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| 1 | +diff a/src/Data/ModCache.lua b/src/Data/ModCache.lua (rejected hunks) |
| 2 | +@@ -8413,7 +8413,7 @@ c["Elemental Ailments you inflict are Reflected to you Elemental Damage with Hit |
| 3 | + c["Elemental Damage with Hits is Lucky while you are Shocked"]={{[1]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="ElementalLuckHits",type="FLAG",value=true}},nil} |
| 4 | + c["Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageUsesLowestResistance",type="FLAG",value=true}},nil} |
| 5 | + c["Elemental Equilibrium"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Elemental Equilibrium"}},nil} |
| 6 | +-c["Elemental Hit's Added Damage cannot be replaced this way"]={nil,"Elemental Hit's Added Damage cannot be replaced this way "} |
| 7 | ++c["Elemental Hit's Added Damage cannot be replaced this way"]={{},nil} |
| 8 | + c["Elemental Overload"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Elemental Overload"}},nil} |
| 9 | + c["Elemental Resistance values as inverted"]={nil,"Elemental Resistance values as inverted "} |
| 10 | + c["Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche"]={nil,"Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche "} |
| 11 | +@@ -12581,11 +12581,8 @@ c["You count as on Low Life while you are Cursed with Vulnerability"]={{[1]={[1] |
| 12 | + c["You do not inherently take less Damage for having Fortification"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoFortificationMitigation",type="FLAG",value=true}},nil} |
| 13 | + c["You gain 3 Grasping Vines when you take a Critical Strike"]={{}," Grasping Vines when you take a Critical Strike "} |
| 14 | + c["You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds"]={{}," Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds "} |
| 15 | +-c["You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes"]={nil,"Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes "} |
| 16 | +-c["You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes"]={nil,"Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes "} |
| 17 | +-c["You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes Elemental Hit's Added Damage cannot be replaced this way"]={nil,"Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes Elemental Hit's Added Damage cannot be replaced this way "} |
| 18 | +-c["You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes"]={nil,"Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes "} |
| 19 | +-c["You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes Elemental Hit's Added Damage cannot be replaced this way"]={nil,"Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes Elemental Hit's Added Damage cannot be replaced this way "} |
| 20 | ++c["You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes"]={{[1]={[1]={type="Condition",var="DexSingleHighestAttribute"},flags=0,keywordFlags=0,name="AllAddedDamageAsCold",type="FLAG",value=true}},nil} |
| 21 | ++c["You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes"]={{[1]={[1]={type="Condition",var="IntSingleHighestAttribute"},flags=0,keywordFlags=0,name="AllAddedDamageAsLightning",type="FLAG",value=true}},nil} |
| 22 | + c["You gain Divinity for 10 seconds on reaching maximum Divine Charges"]={{[1]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=75},[2]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-25}},nil} |
| 23 | + c["You gain Onslaught for 1 seconds on Killing Taunted Enemies"]={{[1]={[1]={type="Condition",var="KilledTauntedEnemyRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil} |
| 24 | + c["You gain Onslaught for 1 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," when Hit "} |
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