@@ -570,7 +570,7 @@ function calcs.reducePoolsByDamage(poolTable, damageTable, actor)
570570 resourcesLostToTypeDamage [damageType ].sharedGuard = tempDamage >= 1 and tempDamage or nil
571571 end
572572 if ward > 0 then
573- local tempDamage = m_min (damageRemainder * (1 - (modDB :Sum (" BASE" , nil , " WardBypass " ) or 0 ) / 100 ), ward )
573+ local tempDamage = m_min (damageRemainder * (1 - (modDB :Sum (" BASE" , nil , " RunicWardBypass " ) or 0 ) / 100 ), ward )
574574 ward = ward - tempDamage
575575 damageRemainder = damageRemainder - tempDamage
576576 resourcesLostToTypeDamage [damageType ].runicWard = tempDamage >= 1 and tempDamage or nil
@@ -3053,7 +3053,7 @@ function calcs.buildDefenceEstimations(env, actor)
30533053 DamageIn [" TrackRecoupable" ] = false
30543054 DamageIn [" TrackLifeLossOverTime" ] = false
30553055 end
3056- DamageIn [" WardBypass " ] = DamageIn [" WardBypass " ] or modDB :Sum (" BASE" , nil , " WardBypass " ) or 0
3056+ DamageIn [" RunicWardBypass " ] = DamageIn [" RunicWardBypass " ] or modDB :Sum (" BASE" , nil , " RunicWardBypass " ) or 0
30573057
30583058 local VaalArcticArmourHitsLeft = output .VaalArcticArmourLife
30593059 if DamageIn [" cycles" ] > 1 then
@@ -3548,7 +3548,7 @@ function calcs.buildDefenceEstimations(env, actor)
35483548 -- fix total pools, as they aren't used anymore
35493549 for _ , damageType in ipairs (dmgTypeList ) do
35503550 -- ward
3551- local wardBypass = modDB :Sum (" BASE" , nil , " WardBypass " ) or 0
3551+ local wardBypass = modDB :Sum (" BASE" , nil , " RunicWardBypass " ) or 0
35523552 if wardBypass > 0 then
35533553 local poolProtected = output .RunicWard / (1 - wardBypass / 100 ) * (wardBypass / 100 )
35543554 local sourcePool = output [damageType .. " TotalHitPool" ]
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