diff --git a/src/Data/Bases/axe.lua b/src/Data/Bases/axe.lua index d31eb1be73..f2c431f949 100644 --- a/src/Data/Bases/axe.lua +++ b/src/Data/Bases/axe.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Dull Hatchet"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 4, PhysicalMax = 10, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -14,7 +14,7 @@ itemBases["Dull Hatchet"] = { itemBases["Hook Axe"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Gain 1 Rage on Hit", implicitModTypes = { { }, }, @@ -24,7 +24,7 @@ itemBases["Hook Axe"] = { itemBases["Bearded Axe"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 21, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -33,7 +33,7 @@ itemBases["Bearded Axe"] = { itemBases["Extended Cleaver"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, maraketh_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Has no Accuracy Penalty from Range", implicitModTypes = { { }, }, @@ -43,7 +43,7 @@ itemBases["Extended Cleaver"] = { itemBases["Bandit Hatchet"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, maraketh_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 13, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -52,7 +52,7 @@ itemBases["Bandit Hatchet"] = { itemBases["Crescent Axe"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, maraketh_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 18, PhysicalMax = 37, CritChanceBase = 6.5, AttackRateBase = 1.4, Range = 11, }, @@ -61,7 +61,7 @@ itemBases["Crescent Axe"] = { itemBases["Carving Hatchet"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 44, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -70,7 +70,7 @@ itemBases["Carving Hatchet"] = { itemBases["Sacrificial Axe"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Gain (28-35) Mana per Enemy Killed", implicitModTypes = { { "resource", "mana" }, }, @@ -80,7 +80,7 @@ itemBases["Sacrificial Axe"] = { itemBases["Boarding Hatchet"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 24, PhysicalMax = 55, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -89,7 +89,7 @@ itemBases["Boarding Hatchet"] = { itemBases["Fury Cleaver"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "10% increased Damage taken", implicitModTypes = { { }, }, @@ -99,7 +99,7 @@ itemBases["Fury Cleaver"] = { itemBases["Battle Axe"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 65, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -108,7 +108,7 @@ itemBases["Battle Axe"] = { itemBases["Profane Cleaver"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 26, PhysicalMax = 69, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -117,7 +117,7 @@ itemBases["Profane Cleaver"] = { itemBases["Dread Hatchet"] = { type = "One Handed Axe", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { axe = true, onehand = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 34, PhysicalMax = 79, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -127,7 +127,7 @@ itemBases["Dread Hatchet"] = { itemBases["Splitting Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, ezomyte_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 20, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -136,7 +136,7 @@ itemBases["Splitting Greataxe"] = { itemBases["Light Halberd"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, ezomyte_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 10, PhysicalMax = 25, CritChanceBase = 5, AttackRateBase = 1.25, Range = 13, }, @@ -145,7 +145,7 @@ itemBases["Light Halberd"] = { itemBases["Executioner Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, ezomyte_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicit = "Culling Strike", implicitModTypes = { { }, }, @@ -155,7 +155,7 @@ itemBases["Executioner Greataxe"] = { itemBases["Arched Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, maraketh_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 17, PhysicalMax = 59, CritChanceBase = 5, AttackRateBase = 1.15, Range = 13, }, @@ -164,7 +164,7 @@ itemBases["Arched Greataxe"] = { itemBases["Elegant Glaive"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, maraketh_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 64, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -173,7 +173,7 @@ itemBases["Elegant Glaive"] = { itemBases["Savage Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, maraketh_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicit = "Gain (34-43) Life per Enemy Killed", implicitModTypes = { { "resource", "life" }, }, @@ -183,7 +183,7 @@ itemBases["Savage Greataxe"] = { itemBases["Rending Halberd"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, vaal_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 91, CritChanceBase = 6.5, AttackRateBase = 1.2, Range = 13, }, @@ -192,7 +192,7 @@ itemBases["Rending Halberd"] = { itemBases["Jagged Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, vaal_basetype = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicit = "(15-25)% chance to cause Bleeding on Hit", implicitModTypes = { { "bleed", "physical", "attack", "ailment" }, }, @@ -202,7 +202,7 @@ itemBases["Jagged Greataxe"] = { itemBases["Reaver Glaive"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 43, PhysicalMax = 113, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -211,7 +211,7 @@ itemBases["Reaver Glaive"] = { itemBases["Ember Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { FireMin = 58, FireMax = 154, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -220,7 +220,7 @@ itemBases["Ember Greataxe"] = { itemBases["Ceremonial Halberd"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicit = "Cannot use Projectile Attacks", implicitModTypes = { { }, }, @@ -230,7 +230,7 @@ itemBases["Ceremonial Halberd"] = { itemBases["Monument Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 48, PhysicalMax = 143, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -239,7 +239,7 @@ itemBases["Monument Greataxe"] = { itemBases["Vile Greataxe"] = { type = "Two Handed Axe", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { axe = true, two_hand_weapon = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 59, PhysicalMax = 155, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, diff --git a/src/Data/Bases/body.lua b/src/Data/Bases/body.lua index e0518c2a12..48532a6e70 100644 --- a/src/Data/Bases/body.lua +++ b/src/Data/Bases/body.lua @@ -7,7 +7,7 @@ itemBases["Rusted Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 45, MovementPenalty = 0.05, }, @@ -17,7 +17,7 @@ itemBases["Fur Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 60, MovementPenalty = 0.05, }, @@ -27,7 +27,7 @@ itemBases["Iron Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 96, MovementPenalty = 0.05, }, @@ -37,7 +37,7 @@ itemBases["Raider Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 121, MovementPenalty = 0.05, }, @@ -47,7 +47,7 @@ itemBases["Maraketh Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 141, MovementPenalty = 0.05, }, @@ -57,7 +57,7 @@ itemBases["Steel Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 177, MovementPenalty = 0.05, }, @@ -67,7 +67,7 @@ itemBases["Full Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 208, MovementPenalty = 0.05, }, @@ -77,7 +77,7 @@ itemBases["Vaal Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 228, MovementPenalty = 0.05, }, @@ -87,7 +87,7 @@ itemBases["Juggernaut Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 269, MovementPenalty = 0.05, }, @@ -97,7 +97,7 @@ itemBases["Chieftain Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 294, MovementPenalty = 0.05, }, @@ -107,7 +107,7 @@ itemBases["Colosseum Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 304, MovementPenalty = 0.05, }, @@ -117,7 +117,7 @@ itemBases["Champion Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 335, MovementPenalty = 0.05, }, @@ -127,7 +127,7 @@ itemBases["Glorious Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 534, MovementPenalty = 0.05, }, @@ -137,7 +137,7 @@ itemBases["Conqueror Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicit = "(30-40)% increased Stun Threshold", implicitModTypes = { { }, }, @@ -148,7 +148,7 @@ itemBases["Abyssal Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicit = "Regenerate (1.5-2.5)% of maximum Life per second", implicitModTypes = { { "resource", "life" }, }, @@ -159,7 +159,7 @@ itemBases["Barbarian Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 269, MovementPenalty = 0.05, }, @@ -169,7 +169,7 @@ itemBases["Rugged Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 284, MovementPenalty = 0.05, }, @@ -179,7 +179,7 @@ itemBases["Sandsworn Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 299, MovementPenalty = 0.05, }, @@ -189,7 +189,7 @@ itemBases["Elegant Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 320, MovementPenalty = 0.05, }, @@ -199,7 +199,7 @@ itemBases["Heavy Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 340, MovementPenalty = 0.05, }, @@ -209,7 +209,7 @@ itemBases["Stone Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 355, MovementPenalty = 0.05, }, @@ -219,7 +219,7 @@ itemBases["Soldier Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 534, MovementPenalty = 0.05, }, @@ -229,7 +229,7 @@ itemBases["Ornate Plate"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicit = "Regenerate (1.5-2.5)% of maximum Life per second", implicitModTypes = { { "resource", "life" }, }, @@ -240,7 +240,7 @@ itemBases["Utzaal Cuirass"] = { type = "Body Armour", subType = "Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_armour = true, default = true, }, implicit = "(30-40)% increased Stun Threshold", implicitModTypes = { { }, }, @@ -252,7 +252,7 @@ itemBases["Leather Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 30, MovementPenalty = 0.03, }, @@ -262,7 +262,7 @@ itemBases["Quilted Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 44, MovementPenalty = 0.03, }, @@ -272,7 +272,7 @@ itemBases["Pathfinder Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 78, MovementPenalty = 0.03, }, @@ -282,7 +282,7 @@ itemBases["Shrouded Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, dex_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 102, MovementPenalty = 0.03, }, @@ -292,7 +292,7 @@ itemBases["Rhoahide Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, dex_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 131, MovementPenalty = 0.03, }, @@ -302,7 +302,7 @@ itemBases["Studded Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, dex_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 150, MovementPenalty = 0.03, }, @@ -312,7 +312,7 @@ itemBases["Scout's Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 184, MovementPenalty = 0.03, }, @@ -322,7 +322,7 @@ itemBases["Serpentscale Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 198, MovementPenalty = 0.03, }, @@ -332,7 +332,7 @@ itemBases["Corsair Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 242, MovementPenalty = 0.03, }, @@ -342,7 +342,7 @@ itemBases["Smuggler Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 256, MovementPenalty = 0.03, }, @@ -352,7 +352,7 @@ itemBases["Strider Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 275, MovementPenalty = 0.03, }, @@ -362,7 +362,7 @@ itemBases["Hardleather Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 295, MovementPenalty = 0.03, }, @@ -372,7 +372,7 @@ itemBases["Exquisite Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 487, MovementPenalty = 0.03, }, @@ -382,7 +382,7 @@ itemBases["Mail Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicit = "(20-30)% reduced Slowing Potency of Debuffs on You", implicitModTypes = { { }, }, @@ -393,7 +393,7 @@ itemBases["Armoured Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicit = "(30-40)% increased Elemental Ailment Threshold", implicitModTypes = { { }, }, @@ -404,7 +404,7 @@ itemBases["Patchwork Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 242, MovementPenalty = 0.03, }, @@ -414,7 +414,7 @@ itemBases["Hunting Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 