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Comment out fractured icon, get new desecrated icon
1 parent 785b582 commit e5f29b0

3 files changed

Lines changed: 5 additions & 5 deletions

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src/Assets/veileditemsymbol.png

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src/Classes/ItemsTab.lua

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2588,10 +2588,10 @@ end
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function ItemsTabClass:SetTooltipHeaderInfluence(tooltip, item)
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tooltip.influenceHeader1 = nil
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tooltip.influenceHeader2 = nil
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if item.fractured then
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tooltip.influenceHeader1 = "Fractured"
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end
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-- Fractured items don't have the icon now, they did on trade before 0.3. Maybe they will return.
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--if item.fractured then
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-- tooltip.influenceHeader1 = "Fractured"
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--end
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if item.desecrated then
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if not tooltip.influenceHeader1 then
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tooltip.influenceHeader1 = "Desecrated"

src/Classes/Tooltip.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -267,7 +267,7 @@ function TooltipClass:Draw(x, y, w, h, viewPort)
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end
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local headerInfluence = {
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Fractured = "Assets/FracturedItemSymbol.png",
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Desecrated = "Assets/DesecratedItemSymbol.png", -- Temporary image, need to pull from files when update releases
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Desecrated = "Assets/VeiledItemSymbol.png",
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}
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local headerConfigs = {
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RELIC = {left="Assets/ItemsHeaderFoilLeft.png",middle="Assets/ItemsHeaderFoilMiddle.png",right="Assets/ItemsHeaderFoilRight.png",height=56,sideWidth=43,middleWidth=43,textYOffset=2},

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