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Add support for Baryanic Leylines (Disciple of Varashta)
Parse "Non-Unique Time-Lost Jewels have X% increased radius" into a
NonUniqueTimeLostJewelRadius modifier. When the build has the modifier,
non-unique Time-Lost Jewels swap to a precomputed +40% radius tier for
the in-radius passive computation and for the socket ring drawn on the
tree. Regenerated ModCache.lua accordingly.
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -5665,7 +5665,7 @@ c["Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum
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c["Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life"]={{[1]={[1]={neg=true,skillType=48,type="SkillType"},[2]={div=100,stat="Life",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=5}},nil}
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c["Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="AllocateFromNodeRadius",type="LIST",value={from="Keystone",radiusIndex=2,to={[1]="Notable",[2]="Normal"}}}},nil}
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c["Non-Minion Skills have 50% less Reservation Efficiency"]={{[1]={[1]={neg=true,skillType=6,type="SkillType"},flags=0,keywordFlags=0,name="ReservationEfficiency",type="MORE",value=-50}},nil}
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c["Non-Unique Time-Lost Jewels have 40% increased radius"]={nil,"Non-Unique Time-Lost Jewels have 40% increased radius "}
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c["Non-Unique Time-Lost Jewels have 40% increased radius"]={{[1]={flags=0,keywordFlags=0,name="NonUniqueTimeLostJewelRadius",type="INC",value=40}},nil}
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c["Offering Skills have 15% increased Buff effect"]={{[1]={[1]={skillType=154,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=15}},nil}
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c["Offering Skills have 20% increased Area of Effect"]={{[1]={[1]={skillType=154,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
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c["Offering Skills have 20% increased Duration"]={{[1]={[1]={skillType=154,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
["spectres have a base duration of (%d+) seconds"] = { mod("SkillData", "LIST", { key = "duration", value = 6 }, { type = "SkillName", skillName = "Raise Spectre", includeTransfigured = true }) },
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["flasks applied to you have (%d+)%% increased effect"] = function(num) return { mod("FlaskEffect", "INC", num, { type = "ActorCondition", actor = "player"}) } end,
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