256, MovementPenalty = 0.03, }, @@ -424,7 +424,7 @@ itemBases["Riding Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 271, MovementPenalty = 0.03, }, @@ -434,7 +434,7 @@ itemBases["Layered Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 290, MovementPenalty = 0.03, }, @@ -444,7 +444,7 @@ itemBases["Runner Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 309, MovementPenalty = 0.03, }, @@ -454,7 +454,7 @@ itemBases["Lizardscale Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 324, MovementPenalty = 0.03, }, @@ -464,7 +464,7 @@ itemBases["Swiftstalker Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicit = "(20-30)% reduced Slowing Potency of Debuffs on You", implicitModTypes = { { }, }, @@ -475,7 +475,7 @@ itemBases["Slipstrike Vest"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 487, MovementPenalty = 0.03, }, @@ -485,7 +485,7 @@ itemBases["Wyrmscale Coat"] = { type = "Body Armour", subType = "Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_armour = true, default = true, }, implicit = "(30-40)% increased Elemental Ailment Threshold", implicitModTypes = { { }, }, @@ -497,7 +497,7 @@ itemBases["Tattered Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 28, MovementPenalty = 0.03, }, @@ -507,7 +507,7 @@ itemBases["Feathered Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 35, MovementPenalty = 0.03, }, @@ -517,7 +517,7 @@ itemBases["Hexer's Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 44, MovementPenalty = 0.03, }, @@ -527,7 +527,7 @@ itemBases["Bone Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, int_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 52, MovementPenalty = 0.03, }, @@ -537,7 +537,7 @@ itemBases["Silk Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, int_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 61, MovementPenalty = 0.03, }, @@ -547,7 +547,7 @@ itemBases["Keth Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, int_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 70, MovementPenalty = 0.03, }, @@ -557,7 +557,7 @@ itemBases["Votive Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 78, MovementPenalty = 0.03, }, @@ -567,7 +567,7 @@ itemBases["Altar Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 89, MovementPenalty = 0.03, }, @@ -577,7 +577,7 @@ itemBases["Elementalist Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 97, MovementPenalty = 0.03, }, @@ -587,7 +587,7 @@ itemBases["Mystic Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 100, MovementPenalty = 0.03, }, @@ -597,7 +597,7 @@ itemBases["Imperial Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 108, MovementPenalty = 0.03, }, @@ -607,7 +607,7 @@ itemBases["Plated Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 117, MovementPenalty = 0.03, }, @@ -617,7 +617,7 @@ itemBases["Havoc Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 184, MovementPenalty = 0.03, }, @@ -627,7 +627,7 @@ itemBases["Enlightened Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicit = "(40-50)% increased Mana Regeneration Rate", implicitModTypes = { { "resource", "mana" }, }, @@ -638,7 +638,7 @@ itemBases["Arcane Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicit = "(40-50)% faster start of Energy Shield Recharge", implicitModTypes = { { "energy_shield", "defences" }, }, @@ -649,7 +649,7 @@ itemBases["Avian Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 97, MovementPenalty = 0.03, }, @@ -659,7 +659,7 @@ itemBases["Cursespeaker's Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 101, MovementPenalty = 0.03, }, @@ -669,7 +669,7 @@ itemBases["Luxurious Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 106, MovementPenalty = 0.03, }, @@ -679,7 +679,7 @@ itemBases["River Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 112, MovementPenalty = 0.03, }, @@ -689,7 +689,7 @@ itemBases["Adherent's Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 119, MovementPenalty = 0.03, }, @@ -699,7 +699,7 @@ itemBases["Ceremonial Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 123, MovementPenalty = 0.03, }, @@ -709,7 +709,7 @@ itemBases["Vile Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 184, MovementPenalty = 0.03, }, @@ -719,7 +719,7 @@ itemBases["Flowing Raiment"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicit = "(40-50)% increased Mana Regeneration Rate", implicitModTypes = { { "resource", "mana" }, }, @@ -730,7 +730,7 @@ itemBases["Sacramental Robe"] = { type = "Body Armour", subType = "Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, int_armour = true, default = true, }, implicit = "(40-50)% faster start of Energy Shield Recharge", implicitModTypes = { { "energy_shield", "defences" }, }, @@ -742,7 +742,7 @@ itemBases["Chain Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, ezomyte_basetype = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 25, Evasion = 16, MovementPenalty = 0.04, }, @@ -752,7 +752,7 @@ itemBases["Rogue Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, ezomyte_basetype = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 53, Evasion = 43, MovementPenalty = 0.04, }, @@ -762,7 +762,7 @@ itemBases["Vagabond Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, Evasion = 56, MovementPenalty = 0.04, }, @@ -772,7 +772,7 @@ itemBases["Cloaked Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 95, Evasion = 83, MovementPenalty = 0.04, }, @@ -782,7 +782,7 @@ itemBases["Explorer Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 114, Evasion = 101, MovementPenalty = 0.04, }, @@ -792,7 +792,7 @@ itemBases["Scale Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 125, Evasion = 112, MovementPenalty = 0.04, }, @@ -802,7 +802,7 @@ itemBases["Knight Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 148, Evasion = 133, MovementPenalty = 0.04, }, @@ -812,7 +812,7 @@ itemBases["Ancestral Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 162, Evasion = 146, MovementPenalty = 0.04, }, @@ -822,7 +822,7 @@ itemBases["Lamellar Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 167, Evasion = 151, MovementPenalty = 0.04, }, @@ -832,7 +832,7 @@ itemBases["Gladiator Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 184, Evasion = 167, MovementPenalty = 0.04, }, @@ -842,7 +842,7 @@ itemBases["Heroic Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(60-80) to maximum Life", implicitModTypes = { { "resource", "life" }, }, @@ -853,7 +853,7 @@ itemBases["Tournament Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Fire Resistance", implicitModTypes = { { "elemental", "fire", "resistance" }, }, @@ -864,7 +864,7 @@ itemBases["Tournament Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Cold Resistance", implicitModTypes = { { "elemental", "cold", "resistance" }, }, @@ -875,7 +875,7 @@ itemBases["Tournament Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Lightning Resistance", implicitModTypes = { { "elemental", "lightning", "resistance" }, }, @@ -886,7 +886,7 @@ itemBases["Slayer Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 294, Evasion = 268, MovementPenalty = 0.04, }, @@ -896,7 +896,7 @@ itemBases["Ring Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 148, Evasion = 133, MovementPenalty = 0.04, }, @@ -906,7 +906,7 @@ itemBases["Scoundrel Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 156, Evasion = 141, MovementPenalty = 0.04, }, @@ -916,7 +916,7 @@ itemBases["Wanderer Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 165, Evasion = 149, MovementPenalty = 0.04, }, @@ -926,7 +926,7 @@ itemBases["Mantled Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 176, Evasion = 159, MovementPenalty = 0.04, }, @@ -936,7 +936,7 @@ itemBases["Trailblazer Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 187, Evasion = 170, MovementPenalty = 0.04, }, @@ -946,7 +946,7 @@ itemBases["Golden Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 195, Evasion = 178, MovementPenalty = 0.04, }, @@ -956,7 +956,7 @@ itemBases["Dastard Armour"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(60-80) to maximum Life", implicitModTypes = { { "resource", "life" }, }, @@ -967,7 +967,7 @@ itemBases["Shrouded Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Fire Resistance", implicitModTypes = { { "elemental", "fire", "resistance" }, }, @@ -978,7 +978,7 @@ itemBases["Shrouded Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Cold Resistance", implicitModTypes = { { "elemental", "cold", "resistance" }, }, @@ -989,7 +989,7 @@ itemBases["Shrouded Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicit = "+(20-25)% to Lightning Resistance", implicitModTypes = { { "elemental", "lightning", "resistance" }, }, @@ -1000,7 +1000,7 @@ itemBases["Death Mail"] = { type = "Body Armour", subType = "Armour/Evasion", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 294, Evasion = 268, MovementPenalty = 0.04, }, @@ -1011,7 +1011,7 @@ itemBases["Pilgrim Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, ezomyte_basetype = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 25, EnergyShield = 16, MovementPenalty = 0.04, }, @@ -1021,7 +1021,7 @@ itemBases["Pelt Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, ezomyte_basetype = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 50, EnergyShield = 23, MovementPenalty = 0.04, }, @@ -1031,7 +1031,7 @@ itemBases["Mail Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, EnergyShield = 28, MovementPenalty = 0.04, }, @@ -1041,7 +1041,7 @@ itemBases["Shaman Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, armour = true, maraketh_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, EnergyShield = 39, MovementPenalty = 0.04, }, @@ -1051,7 +1051,7 @@ itemBases["Ironclad Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 114, EnergyShield = 43, MovementPenalty = 0.04, }, @@ -1061,7 +1061,7 @@ itemBases["Sacrificial Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 123, EnergyShield = 46, MovementPenalty = 0.04, }, @@ -1071,7 +1071,7 @@ itemBases["Cleric Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 148, EnergyShield = 53, MovementPenalty = 0.04, }, @@ -1081,7 +1081,7 @@ itemBases["Tideseer Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 165, EnergyShield = 58, MovementPenalty = 0.04, }, @@ -1091,7 +1091,7 @@ itemBases["Gilded Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 167, EnergyShield = 59, MovementPenalty = 0.04, }, @@ -1101,7 +1101,7 @@ itemBases["Venerated Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 173, EnergyShield = 61, MovementPenalty = 0.04, }, @@ -1111,7 +1111,7 @@ itemBases["Revered Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicit = "+1% to all Maximum Elemental Resistances", implicitModTypes = { { "elemental", "resistance" }, }, @@ -1122,7 +1122,7 @@ itemBases["Corvus Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicit = "+(20-30) to Spirit", implicitModTypes = { { }, }, @@ -1133,7 +1133,7 @@ itemBases["Zenith Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 294, EnergyShield = 101, MovementPenalty = 0.04, }, @@ -1143,7 +1143,7 @@ itemBases["Templar Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 148, EnergyShield = 53, MovementPenalty = 0.04, }, @@ -1153,7 +1153,7 @@ itemBases["Bearskin Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 156, EnergyShield = 56, MovementPenalty = 0.04, }, @@ -1163,7 +1163,7 @@ itemBases["Chain Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 165, EnergyShield = 58, MovementPenalty = 0.04, }, @@ -1173,7 +1173,7 @@ itemBases["Occultist Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 176, EnergyShield = 62, MovementPenalty = 0.04, }, @@ -1183,7 +1183,7 @@ itemBases["Plated Vestments"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 187, EnergyShield = 65, MovementPenalty = 0.04, }, @@ -1193,7 +1193,7 @@ itemBases["Heartcarver Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 195, EnergyShield = 68, MovementPenalty = 0.04, }, @@ -1203,7 +1203,7 @@ itemBases["Wolfskin Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 294, EnergyShield = 101, MovementPenalty = 0.04, }, @@ -1213,7 +1213,7 @@ itemBases["Conjurer Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicit = "+(20-30) to Spirit", implicitModTypes = { { }, }, @@ -1224,7 +1224,7 @@ itemBases["Death Mantle"] = { type = "Body Armour", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_int_armour = true, default = true, }, implicit = "+1% to all Maximum Elemental Resistances", implicitModTypes = { { "elemental", "resistance" }, }, @@ -1236,7 +1236,7 @@ itemBases["Hermit Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 16, EnergyShield = 16, MovementPenalty = 0.03, }, @@ -1246,7 +1246,7 @@ itemBases["Waxed Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, ezomyte_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 43, EnergyShield = 24, MovementPenalty = 0.03, }, @@ -1256,7 +1256,7 @@ itemBases["Marabout Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, maraketh_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 56, EnergyShield = 28, MovementPenalty = 0.03, }, @@ -1266,7 +1266,7 @@ itemBases["Wayfarer Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, maraketh_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 88, EnergyShield = 39, MovementPenalty = 0.03, }, @@ -1276,7 +1276,7 @@ itemBases["Anchorite Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, vaal_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 101, EnergyShield = 43, MovementPenalty = 0.03, }, @@ -1286,7 +1286,7 @@ itemBases["Scalper's Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, vaal_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 117, EnergyShield = 48, MovementPenalty = 0.03, }, @@ -1296,7 +1296,7 @@ itemBases["Scoundrel Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 133, EnergyShield = 53, MovementPenalty = 0.03, }, @@ -1306,7 +1306,7 @@ itemBases["Ascetic Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 149, EnergyShield = 58, MovementPenalty = 0.03, }, @@ -1316,7 +1316,7 @@ itemBases["Clandestine Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 151, EnergyShield = 59, MovementPenalty = 0.03, }, @@ -1326,7 +1326,7 @@ itemBases["Monastic Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 162, EnergyShield = 63, MovementPenalty = 0.03, }, @@ -1336,7 +1336,7 @@ itemBases["Torment Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 268, EnergyShield = 101, MovementPenalty = 0.03, }, @@ -1346,7 +1346,7 @@ itemBases["Devout Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicit = "+(7-13)% to Chaos Resistance", implicitModTypes = { { "chaos", "resistance" }, }, @@ -1357,7 +1357,7 @@ itemBases["Assassin Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicit = "5% increased Movement Speed", implicitModTypes = { { "speed" }, }, @@ -1368,7 +1368,7 @@ itemBases["Ascetic Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 133, EnergyShield = 53, MovementPenalty = 0.03, }, @@ -1378,7 +1378,7 @@ itemBases["Oiled Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 141, EnergyShield = 56, MovementPenalty = 0.03, }, @@ -1388,7 +1388,7 @@ itemBases["Evangelist Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 149, EnergyShield = 58, MovementPenalty = 0.03, }, @@ -1398,7 +1398,7 @@ itemBases["Itinerant Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 159, EnergyShield = 62, MovementPenalty = 0.03, }, @@ -1408,7 +1408,7 @@ itemBases["Hatungo Garb"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 170, EnergyShield = 65, MovementPenalty = 0.03, }, @@ -1418,7 +1418,7 @@ itemBases["Hawker's Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 178, EnergyShield = 68, MovementPenalty = 0.03, }, @@ -1428,7 +1428,7 @@ itemBases["Sleek Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 268, EnergyShield = 101, MovementPenalty = 0.03, }, @@ -1438,7 +1438,7 @@ itemBases["Rambler Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicit = "+(7-13)% to Chaos Resistance", implicitModTypes = { { "chaos", "resistance" }, }, @@ -1449,7 +1449,7 @@ itemBases["Falconer's Jacket"] = { type = "Body Armour", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, dex_int_armour = true, default = true, }, implicit = "5% increased Movement Speed", implicitModTypes = { { "speed" }, }, @@ -1461,7 +1461,7 @@ itemBases["Grand Regalia"] = { type = "Body Armour", subType = "Armour/Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 135, Evasion = 123, EnergyShield = 46, MovementPenalty = 0.04, }, @@ -1471,7 +1471,7 @@ itemBases["Garment"] = { type = "Body Armour", subType = "Armour/Evasion/Energy Shield", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, armour = true, str_dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { }, @@ -1481,7 +1481,7 @@ itemBases["Garment"] = { itemBases["Golden Mantle"] = { type = "Body Armour", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { body_armour = true, str_dex_int_armour = true, demigods = true, armour = true, not_for_sale = true, default = true, }, implicit = "+(15-25)% to all Elemental Resistances", implicitModTypes = { { "elemental", "fire", "cold", "lightning", "resistance" }, }, diff --git a/src/Data/Bases/boots.lua b/src/Data/Bases/boots.lua index 6538f0df92..7d496df08a 100644 --- a/src/Data/Bases/boots.lua +++ b/src/Data/Bases/boots.lua @@ -7,7 +7,7 @@ itemBases["Rough Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 22, }, @@ -17,7 +17,7 @@ itemBases["Iron Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 47, }, @@ -27,7 +27,7 @@ itemBases["Bronze Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, str_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 60, }, @@ -37,7 +37,7 @@ itemBases["Trimmed Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, str_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 87, }, @@ -47,7 +47,7 @@ itemBases["Stone Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, str_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 102, }, @@ -57,7 +57,7 @@ itemBases["Reefsteel Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 132, }, @@ -67,7 +67,7 @@ itemBases["Monument Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 150, }, @@ -77,7 +77,7 @@ itemBases["Totemic Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 182, }, @@ -87,7 +87,7 @@ itemBases["Plated Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 132, }, @@ -97,7 +97,7 @@ itemBases["Lionheart Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 147, }, @@ -107,7 +107,7 @@ itemBases["Elegant Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 157, }, @@ -117,7 +117,7 @@ itemBases["Carved Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 167, }, @@ -127,7 +127,7 @@ itemBases["Bulwark Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 182, }, @@ -137,7 +137,7 @@ itemBases["Ornate Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 200, }, @@ -147,7 +147,7 @@ itemBases["Vaal Greaves"] = { type = "Boots", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 219, }, @@ -158,7 +158,7 @@ itemBases["Rawhide Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 15, }, @@ -168,7 +168,7 @@ itemBases["Laced Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 38, }, @@ -178,7 +178,7 @@ itemBases["Embossed Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 50, }, @@ -188,7 +188,7 @@ itemBases["Steeltoe Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 79, }, @@ -198,7 +198,7 @@ itemBases["Lizardscale Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 90, }, @@ -208,7 +208,7 @@ itemBases["Flared Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 119, }, @@ -218,7 +218,7 @@ itemBases["Leatherplate Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 135, }, @@ -228,7 +228,7 @@ itemBases["Embroidered Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 166, }, @@ -238,7 +238,7 @@ itemBases["Bound Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 119, }, @@ -248,7 +248,7 @@ itemBases["Sleek Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 133, }, @@ -258,7 +258,7 @@ itemBases["Studded Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 143, }, @@ -268,7 +268,7 @@ itemBases["Serpentscale Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 152, }, @@ -278,7 +278,7 @@ itemBases["Cinched Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 166, }, @@ -288,7 +288,7 @@ itemBases["Cavalry Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 183, }, @@ -298,7 +298,7 @@ itemBases["Dragonscale Boots"] = { type = "Boots", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 200, }, @@ -309,7 +309,7 @@ itemBases["Straw Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 14, }, @@ -319,7 +319,7 @@ itemBases["Wrapped Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 22, }, @@ -329,7 +329,7 @@ itemBases["Lattice Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 25, }, @@ -339,7 +339,7 @@ itemBases["Silk Slippers"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 34, }, @@ -349,7 +349,7 @@ itemBases["Feathered Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 38, }, @@ -359,7 +359,7 @@ itemBases["Flax Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 48, }, @@ -369,7 +369,7 @@ itemBases["Studded Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 53, }, @@ -379,7 +379,7 @@ itemBases["Elaborate Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 63, }, @@ -389,7 +389,7 @@ itemBases["Laced Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 48, }, @@ -399,7 +399,7 @@ itemBases["Bangled Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 52, }, @@ -409,7 +409,7 @@ itemBases["Elegant Slippers"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 55, }, @@ -419,7 +419,7 @@ itemBases["Dunerunner Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 58, }, @@ -429,7 +429,7 @@ itemBases["Bound Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 63, }, @@ -439,7 +439,7 @@ itemBases["Luxurious Slippers"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 69, }, @@ -449,7 +449,7 @@ itemBases["Sandsworn Sandals"] = { type = "Boots", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 75, }, @@ -460,7 +460,7 @@ itemBases["Mail Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 19, Evasion = 15, }, @@ -470,7 +470,7 @@ itemBases["Braced Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 33, Evasion = 28, }, @@ -480,7 +480,7 @@ itemBases["Stacked Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, vaal_basetype = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 56, Evasion = 50, }, @@ -490,7 +490,7 @@ itemBases["Covered Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 73, Evasion = 65, }, @@ -500,7 +500,7 @@ itemBases["Flexile Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 82, Evasion = 74, }, @@ -510,7 +510,7 @@ itemBases["Bold Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, Evasion = 91, }, @@ -520,7 +520,7 @@ itemBases["Soldiering Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 73, Evasion = 65, }, @@ -530,7 +530,7 @@ itemBases["Goldwork Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 81, Evasion = 73, }, @@ -540,7 +540,7 @@ itemBases["Bastion Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 92, Evasion = 84, }, @@ -550,7 +550,7 @@ itemBases["Veteran Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, Evasion = 91, }, @@ -560,7 +560,7 @@ itemBases["Noble Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 110, Evasion = 101, }, @@ -570,7 +570,7 @@ itemBases["Fortress Sabatons"] = { type = "Boots", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 120, Evasion = 110, }, @@ -581,7 +581,7 @@ itemBases["Padded Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 18, EnergyShield = 9, }, @@ -591,7 +591,7 @@ itemBases["Secured Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 33, EnergyShield = 14, }, @@ -601,7 +601,7 @@ itemBases["Pelt Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, vaal_basetype = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 56, EnergyShield = 21, }, @@ -611,7 +611,7 @@ itemBases["Weaver Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 73, EnergyShield = 26, }, @@ -621,7 +621,7 @@ itemBases["Gilt Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 