c["Increases and Reductions to Companion Damage also apply to you"]={{[1]={flags=0,keywordFlags=0,name="CompanionDamageAppliesToPlayer",type="FLAG",value=true}},nil}
@@ -5695,7 +5695,8 @@ c["Only affects Passives in Very Small Ring"]={{[1]={flags=0,keywordFlags=0,name
c["Orb Skills have +1 to Limit"]={nil,"Orb Skills have +1 to Limit "}
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c["Other Modifiers to Movement Speed except for Sprinting do not apply"]={nil,"Other Modifiers to Movement Speed except for Sprinting do not apply "}
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-
c["Other Modifiers to Movement Speed except for Sprinting do not apply Other Modifiers to Movement Speed except for Sprinting do not apply"]={nil,"Other Modifiers to Movement Speed except for Sprinting do not apply Other Modifiers to Movement Speed except for Sprinting do not apply "}
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+
c["Other Modifiers to Movement Speed except for Sprinting do not apply Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%"]={nil,"Other Modifiers to Movement Speed except for Sprinting do not apply Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75% "}
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c["Other Modifiers to Movement Speed except for Sprinting do not apply Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75%"]={nil,"Other Modifiers to Movement Speed except for Sprinting do not apply Increases Movement Speed by 25%, plus 1% per 800 Evasion Rating, up to a maximum of 75% "}
c["Parried enemies take more Spell Damage instead of more Attack Damage"]={nil,"Parried enemies take more Spell Damage instead of more Attack Damage "}
@@ -6012,10 +6013,10 @@ c["Take 100 Fire Damage when you Ignite an Enemy"]={{[1]={flags=0,keywordFlags=0
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c["Take 100% of Mana Costs you pay for Skills as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsPhysical",type="BASE",value=100}}," s you pay for Skills "}
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c["Take 30% less Damage from Hits while Dodge Rolling"]={{[1]={[1]={type="Condition",var="InDodgeRoll"},flags=0,keywordFlags=0,name="DamageTakenWhenHit",type="MORE",value=-30}},nil}
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c["Take 30% more Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=30}}," from Hits "}
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c["Take 30% more Damage from Hits Take 40% less Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=30}}," from Hits Take 40% less Damage from Hits "}
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c["Take 30% more Damage from Hits Take 30% more Damage over time"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=30}}," from Hits Take 30% more Damage over time "}
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c["Take 30% more Damage over time"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=30}},nil}
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c["Take 40% less Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-40}}," from Hits "}
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c["Take 40% less Damage from Hits Take 30% more Damage over time"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-40}}," from Hits Take 30% more Damage over time "}
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c["Take 40% less Damage from Hits Take 40% less Damage over time"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-40}}," from Hits Take 40% less Damage over time "}
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c["Take 40% less Damage over time"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-40}},nil}
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c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}}," if you've started taking Damage over Time in the past second "}
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c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}}," if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second "}
@@ -6237,15 +6238,12 @@ c["Your base Energy Shield Recharge Delay is 10 seconds"]={{[1]={flags=0,keyword
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c["Your speed is unaffected by Slows"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedBySlows",type="FLAG",value=true}},nil}
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c["additional Elemental Infusion of the same type"]={nil,"additional Elemental Infusion of the same type "}
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c["being Shapeshifted for at least 8 seconds"]={nil,"being Shapeshifted for at least 8 seconds "}
c["for 4 seconds, every 0.25 seconds while raised"]={nil,"for 4 seconds, every 0.25 seconds while raised "}
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c["gain 6 Cold Surges or 6 Fire Surges"]={{}," Cold Surges or 6 Fire Surges "}
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c["the enemy's Power for 20 seconds, up to a total of 500"]={nil,"the enemy's Power for 20 seconds, up to a total of 500 "}
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c["until you take no Damage to Life for 3 seconds"]={nil,"until you take no Damage to Life for 3 seconds "}
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c["until you take no Damage to Life for 5 seconds"]={nil,"until you take no Damage to Life for 5 seconds "}
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c["until you take no Damage to Life for 5 seconds until you take no Damage to Life for 3 seconds"]={nil,"until you take no Damage to Life for 5 seconds until you take no Damage to Life for 3 seconds "}
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c["your Ailments on them"]={nil,"your Ailments on them "}
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-
c["your Ailments on them 30% reduced Duration of Ignite, Shock and Chill on Enemies"]={nil,"your Ailments on them 30% reduced Duration of Ignite, Shock and Chill on Enemies "}
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c["until you take no Damage to Life for 5 seconds Life that would be lost by taking Damage is instead Reserved"]={nil,"until you take no Damage to Life for 5 seconds Life that would be lost by taking Damage is instead Reserved "}
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c["your maximum Life as Physical damage per second"]={nil,"your maximum Life as Physical damage per second "}
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c["your maximum number of Power Charges"]={nil,"your maximum number of Power Charges "}
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c["your maximum number of Power Charges +1 to Maximum Power Charges"]={nil,"your maximum number of Power Charges +1 to Maximum Power Charges "}
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