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Use Characters.ot and Monsters.ot files for many magic numbers#1184

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LocalIdentity merged 2 commits into
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Aug 25, 2025
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Use Characters.ot and Monsters.ot files for many magic numbers#1184
LocalIdentity merged 2 commits into
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These 2 files contain many constants we had currently hardcoded in various files
Next step is to extract the ot files for all the minions we use as some of them can contain their own stats that are exclusive to the minion / monster

Also fixes the base stun duration values for players and minions + the max damage reduction for impale

These 2 files contain many constants we had currently hardcoded in various files
Next step is to extract the ot files for all the minions we use as some of them can contain their own stats that are exclusive to the minion / monster

Also fixes the base stun duration values for players and minions + the max damage reduction for impale
@LocalIdentity LocalIdentity added pob1 Should also be merged into PoB1 Repo technical Hidden from release notes labels Aug 25, 2025
@LocalIdentity LocalIdentity merged commit 757aef4 into dev Aug 25, 2025
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@LocalIdentity LocalIdentity deleted the add_ot-files branch August 25, 2025 05:31
Tonkat pushed a commit to Tonkat/PathOfBuilding-PoE2 that referenced this pull request Sep 1, 2025
…fBuildingCommunity#1184)

* Use Characters.ot and Monsters.ot files for many magic numbers

These 2 files contain many constants we had currently hardcoded in various files
Next step is to extract the ot files for all the minions we use as some of them can contain their own stats that are exclusive to the minion / monster

Also fixes the base stun duration values for players and minions + the max damage reduction for impale

* Weapon swap speed

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
LocalIdentity pushed a commit to PathOfBuildingCommunity/PathOfBuilding that referenced this pull request Nov 18, 2025
Port of PathOfBuildingCommunity/PathOfBuilding-PoE2#1184

These 2 files contain many constants we had currently hardcoded in various files
LocalIdentity added a commit to PathOfBuildingCommunity/PathOfBuilding that referenced this pull request Nov 18, 2025
* Use Characters.ot and Monsters.ot files for many magic numbers

Port of PathOfBuildingCommunity/PathOfBuilding-PoE2#1184

These 2 files contain many constants we had currently hardcoded in various files

* Fix impale tests

New phys damage reduction cap was breaking them

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
bct8925 pushed a commit to bct8925/PathOfBuilding-PoE2 that referenced this pull request Jun 19, 2026
…fBuildingCommunity#1184)

* Use Characters.ot and Monsters.ot files for many magic numbers

These 2 files contain many constants we had currently hardcoded in various files
Next step is to extract the ot files for all the minions we use as some of them can contain their own stats that are exclusive to the minion / monster

Also fixes the base stun duration values for players and minions + the max damage reduction for impale

* Weapon swap speed

---------

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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