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The new Grenade skill called "Grenade" was being used is the skill gem name mod parser section so all the grenade mods were only working for that Grenade skill instead of the grenande skill type
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
c["10% increased Global Armour, Evasion and Energy Shield per Socket filled"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Defences",type="INC",value=10}},nil}
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-
c["10% increased Grenade Area of Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Grenade",type="SkillName"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
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c["10% increased Grenade Area of Effect"]={{[1]={[1]={skillType=159,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
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c["10% increased Hazard Area of Effect"]={{[1]={[1]={skillType=203,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
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c["10% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=10}},nil}
c["12% increased Global Armour, Evasion and Energy Shield per Socket filled"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Defences",type="INC",value=12}},nil}
c["15% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=15}},nil}
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c["15% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=15}},nil}
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c["15% increased Cooldown Recovery Rate for Grenade Skills"]={{[1]={[1]={includeTransfigured=true,skillName="Grenade",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}}," forSkills "}
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c["15% increased Cooldown Recovery Rate for Grenade Skills"]={{[1]={[1]={skillType=159,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},nil}
c["40% increased Cold Damage while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=40}},nil}
c["40% increased Critical Damage Bonus against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
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c["40% increased Critical Damage Bonus with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
c["80% less Knockback Distance for Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="MORE",value=-80}}," for Blocked Hits "}
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c["80% of Maximum Mana is Converted to twice that much Armour"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=80}}," is Converted to twice that much Armour "}
@@ -5406,8 +5405,8 @@ c["Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence 40%
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c["Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence Curses you inflict can affect Hexproof Enemies"]={{}," Dark Whisper every second there is a Cursed Enemy in your Presence Curses you inflict can affect Hexproof Enemies "}
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c["Gain 1 Druidic Prowess for every 20 total Rage spent"]={{}," Druidic Prowess for every 20 total Rage spent "}
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c["Gain 1 Endurance Charge every second if you've been Hit Recently"]={{}," Endurance Charge every second "}
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-
c["Gain 1 Explosive Rhythm every 3 times you use a Grenade Skill"]={{}," Explosive Rhythm every 3 times you use aSkill "}
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c["Gain 1 Explosive Rhythm every 3 times you use a Grenade Skill Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds"]={{}," Explosive Rhythm every 3 times you use aSkill Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour "}
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c["Gain 1 Explosive Rhythm every 3 times you use a Grenade Skill"]={{}," Explosive Rhythm every 3 times you use a Skill "}
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c["Gain 1 Explosive Rhythm every 3 times you use a Grenade Skill Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds"]={{}," Explosive Rhythm every 3 times you use a Skill Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour "}
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c["Gain 1 Fear Incarnate when you Cull a target"]={{}," Fear Incarnate when you Cull a target "}
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c["Gain 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}
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c["Gain 1 Life Flask Charge per 2% Life spent"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=1}}," Flask Charge per 2% Life spent "}
@@ -5919,8 +5918,8 @@ c["Hits have 15% chance to treat Enemy Monster Elemental Resistance values as in
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c["Hits have 25% reduced Critical Hit Chance against you"]={{[1]={flags=0,keywordFlags=0,name="EnemyCritChance",type="INC",value=-25}},nil}
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c["Hits ignore non-negative Elemental Resistances of Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="IgnoreNonNegativeEleRes",type="FLAG",value=true}},nil}
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c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
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c["Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength"]={{}," to Trigger "}
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c["Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength 120% increased Physical Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=25,stat="Str",type="PerStat"},[4]={includeTransfigured=true,skillName="Molten Shower",type="SkillName"},flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=5}}," to Trigger 120% increased "}
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c["Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength"]={{}," to Trigger Molten Shower "}
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c["Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength 120% increased Physical Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=25,stat="Str",type="PerStat"},flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=5}}," to Trigger Molten Shower 120% increased "}
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c["Hits with this Weapon have no Critical Damage Bonus"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
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c["Hits with this Weapon inflict 5 Gruelling Madness"]={nil,"Hits with this Weapon inflict 5 Gruelling Madness "}
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c["Hits with this Weapon inflict 5 Gruelling Madness Enemies in your Presence have additional Power equal to their Gruelling Madness"]={nil,"Hits with this Weapon inflict 5 Gruelling Madness Enemies in your Presence have additional Power equal to their Gruelling Madness "}
@@ -6480,7 +6479,7 @@ c["Projectiles have 6% chance to Chain an additional time from terrain"]={{[1]={
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c["Projectiles have 64% increased Critical Hit chance for each time they have Pierced"]={{[1]={flags=1024,keywordFlags=0,name="CritChance",type="INC",value=64}}," for each time they have Pierced "}
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c["Projectiles have 75% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=75}}," for an additional when Forking "}
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c["Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=1,keywordFlags=0,name="Multiplier:ExtraConsumablePowerCharges",type="BASE",value=1}},nil}
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c["Raise Shield inflicts Parried for 2 seconds on Hit"]={nil,"inflicts Parried for 2 seconds on Hit "}
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c["Raise Shield inflicts Parried for 2 seconds on Hit"]={nil,"Raise Shield inflicts Parried for 2 seconds on Hit "}
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c["Recoup 5% of damage taken by your Totems as Life"]={nil,"Recoup 5% of damage taken by your Totems as Life "}
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c["Recoup 5% of damage taken by your Totems as Life Each Totem applies 2% increased Damage taken to Enemies in their Presence"]={nil,"Recoup 5% of damage taken by your Totems as Life Each Totem applies 2% increased Damage taken to Enemies in their Presence "}
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c["Recover 1% of maximum Life on Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
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