82, EnergyShield = 29, }, @@ -631,7 +631,7 @@ itemBases["Pious Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, EnergyShield = 35, }, @@ -641,7 +641,7 @@ itemBases["Adherent Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 73, EnergyShield = 26, }, @@ -651,7 +651,7 @@ itemBases["Bound Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 81, EnergyShield = 29, }, @@ -661,7 +661,7 @@ itemBases["Shamanistic Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 92, EnergyShield = 32, }, @@ -671,7 +671,7 @@ itemBases["Faithful Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, EnergyShield = 35, }, @@ -681,7 +681,7 @@ itemBases["Apostle Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 110, EnergyShield = 38, }, @@ -691,7 +691,7 @@ itemBases["Warlock Leggings"] = { type = "Boots", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 120, EnergyShield = 42, }, @@ -702,7 +702,7 @@ itemBases["Frayed Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, ezomyte_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 13, EnergyShield = 9, }, @@ -712,7 +712,7 @@ itemBases["Threaded Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, boots = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 28, EnergyShield = 14, }, @@ -722,7 +722,7 @@ itemBases["Hunting Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, vaal_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 50, EnergyShield = 21, }, @@ -732,7 +732,7 @@ itemBases["Steelpoint Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 65, EnergyShield = 26, }, @@ -742,7 +742,7 @@ itemBases["Velour Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 74, EnergyShield = 29, }, @@ -752,7 +752,7 @@ itemBases["Bladed Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 91, EnergyShield = 35, }, @@ -762,7 +762,7 @@ itemBases["Wayfarer Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 65, EnergyShield = 26, }, @@ -772,7 +772,7 @@ itemBases["Silverbuckled Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 73, EnergyShield = 29, }, @@ -782,7 +782,7 @@ itemBases["Treerunner Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 84, EnergyShield = 32, }, @@ -792,7 +792,7 @@ itemBases["Wanderer Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 91, EnergyShield = 35, }, @@ -802,7 +802,7 @@ itemBases["Charmed Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 101, EnergyShield = 38, }, @@ -812,7 +812,7 @@ itemBases["Quickslip Shoes"] = { type = "Boots", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 110, EnergyShield = 42, }, @@ -823,7 +823,7 @@ itemBases["Grand Cuisses"] = { type = "Boots", subType = "Armour/Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_int_armour = true, armour = true, boots = true, default = true, }, implicitModTypes = { }, armour = { Armour = 66, Evasion = 60, EnergyShield = 23, }, @@ -833,7 +833,7 @@ itemBases["Grand Cuisses"] = { itemBases["Golden Caligae"] = { type = "Boots", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { boots = true, not_for_sale = true, armour = true, demigods = true, default = true, }, implicit = "+(8-16)% to all Elemental Resistances", implicitModTypes = { { "elemental", "fire", "cold", "lightning", "resistance" }, }, diff --git a/src/Data/Bases/bow.lua b/src/Data/Bases/bow.lua index e45e183baa..d1d2c95a57 100644 --- a/src/Data/Bases/bow.lua +++ b/src/Data/Bases/bow.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Crude Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -14,7 +14,7 @@ itemBases["Crude Bow"] = { itemBases["Shortbow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 7, PhysicalMax = 14, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, }, @@ -23,7 +23,7 @@ itemBases["Shortbow"] = { itemBases["Warden Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "(20-30)% chance to Chain an additional time", implicitModTypes = { { }, }, @@ -33,7 +33,7 @@ itemBases["Warden Bow"] = { itemBases["Recurve Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 15, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.1, Range = 120, }, @@ -42,7 +42,7 @@ itemBases["Recurve Bow"] = { itemBases["Composite Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -51,7 +51,7 @@ itemBases["Composite Bow"] = { itemBases["Dualstring Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "Bow Attacks fire an additional Arrow", implicitModTypes = { { "attack" }, }, @@ -61,7 +61,7 @@ itemBases["Dualstring Bow"] = { itemBases["Cultist Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { ChaosMin = 36, ChaosMax = 59, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -70,7 +70,7 @@ itemBases["Cultist Bow"] = { itemBases["Zealot Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 31, PhysicalMax = 47, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -79,7 +79,7 @@ itemBases["Zealot Bow"] = { itemBases["Artillery Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "50% reduced Projectile Range", implicitModTypes = { { }, }, @@ -89,7 +89,7 @@ itemBases["Artillery Bow"] = { itemBases["Tribal Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 38, PhysicalMax = 57, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -98,7 +98,7 @@ itemBases["Tribal Bow"] = { itemBases["Greatbow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 82, CritChanceBase = 6.5, AttackRateBase = 1.15, Range = 120, }, @@ -107,7 +107,7 @@ itemBases["Greatbow"] = { itemBases["Double Limb Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 42, PhysicalMax = 63, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -116,7 +116,7 @@ itemBases["Double Limb Bow"] = { itemBases["Heavy Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 75, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -125,7 +125,7 @@ itemBases["Heavy Bow"] = { itemBases["Snakewood Shortbow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 29, PhysicalMax = 54, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, }, @@ -134,7 +134,7 @@ itemBases["Snakewood Shortbow"] = { itemBases["Protector Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "(20-30)% chance to Chain an additional time", implicitModTypes = { { }, }, @@ -144,7 +144,7 @@ itemBases["Protector Bow"] = { itemBases["Rider Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 36, PhysicalMax = 61, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -153,7 +153,7 @@ itemBases["Rider Bow"] = { itemBases["Twin Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "Bow Attacks fire an additional Arrow", implicitModTypes = { { "attack" }, }, @@ -163,7 +163,7 @@ itemBases["Twin Bow"] = { itemBases["Adherent Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { ChaosMin = 41, ChaosMax = 69, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -172,7 +172,7 @@ itemBases["Adherent Bow"] = { itemBases["Militant Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 46, PhysicalMax = 69, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -181,7 +181,7 @@ itemBases["Militant Bow"] = { itemBases["Ironwood Shortbow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 41, PhysicalMax = 76, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, }, @@ -190,7 +190,7 @@ itemBases["Ironwood Shortbow"] = { itemBases["Cavalry Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 49, PhysicalMax = 82, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -199,7 +199,7 @@ itemBases["Cavalry Bow"] = { itemBases["Guardian Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "(20-30)% chance to Chain an additional time", implicitModTypes = { { }, }, @@ -209,7 +209,7 @@ itemBases["Guardian Bow"] = { itemBases["Gemini Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicit = "Bow Attacks fire an additional Arrow", implicitModTypes = { { "attack" }, }, @@ -219,7 +219,7 @@ itemBases["Gemini Bow"] = { itemBases["Fanatic Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { ChaosMin = 52, ChaosMax = 87, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, @@ -228,7 +228,7 @@ itemBases["Fanatic Bow"] = { itemBases["Warmonger Bow"] = { type = "Bow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, default = true, twohand = true, bow = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 56, PhysicalMax = 84, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, }, diff --git a/src/Data/Bases/claw.lua b/src/Data/Bases/claw.lua index a355aee8de..77299ea553 100644 --- a/src/Data/Bases/claw.lua +++ b/src/Data/Bases/claw.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Crude Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 4, PhysicalMax = 10, CritChanceBase = 5, AttackRateBase = 1.65, Range = 11, }, @@ -14,7 +14,7 @@ itemBases["Crude Claw"] = { itemBases["Pict Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 4, PhysicalMax = 16, CritChanceBase = 5, AttackRateBase = 1.7, Range = 11, }, @@ -23,7 +23,7 @@ itemBases["Pict Claw"] = { itemBases["Wolfbone Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicit = "Grants 8 Life per Enemy Hit", implicitModTypes = { { "resource", "life", "attack" }, }, @@ -33,7 +33,7 @@ itemBases["Wolfbone Claw"] = { itemBases["Forked Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 10, PhysicalMax = 26, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -42,7 +42,7 @@ itemBases["Forked Claw"] = { itemBases["Plated Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 13, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -51,7 +51,7 @@ itemBases["Plated Claw"] = { itemBases["Edged Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicit = "(15-25)% chance to Blind Enemies on hit", implicitModTypes = { { }, }, @@ -61,7 +61,7 @@ itemBases["Edged Claw"] = { itemBases["Arced Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 12, PhysicalMax = 46, CritChanceBase = 5, AttackRateBase = 1.65, Range = 11, }, @@ -70,7 +70,7 @@ itemBases["Arced Claw"] = { itemBases["Hooked Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 16, PhysicalMax = 49, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -79,7 +79,7 @@ itemBases["Hooked Claw"] = { itemBases["Razorglass Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 23, PhysicalMax = 54, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -88,7 +88,7 @@ itemBases["Razorglass Claw"] = { itemBases["Sharktooth Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 25, PhysicalMax = 52, CritChanceBase = 5, AttackRateBase = 1.7, Range = 11, }, @@ -97,7 +97,7 @@ itemBases["Sharktooth Claw"] = { itemBases["Armoured Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 63, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -106,7 +106,7 @@ itemBases["Armoured Claw"] = { itemBases["Piercing Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 23, PhysicalMax = 68, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -115,7 +115,7 @@ itemBases["Piercing Claw"] = { itemBases["Talon Claw"] = { type = "Claw", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, default = true, weapon = true, one_hand_weapon = true, claw = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 23, PhysicalMax = 79, CritChanceBase = 5, AttackRateBase = 1.65, Range = 11, }, diff --git a/src/Data/Bases/crossbow.lua b/src/Data/Bases/crossbow.lua index a3009e8342..8d008965e2 100644 --- a/src/Data/Bases/crossbow.lua +++ b/src/Data/Bases/crossbow.