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Add support for additional Warcry Empowers (#2071)
* add support for extra empowers
add breakdown for # of empowered attacks
* Fix flooring average empowers
Also removes the condition check as it meant that infernal cry damage would only apply if you ticked the config box
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -6458,10 +6458,10 @@ c["Vivid Stags leap towards enemies Central Projectile of Owl Feather-Empowered
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c["Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded"]={nil,"Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded "}
c["Warcries Empower an additional Attack"]={nil,"Warcries Empower an additional Attack "}
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c["Warcries Empower an additional Attack"]={{[1]={flags=0,keywordFlags=0,name="ExtraEmpoweredAttacks",type="BASE",value=1}},nil}
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c["Warcries Explode Corpses dealing 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,keyOfScaledMod="value",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Warcries Explode Corpses dealing 25% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,keyOfScaledMod="value",type="Physical",value=100}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Warcries have 15% chance to Empower 3 additional Attacks"]={nil,"Warcries have 15% chance to Empower 3 additional Attacks "}
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c["Warcries have 15% chance to Empower 3 additional Attacks"]={{[1]={flags=0,keywordFlags=0,name="ExtraEmpoweredAttacks",type="BASE",value=0.45}},nil}
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c["Warcries have a minimum of 10 Power"]={{[1]={flags=0,keywordFlags=0,name="MinimumWarcryPower",type="BASE",value=10}},nil}
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c["Warcries inflict 3 Critical Weakness on Enemies"]={nil,"Warcries inflict 3 Critical Weakness on Enemies "}
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c["Warcry Skills have 25% increased Area of Effect"]={{[1]={[1]={skillType=63,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
["warcries have (%d+)%% chance to empower (%d+) additional attacks?"] = function(num, _, var) return { mod("ExtraEmpoweredAttacks", "BASE", (num*var/100)) } end,
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["skills deal (%d+)%% more damage for each warcry exerting them"] = function(num) return { mod("EchoesExertAverageIncrease", "MORE", num, nil) } end,
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["iron reflexes while stationary"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "Condition", var = "Stationary" }) },
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["you have iron reflexes while at maximum frenzy charges"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
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