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c["25% increased Reservation Efficiency of Companion Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=25}}," of Companion Skills "}
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c["25% increased Reservation Efficiency of Skills which create Undead Minions"]={{[1]={[1]={skillType=127,type="SkillType"},flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=25}},nil}
c["30% increased Projectile Speed with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={neg=true,skillType=167,type="SkillType"},flags=8192,keywordFlags=0,name="ProjectileSpeed",type="INC",value=30}},nil}
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c["30% increased Rarity of Items Dropped by Enemies killed with a Critical Hit"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}}," by Enemies killed with a Critical Hit "}
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c["30% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}}," by Enemies killed with a Critical Hit You have Consecrated Ground around you "}
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c["30% increased Reservation Efficiency of Skills which create Undead Minions"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=30}}}}," which create Undead s "}
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c["30% increased Reservation Efficiency of Skills which create Undead Minions"]={{[1]={[1]={skillType=127,type="SkillType"},flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=30}},nil}
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c["30% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=30}},nil}
["(%d+)%% increased reservation efficiency of skills which create undead minions"] = function(num) return { mod("ReservationEfficiency", "INC", num, { type = "SkillType", skillType = SkillType.CreatesUndeadMinion }) } end,
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["placed banners also grant (%d+)%% increased attack damage to you and allies"] = function(num) return { mod("ExtraAuraEffect", "LIST", { mod = mod("Damage", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["banners also cause enemies to take (%d+)%% increased damage"] = function(num) return { mod("ExtraAuraDebuffEffect", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "GlobalEffect", effectType = "AuraDebuff", unscalable = true }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["dread banner grants an additional %+(%d+) to maximum fortification when placing the banner"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MaximumFortification", "BASE", num, { type = "GlobalEffect", effectType = "Buff" }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillName", skillName = "Dread Banner" }) } end,
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