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Makeshift Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 7, PhysicalMax = 12, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -14,7 +14,7 @@ itemBases["Makeshift Crossbow"] = { itemBases["Tense Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "(20-30)% increased Bolt Speed", implicitModTypes = { { }, }, @@ -24,7 +24,7 @@ itemBases["Tense Crossbow"] = { itemBases["Sturdy Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 11, PhysicalMax = 26, CritChanceBase = 5, AttackRateBase = 1.55, Range = 120, ReloadTimeBase = 0.75, }, @@ -33,7 +33,7 @@ itemBases["Sturdy Crossbow"] = { itemBases["Varnished Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 12, PhysicalMax = 36, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -42,7 +42,7 @@ itemBases["Varnished Crossbow"] = { itemBases["Dyad Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Loads an additional bolt", implicitModTypes = { { "attack" }, }, @@ -52,7 +52,7 @@ itemBases["Dyad Crossbow"] = { itemBases["Alloy Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 12, PhysicalMax = 50, CritChanceBase = 5, AttackRateBase = 1.7, Range = 120, ReloadTimeBase = 0.7, }, @@ -61,7 +61,7 @@ itemBases["Alloy Crossbow"] = { itemBases["Bombard Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Grenade Skills Fire an additional Projectile", implicitModTypes = { { }, }, @@ -71,7 +71,7 @@ itemBases["Bombard Crossbow"] = { itemBases["Construct Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 18, PhysicalMax = 72, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -80,7 +80,7 @@ itemBases["Construct Crossbow"] = { itemBases["Blackfire Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 20, PhysicalMax = 80, CritChanceBase = 7, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.85, }, @@ -89,7 +89,7 @@ itemBases["Blackfire Crossbow"] = { itemBases["Piercing Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "(20-30)% chance to Pierce an Enemy", implicitModTypes = { { }, }, @@ -99,7 +99,7 @@ itemBases["Piercing Crossbow"] = { itemBases["Cumbrous Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "+1 to maximum number of Summoned Ballista Totems", implicitModTypes = { { }, }, @@ -109,7 +109,7 @@ itemBases["Cumbrous Crossbow"] = { itemBases["Dedalian Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 25, PhysicalMax = 99, CritChanceBase = 7, AttackRateBase = 1.55, Range = 120, ReloadTimeBase = 0.85, }, @@ -118,7 +118,7 @@ itemBases["Dedalian Crossbow"] = { itemBases["Esoteric Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 113, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -127,7 +127,7 @@ itemBases["Esoteric Crossbow"] = { itemBases["Taut Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "(20-30)% increased Bolt Speed", implicitModTypes = { { }, }, @@ -137,7 +137,7 @@ itemBases["Taut Crossbow"] = { itemBases["Robust Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 22, PhysicalMax = 89, CritChanceBase = 5, AttackRateBase = 1.55, Range = 120, ReloadTimeBase = 0.75, }, @@ -146,7 +146,7 @@ itemBases["Robust Crossbow"] = { itemBases["Painted Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 23, PhysicalMax = 92, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -155,7 +155,7 @@ itemBases["Painted Crossbow"] = { itemBases["Twin Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Loads an additional bolt", implicitModTypes = { { "attack" }, }, @@ -165,7 +165,7 @@ itemBases["Twin Crossbow"] = { itemBases["Cannonade Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Grenade Skills Fire an additional Projectile", implicitModTypes = { { }, }, @@ -175,7 +175,7 @@ itemBases["Cannonade Crossbow"] = { itemBases["Bleak Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 109, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -184,7 +184,7 @@ itemBases["Bleak Crossbow"] = { itemBases["Stout Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 30, PhysicalMax = 119, CritChanceBase = 5, AttackRateBase = 1.55, Range = 120, ReloadTimeBase = 0.75, }, @@ -193,7 +193,7 @@ itemBases["Stout Crossbow"] = { itemBases["Engraved Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 31, PhysicalMax = 124, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, @@ -202,7 +202,7 @@ itemBases["Engraved Crossbow"] = { itemBases["Flexed Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "(20-30)% increased Bolt Speed", implicitModTypes = { { }, }, @@ -212,7 +212,7 @@ itemBases["Flexed Crossbow"] = { itemBases["Gemini Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Loads an additional bolt", implicitModTypes = { { "attack" }, }, @@ -222,7 +222,7 @@ itemBases["Gemini Crossbow"] = { itemBases["Siege Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicit = "Grenade Skills Fire an additional Projectile", implicitModTypes = { { }, }, @@ -232,7 +232,7 @@ itemBases["Siege Crossbow"] = { itemBases["Desolate Crossbow"] = { type = "Crossbow", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ranged = true, weapon = true, twohand = true, crossbow = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 33, PhysicalMax = 132, CritChanceBase = 5, AttackRateBase = 1.6, Range = 120, ReloadTimeBase = 0.8, }, diff --git a/src/Data/Bases/dagger.lua b/src/Data/Bases/dagger.lua index de267a2e39..dc5ab1bcf1 100644 --- a/src/Data/Bases/dagger.lua +++ b/src/Data/Bases/dagger.lua @@ -6,7 +6,7 @@ itemBases["Ethereal Blade"] = { type = "Dagger", quality = 20, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, not_for_sale = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 5, PhysicalMax = 10, CritChanceBase = 6, AttackRateBase = 1.5, Range = 10, }, @@ -15,7 +15,7 @@ itemBases["Ethereal Blade"] = { itemBases["Glass Shank"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 3, PhysicalMax = 10, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -24,7 +24,7 @@ itemBases["Glass Shank"] = { itemBases["Crone Knife"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicit = "Leeches 4% of Physical Damage as Mana", implicitModTypes = { { "resource", "mana", "physical", "attack" }, }, @@ -34,7 +34,7 @@ itemBases["Crone Knife"] = { itemBases["Simple Dagger"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 19, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -43,7 +43,7 @@ itemBases["Simple Dagger"] = { itemBases["Skinning Knife"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 22, CritChanceBase = 13.5, AttackRateBase = 1.65, Range = 10, }, @@ -52,7 +52,7 @@ itemBases["Skinning Knife"] = { itemBases["Moon Dagger"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { ColdMin = 11, ColdMax = 26, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -61,7 +61,7 @@ itemBases["Moon Dagger"] = { itemBases["Engraved Knife"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 11, PhysicalMax = 34, CritChanceBase = 13.5, AttackRateBase = 1.55, Range = 10, }, @@ -70,7 +70,7 @@ itemBases["Engraved Knife"] = { itemBases["Obsidian Dagger"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 13, PhysicalMax = 39, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -79,7 +79,7 @@ itemBases["Obsidian Dagger"] = { itemBases["Bloodletting Dagger"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicit = "25% of Spell Mana Cost Converted to Life Cost", implicitModTypes = { { }, }, @@ -89,7 +89,7 @@ itemBases["Bloodletting Dagger"] = { itemBases["Mail Breaker"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicit = "Breaks (400-500) Armour on Critical Hit", implicitModTypes = { { }, }, @@ -99,7 +99,7 @@ itemBases["Mail Breaker"] = { itemBases["Kris Knife"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 16, PhysicalMax = 48, CritChanceBase = 15, AttackRateBase = 1.65, Range = 10, }, @@ -108,7 +108,7 @@ itemBases["Kris Knife"] = { itemBases["Parrying Dagger"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 16, PhysicalMax = 55, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -117,7 +117,7 @@ itemBases["Parrying Dagger"] = { itemBases["Arcane Dirk"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 22, PhysicalMax = 52, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, @@ -126,7 +126,7 @@ itemBases["Arcane Dirk"] = { itemBases["Cinquedea"] = { type = "Dagger", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, one_hand_weapon = true, weapon = true, dagger = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 21, PhysicalMax = 62, CritChanceBase = 15, AttackRateBase = 1.55, Range = 10, }, diff --git a/src/Data/Bases/fishing.lua b/src/Data/Bases/fishing.lua index ef0f3a8608..9b4edc6ab0 100644 --- a/src/Data/Bases/fishing.lua +++ b/src/Data/Bases/fishing.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Fishing Rod"] = { type = "Fishing Rod", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { not_for_sale = true, fishing_rod = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 10, PhysicalMax = 18, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, diff --git a/src/Data/Bases/flail.lua b/src/Data/Bases/flail.lua index 1b663fd881..ab40a94cf7 100644 --- a/src/Data/Bases/flail.lua +++ b/src/Data/Bases/flail.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Splintered Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -14,7 +14,7 @@ itemBases["Splintered Flail"] = { itemBases["Chain Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 14, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -23,7 +23,7 @@ itemBases["Chain Flail"] = { itemBases["Holy Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 10, PhysicalMax = 17, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -32,7 +32,7 @@ itemBases["Holy Flail"] = { itemBases["Iron Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 14, PhysicalMax = 23, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -41,7 +41,7 @@ itemBases["Iron Flail"] = { itemBases["Twin Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Forks Critical Hits", implicitModTypes = { { "critical" }, }, @@ -51,7 +51,7 @@ itemBases["Twin Flail"] = { itemBases["Slender Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 32, CritChanceBase = 8, AttackRateBase = 1.5, Range = 11, }, @@ -60,7 +60,7 @@ itemBases["Slender Flail"] = { itemBases["Stone Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Unblockable", implicitModTypes = { { }, }, @@ -70,7 +70,7 @@ itemBases["Stone Flail"] = { itemBases["Ring Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 23, PhysicalMax = 44, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -79,7 +79,7 @@ itemBases["Ring Flail"] = { itemBases["Guarded Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 31, PhysicalMax = 57, CritChanceBase = 10, AttackRateBase = 1.4, Range = 11, }, @@ -88,7 +88,7 @@ itemBases["Guarded Flail"] = { itemBases["Icicle Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { ColdMin = 24, ColdMax = 55, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -97,7 +97,7 @@ itemBases["Icicle Flail"] = { itemBases["Tearing Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 56, CritChanceBase = 12.5, AttackRateBase = 1.4, Range = 11, }, @@ -106,7 +106,7 @@ itemBases["Tearing Flail"] = { itemBases["Great Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 35, PhysicalMax = 58, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, @@ -115,7 +115,7 @@ itemBases["Great Flail"] = { itemBases["Abyssal Flail"] = { type = "Flail", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 36, PhysicalMax = 66, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, diff --git a/src/Data/Bases/focus.lua b/src/Data/Bases/focus.lua index 6dc21c9cc1..f5b39cd723 100644 --- a/src/Data/Bases/focus.lua +++ b/src/Data/Bases/focus.lua @@ -6,7 +6,7 @@ local itemBases = ... itemBases["Twig Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { focus = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 12, }, @@ -15,7 +15,7 @@ itemBases["Twig Focus"] = { itemBases["Woven Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { focus = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 15, }, @@ -24,7 +24,7 @@ itemBases["Woven Focus"] = { itemBases["Antler Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { focus = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 17, }, @@ -33,7 +33,7 @@ itemBases["Antler Focus"] = { itemBases["Engraved Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, focus = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 21, }, @@ -42,7 +42,7 @@ itemBases["Engraved Focus"] = { itemBases["Tonal Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, focus = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 25, }, @@ -51,7 +51,7 @@ itemBases["Tonal Focus"] = { itemBases["Crystal Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, focus = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 28, }, @@ -60,7 +60,7 @@ itemBases["Crystal Focus"] = { itemBases["Voodoo Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { focus = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 32, }, @@ -69,7 +69,7 @@ itemBases["Voodoo Focus"] = { itemBases["Plumed Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { focus = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 34, }, @@ -78,7 +78,7 @@ itemBases["Plumed Focus"] = { itemBases["Jade Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 40, }, @@ -87,7 +87,7 @@ itemBases["Jade Focus"] = { itemBases["Paua Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 43, }, @@ -96,7 +96,7 @@ itemBases["Paua Focus"] = { itemBases["Elegant Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 44, }, @@ -105,7 +105,7 @@ itemBases["Elegant Focus"] = { itemBases["Attuned Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 47, }, @@ -114,7 +114,7 @@ itemBases["Attuned Focus"] = { itemBases["Magus Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 52, }, @@ -123,7 +123,7 @@ itemBases["Magus Focus"] = { itemBases["Wreath Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 40, }, @@ -132,7 +132,7 @@ itemBases["Wreath Focus"] = { itemBases["Staghorn Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 42, }, @@ -141,7 +141,7 @@ itemBases["Staghorn Focus"] = { itemBases["Jingling Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 43, }, @@ -150,7 +150,7 @@ itemBases["Jingling Focus"] = { itemBases["Arrayed Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 46, }, @@ -159,7 +159,7 @@ itemBases["Arrayed Focus"] = { itemBases["Cultist Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 49, }, @@ -168,7 +168,7 @@ itemBases["Cultist Focus"] = { itemBases["Hallowed Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 50, }, @@ -177,7 +177,7 @@ itemBases["Hallowed Focus"] = { itemBases["Druidic Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 52, }, @@ -186,7 +186,7 @@ itemBases["Druidic Focus"] = { itemBases["Leyline Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 58, }, @@ -195,7 +195,7 @@ itemBases["Leyline Focus"] = { itemBases["Sacred Focus"] = { type = "Focus", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, focus = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 63, }, diff --git a/src/Data/Bases/gloves.lua b/src/Data/Bases/gloves.lua index c42717f030..c3f09268ac 100644 --- a/src/Data/Bases/gloves.lua +++ b/src/Data/Bases/gloves.lua @@ -7,7 +7,7 @@ itemBases["Stocky Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 15, }, @@ -17,7 +17,7 @@ itemBases["Riveted Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, str_armour = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 31, }, @@ -27,7 +27,7 @@ itemBases["Tempered Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, str_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 40, }, @@ -37,7 +37,7 @@ itemBases["Bolstered Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, str_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 58, }, @@ -47,7 +47,7 @@ itemBases["Moulded Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, str_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 68, }, @@ -57,7 +57,7 @@ itemBases["Detailed Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 88, }, @@ -67,7 +67,7 @@ itemBases["Titan Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 100, }, @@ -77,7 +77,7 @@ itemBases["Grand Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 122, }, @@ -87,7 +87,7 @@ itemBases["Plated Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 88, }, @@ -97,7 +97,7 @@ itemBases["Elegant Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 98, }, @@ -107,7 +107,7 @@ itemBases["Ancient Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 105, }, @@ -117,7 +117,7 @@ itemBases["Feathered Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 111, }, @@ -127,7 +127,7 @@ itemBases["Knightly Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 122, }, @@ -137,7 +137,7 @@ itemBases["Ornate Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 134, }, @@ -147,7 +147,7 @@ itemBases["Vaal Mitts"] = { type = "Gloves", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 146, }, @@ -158,7 +158,7 @@ itemBases["Suede Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 10, }, @@ -168,7 +168,7 @@ itemBases["Firm Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, ezomyte_basetype = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 26, }, @@ -178,7 +178,7 @@ itemBases["Bound Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 33, }, @@ -188,7 +188,7 @@ itemBases["Sectioned Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, dex_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 52, }, @@ -198,7 +198,7 @@ itemBases["Spined Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, dex_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 60, }, @@ -208,7 +208,7 @@ itemBases["Fine Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 79, }, @@ -218,7 +218,7 @@ itemBases["Hardened Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 90, }, @@ -228,7 +228,7 @@ itemBases["Engraved Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 111, }, @@ -238,7 +238,7 @@ itemBases["Hunting Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 79, }, @@ -248,7 +248,7 @@ itemBases["Swift Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 89, }, @@ -258,7 +258,7 @@ itemBases["Refined Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 95, }, @@ -268,7 +268,7 @@ itemBases["Spiked Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 101, }, @@ -278,7 +278,7 @@ itemBases["Stalking Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 111, }, @@ -288,7 +288,7 @@ itemBases["Grand Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 122, }, @@ -298,7 +298,7 @@ itemBases["Barbed Bracers"] = { type = "Gloves", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 133, }, @@ -309,7 +309,7 @@ itemBases["Torn Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 9, }, @@ -319,7 +319,7 @@ itemBases["Sombre Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, ezomyte_basetype = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 15, }, @@ -329,7 +329,7 @@ itemBases["Stitched Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 17, }, @@ -339,7 +339,7 @@ itemBases["Jewelled Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, int_armour = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 22, }, @@ -349,7 +349,7 @@ itemBases["Intricate Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, int_armour = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 26, }, @@ -359,7 +359,7 @@ itemBases["Pauascale Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 32, }, @@ -369,7 +369,7 @@ itemBases["Embroidered Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 35, }, @@ -379,7 +379,7 @@ itemBases["Adorned Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 42, }, @@ -389,7 +389,7 @@ itemBases["Ominous Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 32, }, @@ -399,7 +399,7 @@ itemBases["Embroidered Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 35, }, @@ -409,7 +409,7 @@ itemBases["Baroque Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 37, }, @@ -419,7 +419,7 @@ itemBases["Gold Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 39, }, @@ -429,7 +429,7 @@ itemBases["Grim Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 42, }, @@ -439,7 +439,7 @@ itemBases["Opulent Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 46, }, @@ -449,7 +449,7 @@ itemBases["Vaal Gloves"] = { type = "Gloves", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 50, }, @@ -460,7 +460,7 @@ itemBases["Ringmail Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 13, Evasion = 10, }, @@ -470,7 +470,7 @@ itemBases["Layered Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 22, Evasion = 18, }, @@ -480,7 +480,7 @@ itemBases["Doubled Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, vaal_basetype = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 37, Evasion = 33, }, @@ -490,7 +490,7 @@ itemBases["Plate Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 48, Evasion = 44, }, @@ -500,7 +500,7 @@ itemBases["Burnished Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 55, Evasion = 50, }, @@ -510,7 +510,7 @@ itemBases["Ornate Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, Evasion = 61, }, @@ -520,7 +520,7 @@ itemBases["Ironmail Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 48, Evasion = 44, }, @@ -530,7 +530,7 @@ itemBases["Captain Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 54, Evasion = 49, }, @@ -540,7 +540,7 @@ itemBases["Zealot Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 61, Evasion = 56, }, @@ -550,7 +550,7 @@ itemBases["Steelmail Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, Evasion = 61, }, @@ -560,7 +560,7 @@ itemBases["Commander Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 74, Evasion = 67, }, @@ -570,7 +570,7 @@ itemBases["Cultist Gauntlets"] = { type = "Gloves", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 80, Evasion = 73, }, @@ -581,7 +581,7 @@ itemBases["Rope Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 12, EnergyShield = 6, }, @@ -591,7 +591,7 @@ itemBases["Aged Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 22, EnergyShield = 9, }, @@ -601,7 +601,7 @@ itemBases["Goldcast Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, vaal_basetype = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 37, EnergyShield = 14, }, @@ -611,7 +611,7 @@ itemBases["Diviner Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 48, EnergyShield = 17, }, @@ -621,7 +621,7 @@ itemBases["Righteous Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 55, EnergyShield = 19, }, @@ -631,7 +631,7 @@ itemBases["Signet Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, EnergyShield = 23, }, @@ -641,7 +641,7 @@ itemBases["Braided Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 48, EnergyShield = 17, }, @@ -651,7 +651,7 @@ itemBases["Heirloom Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 54, EnergyShield = 19, }, @@ -661,7 +661,7 @@ itemBases["Ornate Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 61, EnergyShield = 21, }, @@ -671,7 +671,7 @@ itemBases["Bound Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 67, EnergyShield = 23, }, @@ -681,7 +681,7 @@ itemBases["Ancient Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 74, EnergyShield = 25, }, @@ -691,7 +691,7 @@ itemBases["Gleaming Cuffs"] = { type = "Gloves", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 80, EnergyShield = 28, }, @@ -702,7 +702,7 @@ itemBases["Gauze Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, ezomyte_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 8, EnergyShield = 6, }, @@ -712,7 +712,7 @@ itemBases["Linen Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, gloves = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 18, EnergyShield = 9, }, @@ -722,7 +722,7 @@ itemBases["Spiral Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { gloves = true, vaal_basetype = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 33, EnergyShield = 14, }, @@ -732,7 +732,7 @@ itemBases["Buckled Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 44, EnergyShield = 17, }, @@ -742,7 +742,7 @@ itemBases["Furtive Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 50, EnergyShield = 19, }, @@ -752,7 +752,7 @@ itemBases["Utility Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 61, EnergyShield = 23, }, @@ -762,7 +762,7 @@ itemBases["Bandage Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 44, EnergyShield = 17, }, @@ -772,7 +772,7 @@ itemBases["Cambric Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 49, EnergyShield = 19, }, @@ -782,7 +782,7 @@ itemBases["Adorned Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 56, EnergyShield = 21, }, @@ -792,7 +792,7 @@ itemBases["War Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 61, EnergyShield = 23, }, @@ -802,7 +802,7 @@ itemBases["Elegant Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 67, EnergyShield = 25, }, @@ -812,7 +812,7 @@ itemBases["Vaal Wraps"] = { type = "Gloves", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 73, EnergyShield = 28, }, @@ -823,7 +823,7 @@ itemBases["Grand Manchettes"] = { type = "Gloves", subType = "Armour/Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_int_armour = true, armour = true, gloves = true, default = true, }, implicitModTypes = { }, armour = { Armour = 44, Evasion = 40, EnergyShield = 15, }, diff --git a/src/Data/Bases/helmet.lua b/src/Data/Bases/helmet.lua index b5c8d2d221..e1417001e9 100644 --- a/src/Data/Bases/helmet.lua +++ b/src/Data/Bases/helmet.lua @@ -7,7 +7,7 @@ itemBases["Rusted Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, helmet = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 29, }, @@ -17,7 +17,7 @@ itemBases["Soldier Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, helmet = true, armour = true, ezomyte_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 66, }, @@ -27,7 +27,7 @@ itemBases["Wrapped Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 79, }, @@ -37,7 +37,7 @@ itemBases["Spired Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 116, }, @@ -47,7 +47,7 @@ itemBases["Elite Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 136, }, @@ -57,7 +57,7 @@ itemBases["Warrior Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 146, }, @@ -67,7 +67,7 @@ itemBases["Commander Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 176, }, @@ -77,7 +77,7 @@ itemBases["Fierce Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 196, }, @@ -87,7 +87,7 @@ itemBases["Sentinel Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 200, }, @@ -97,7 +97,7 @@ itemBases["Goliath Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 216, }, @@ -107,7 +107,7 @@ itemBases["Guardian Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 243, }, @@ -117,7 +117,7 @@ itemBases["Corroded Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 176, }, @@ -127,7 +127,7 @@ itemBases["Mercenary Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 186, }, @@ -137,7 +137,7 @@ itemBases["Homeguard Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 196, }, @@ -147,7 +147,7 @@ itemBases["Elegant Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 210, }, @@ -157,7 +157,7 @@ itemBases["Noble Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 223, }, @@ -167,7 +167,7 @@ itemBases["Warmonger Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 243, }, @@ -177,7 +177,7 @@ itemBases["Masked Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 267, }, @@ -187,7 +187,7 @@ itemBases["Paragon Greathelm"] = { type = "Helmet", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 292, }, @@ -198,7 +198,7 @@ itemBases["Shabby Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 19, }, @@ -208,7 +208,7 @@ itemBases["Felt Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 48, }, @@ -218,7 +218,7 @@ itemBases["Lace Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 67, }, @@ -228,7 +228,7 @@ itemBases["Swathed Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 98, }, @@ -238,7 +238,7 @@ itemBases["Hunter Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 121, }, @@ -248,7 +248,7 @@ itemBases["Viper Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { dex_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 136, }, @@ -258,7 +258,7 @@ itemBases["Corsair Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 158, }, @@ -268,7 +268,7 @@ itemBases["Leatherbound Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 177, }, @@ -278,7 +278,7 @@ itemBases["Velvet Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 181, }, @@ -288,7 +288,7 @@ itemBases["Covert Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 193, }, @@ -298,7 +298,7 @@ itemBases["Armoured Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 222, }, @@ -308,7 +308,7 @@ itemBases["Rotted Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 158, }, @@ -318,7 +318,7 @@ itemBases["Wool Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 168, }, @@ -328,7 +328,7 @@ itemBases["Narrow Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 177, }, @@ -338,7 +338,7 @@ itemBases["Wrapped Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 190, }, @@ -348,7 +348,7 @@ itemBases["Deerstalker Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 203, }, @@ -358,7 +358,7 @@ itemBases["Woven Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 222, }, @@ -368,7 +368,7 @@ itemBases["Desert Cap"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 244, }, @@ -378,7 +378,7 @@ itemBases["Trapper Hood"] = { type = "Helmet", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 266, }, @@ -389,7 +389,7 @@ itemBases["Twig Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 19, }, @@ -399,7 +399,7 @@ itemBases["Wicker Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 28, }, @@ -409,7 +409,7 @@ itemBases["Beaded Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 34, }, @@ -419,7 +419,7 @@ itemBases["Chain Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 44, }, @@ -429,7 +429,7 @@ itemBases["Feathered Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 51, }, @@ -439,7 +439,7 @@ itemBases["Gold Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { int_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 58, }, @@ -449,7 +449,7 @@ itemBases["Coral Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 63, }, @@ -459,7 +459,7 @@ itemBases["Jade Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 69, }, @@ -469,7 +469,7 @@ itemBases["Noble Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 71, }, @@ -479,7 +479,7 @@ itemBases["Twilight Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 77, }, @@ -489,7 +489,7 @@ itemBases["Magus Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 84, }, @@ -499,7 +499,7 @@ itemBases["Druidic Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 63, }, @@ -509,7 +509,7 @@ itemBases["Avian Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 67, }, @@ -519,7 +519,7 @@ itemBases["Desert Circlet"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 70, }, @@ -529,7 +529,7 @@ itemBases["Sandsworn Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 74, }, @@ -539,7 +539,7 @@ itemBases["Jungle Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 78, }, @@ -549,7 +549,7 @@ itemBases["Skycrown Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 84, }, @@ -559,7 +559,7 @@ itemBases["Sorcerous Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 92, }, @@ -569,7 +569,7 @@ itemBases["Kamasan Tiara"] = { type = "Helmet", subType = "Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, int_armour = true, default = true, }, implicitModTypes = { }, armour = { EnergyShield = 101, }, @@ -580,7 +580,7 @@ itemBases["Brimmed Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 23, Evasion = 18, }, @@ -590,7 +590,7 @@ itemBases["Guarded Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 34, Evasion = 28, }, @@ -600,7 +600,7 @@ itemBases["Visored Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 44, Evasion = 37, }, @@ -610,7 +610,7 @@ itemBases["Cowled Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 62, Evasion = 54, }, @@ -620,7 +620,7 @@ itemBases["Shielded Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 75, Evasion = 66, }, @@ -630,7 +630,7 @@ itemBases["Closed Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 97, Evasion = 87, }, @@ -640,7 +640,7 @@ itemBases["Decorated Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 110, Evasion = 99, }, @@ -650,7 +650,7 @@ itemBases["Gallant Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 134, Evasion = 122, }, @@ -660,7 +660,7 @@ itemBases["Domed Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 97, Evasion = 87, }, @@ -670,7 +670,7 @@ itemBases["Engraved Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 102, Evasion = 92, }, @@ -680,7 +680,7 @@ itemBases["Soldier Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 108, Evasion = 98, }, @@ -690,7 +690,7 @@ itemBases["Cabalist Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 115, Evasion = 105, }, @@ -700,7 +700,7 @@ itemBases["Gladiatoral Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 123, Evasion = 111, }, @@ -710,7 +710,7 @@ itemBases["Warded Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 134, Evasion = 122, }, @@ -720,7 +720,7 @@ itemBases["Cryptic Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 147, Evasion = 134, }, @@ -730,7 +730,7 @@ itemBases["Champion Helm"] = { type = "Helmet", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 160, Evasion = 146, }, @@ -741,7 +741,7 @@ itemBases["Iron Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 23, EnergyShield = 12, }, @@ -751,7 +751,7 @@ itemBases["Horned Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 33, EnergyShield = 15, }, @@ -761,7 +761,7 @@ itemBases["Cultist Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 44, EnergyShield = 19, }, @@ -771,7 +771,7 @@ itemBases["Martyr Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, helmet = true, armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 66, EnergyShield = 25, }, @@ -781,7 +781,7 @@ itemBases["Heavy Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, helmet = true, armour = true, vaal_basetype = true, default = true, }, implicitModTypes = { }, armour = { Armour = 75, EnergyShield = 28, }, @@ -791,7 +791,7 @@ itemBases["Spiritbone Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 97, EnergyShield = 35, }, @@ -801,7 +801,7 @@ itemBases["Lavish Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 110, EnergyShield = 39, }, @@ -811,7 +811,7 @@ itemBases["Archon Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 134, EnergyShield = 46, }, @@ -821,7 +821,7 @@ itemBases["Mailed Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 97, EnergyShield = 35, }, @@ -831,7 +831,7 @@ itemBases["Forest Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 102, EnergyShield = 37, }, @@ -841,7 +841,7 @@ itemBases["Zealot Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 108, EnergyShield = 38, }, @@ -851,7 +851,7 @@ itemBases["Hallowed Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 115, EnergyShield = 41, }, @@ -861,7 +861,7 @@ itemBases["Inquisitor Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 123, EnergyShield = 43, }, @@ -871,7 +871,7 @@ itemBases["Druidic Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 134, EnergyShield = 46, }, @@ -881,7 +881,7 @@ itemBases["Saintly Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 147, EnergyShield = 51, }, @@ -891,7 +891,7 @@ itemBases["Divine Crown"] = { type = "Helmet", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 160, EnergyShield = 55, }, @@ -902,7 +902,7 @@ itemBases["Hewn Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, helmet = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 18, EnergyShield = 12, }, @@ -912,7 +912,7 @@ itemBases["Face Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { ezomyte_basetype = true, helmet = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 26, EnergyShield = 15, }, @@ -922,7 +922,7 @@ itemBases["Hooded Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, helmet = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 37, EnergyShield = 19, }, @@ -932,7 +932,7 @@ itemBases["Veiled Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, helmet = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 58, EnergyShield = 25, }, @@ -942,7 +942,7 @@ itemBases["Tribal Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { vaal_basetype = true, helmet = true, armour = true, default = true, dex_int_armour = true, }, implicitModTypes = { }, armour = { Evasion = 66, EnergyShield = 28, }, @@ -952,7 +952,7 @@ itemBases["Solid Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 87, EnergyShield = 35, }, @@ -962,7 +962,7 @@ itemBases["Shaded Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 99, EnergyShield = 39, }, @@ -972,7 +972,7 @@ itemBases["Death Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 122, EnergyShield = 46, }, @@ -982,7 +982,7 @@ itemBases["Oak Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 87, EnergyShield = 35, }, @@ -992,7 +992,7 @@ itemBases["Bandit Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 92, EnergyShield = 37, }, @@ -1002,7 +1002,7 @@ itemBases["Skulking Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 98, EnergyShield = 38, }, @@ -1012,7 +1012,7 @@ itemBases["Pariah Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 105, EnergyShield = 41, }, @@ -1022,7 +1022,7 @@ itemBases["Avian Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 111, EnergyShield = 43, }, @@ -1032,7 +1032,7 @@ itemBases["Brigand Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 122, EnergyShield = 46, }, @@ -1042,7 +1042,7 @@ itemBases["Faridun Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 134, EnergyShield = 51, }, @@ -1052,7 +1052,7 @@ itemBases["Soaring Mask"] = { type = "Helmet", subType = "Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Evasion = 146, EnergyShield = 55, }, @@ -1063,7 +1063,7 @@ itemBases["Grand Visage"] = { type = "Helmet", subType = "Armour/Evasion/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { helmet = true, armour = true, str_dex_int_armour = true, default = true, }, implicitModTypes = { }, armour = { Armour = 88, Evasion = 80, EnergyShield = 30, }, @@ -1073,7 +1073,7 @@ itemBases["Grand Visage"] = { itemBases["Golden Wreath"] = { type = "Helmet", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { not_for_sale = true, helmet = true, armour = true, demigods = true, default = true, }, implicit = "+(16-24) to all Attributes", implicitModTypes = { { "attribute" }, }, @@ -1083,7 +1083,7 @@ itemBases["Golden Wreath"] = { itemBases["Golden Visage"] = { type = "Helmet", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { not_for_sale = true, helmet = true, armour = true, demigods = true, default = true, }, implicit = "+(8-16)% to all Elemental Resistances", implicitModTypes = { { "elemental", "fire", "cold", "lightning", "resistance" }, }, diff --git a/src/Data/Bases/mace.lua b/src/Data/Bases/mace.lua index e06c2cc8cd..a065f4cc11 100644 --- a/src/Data/Bases/mace.lua +++ b/src/Data/Bases/mace.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Wooden Club"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 6, PhysicalMax = 10, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -14,7 +14,7 @@ itemBases["Wooden Club"] = { itemBases["Smithing Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 4, PhysicalMax = 7, FireMin = 4, FireMax = 7, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -23,7 +23,7 @@ itemBases["Smithing Hammer"] = { itemBases["Slim Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 11, PhysicalMax = 17, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -32,7 +32,7 @@ itemBases["Slim Mace"] = { itemBases["Spiked Club"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 15, PhysicalMax = 24, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -41,7 +41,7 @@ itemBases["Spiked Club"] = { itemBases["Warpick"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "+(10-15)% to Critical Damage Bonus", implicitModTypes = { { "damage", "attack", "critical" }, }, @@ -51,7 +51,7 @@ itemBases["Warpick"] = { itemBases["Plated Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 18, PhysicalMax = 38, CritChanceBase = 5, AttackRateBase = 1.4, Range = 11, }, @@ -60,7 +60,7 @@ itemBases["Plated Mace"] = { itemBases["Brigand Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 38, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -69,7 +69,7 @@ itemBases["Brigand Mace"] = { itemBases["Construct Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Causes Daze buildup equal to 100% of Damage dealt", implicitModTypes = { { }, }, @@ -79,7 +79,7 @@ itemBases["Construct Hammer"] = { itemBases["Morning Star"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 33, PhysicalMax = 49, CritChanceBase = 6.5, AttackRateBase = 1.45, Range = 11, }, @@ -88,7 +88,7 @@ itemBases["Morning Star"] = { itemBases["Jade Club"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Always Hits", implicitModTypes = { { "attack" }, }, @@ -98,7 +98,7 @@ itemBases["Jade Club"] = { itemBases["Lumen Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 36, PhysicalMax = 60, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -107,7 +107,7 @@ itemBases["Lumen Mace"] = { itemBases["Execratus Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 60, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -116,7 +116,7 @@ itemBases["Execratus Hammer"] = { itemBases["Torment Club"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 44, PhysicalMax = 73, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -125,7 +125,7 @@ itemBases["Torment Club"] = { itemBases["Calescent Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 32, FireMin = 19, FireMax = 32, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -134,7 +134,7 @@ itemBases["Calescent Hammer"] = { itemBases["Flared Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 33, PhysicalMax = 50, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -143,7 +143,7 @@ itemBases["Flared Mace"] = { itemBases["Battle Pick"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "+(10-15)% to Critical Damage Bonus", implicitModTypes = { { "damage", "attack", "critical" }, }, @@ -153,7 +153,7 @@ itemBases["Battle Pick"] = { itemBases["Marching Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 34, PhysicalMax = 70, CritChanceBase = 5, AttackRateBase = 1.4, Range = 11, }, @@ -162,7 +162,7 @@ itemBases["Marching Mace"] = { itemBases["Bandit Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 61, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -171,7 +171,7 @@ itemBases["Bandit Mace"] = { itemBases["Structured Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Causes Daze buildup equal to 100% of Damage dealt", implicitModTypes = { { }, }, @@ -181,7 +181,7 @@ itemBases["Structured Hammer"] = { itemBases["Flanged Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 67, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -190,7 +190,7 @@ itemBases["Flanged Mace"] = { itemBases["Crown Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 43, PhysicalMax = 89, CritChanceBase = 5, AttackRateBase = 1.4, Range = 11, }, @@ -199,7 +199,7 @@ itemBases["Crown Mace"] = { itemBases["Molten Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 30, PhysicalMax = 50, FireMin = 30, FireMax = 50, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -208,7 +208,7 @@ itemBases["Molten Hammer"] = { itemBases["Strife Pick"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "+(10-15)% to Critical Damage Bonus", implicitModTypes = { { "damage", "attack", "critical" }, }, @@ -218,7 +218,7 @@ itemBases["Strife Pick"] = { itemBases["Fortified Hammer"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "Causes Daze buildup equal to 100% of Damage dealt", implicitModTypes = { { }, }, @@ -228,7 +228,7 @@ itemBases["Fortified Hammer"] = { itemBases["Marauding Mace"] = { type = "One Handed Mace", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, mace = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 51, PhysicalMax = 84, CritChanceBase = 5, AttackRateBase = 1.45, Range = 11, }, @@ -238,7 +238,7 @@ itemBases["Marauding Mace"] = { itemBases["Felled Greatclub"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 13, PhysicalMax = 18, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -247,7 +247,7 @@ itemBases["Felled Greatclub"] = { itemBases["Oak Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes (30-50)% increased Stun Buildup", implicitModTypes = { { }, }, @@ -257,7 +257,7 @@ itemBases["Oak Greathammer"] = { itemBases["Forge Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 29, PhysicalMax = 39, CritChanceBase = 5, AttackRateBase = 1.05, Range = 13, }, @@ -266,7 +266,7 @@ itemBases["Forge Maul"] = { itemBases["Studded Greatclub"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 32, PhysicalMax = 48, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -275,7 +275,7 @@ itemBases["Studded Greatclub"] = { itemBases["Cultist Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Strikes deal Splash damage to targets within 1.5 metres", implicitModTypes = { { "attack" }, }, @@ -285,7 +285,7 @@ itemBases["Cultist Greathammer"] = { itemBases["Temple Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 35, PhysicalMax = 72, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -294,7 +294,7 @@ itemBases["Temple Maul"] = { itemBases["Leaden Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 58, PhysicalMax = 78, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -303,7 +303,7 @@ itemBases["Leaden Greathammer"] = { itemBases["Crumbling Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage", implicitModTypes = { { }, }, @@ -313,7 +313,7 @@ itemBases["Crumbling Maul"] = { itemBases["Pointed Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 68, PhysicalMax = 102, CritChanceBase = 6.5, AttackRateBase = 1.1, Range = 13, }, @@ -322,7 +322,7 @@ itemBases["Pointed Maul"] = { itemBases["Totemic Greatclub"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Crushes Enemies on Hit", implicitModTypes = { { "physical" }, }, @@ -332,7 +332,7 @@ itemBases["Totemic Greatclub"] = { itemBases["Greatmace"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 74, PhysicalMax = 124, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -341,7 +341,7 @@ itemBases["Greatmace"] = { itemBases["Precise Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 87, PhysicalMax = 118, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -350,7 +350,7 @@ itemBases["Precise Greathammer"] = { itemBases["Giant Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 96, PhysicalMax = 144, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -359,7 +359,7 @@ itemBases["Giant Maul"] = { itemBases["Snakewood Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes (30-50)% increased Stun Buildup", implicitModTypes = { { }, }, @@ -369,7 +369,7 @@ itemBases["Snakewood Greathammer"] = { itemBases["Blacksmith Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 84, PhysicalMax = 113, CritChanceBase = 5, AttackRateBase = 1.05, Range = 13, }, @@ -378,7 +378,7 @@ itemBases["Blacksmith Maul"] = { itemBases["Zealot Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Strikes deal Splash damage to targets within 1.5 metres", implicitModTypes = { { "attack" }, }, @@ -388,7 +388,7 @@ itemBases["Zealot Greathammer"] = { itemBases["Solemn Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 60, PhysicalMax = 125, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -397,7 +397,7 @@ itemBases["Solemn Maul"] = { itemBases["Heavy Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 94, PhysicalMax = 127, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, @@ -406,7 +406,7 @@ itemBases["Heavy Greathammer"] = { itemBases["Disintegrating Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage", implicitModTypes = { { }, }, @@ -416,7 +416,7 @@ itemBases["Disintegrating Maul"] = { itemBases["Anvil Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 112, PhysicalMax = 151, CritChanceBase = 5, AttackRateBase = 1.05, Range = 13, }, @@ -425,7 +425,7 @@ itemBases["Anvil Maul"] = { itemBases["Sacred Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 76, PhysicalMax = 158, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -434,7 +434,7 @@ itemBases["Sacred Maul"] = { itemBases["Ironwood Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes (30-50)% increased Stun Buildup", implicitModTypes = { { }, }, @@ -444,7 +444,7 @@ itemBases["Ironwood Greathammer"] = { itemBases["Fanatic Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Strikes deal Splash damage to targets within 1.5 metres", implicitModTypes = { { "attack" }, }, @@ -454,7 +454,7 @@ itemBases["Fanatic Greathammer"] = { itemBases["Ruination Maul"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicit = "Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage", implicitModTypes = { { }, }, @@ -464,7 +464,7 @@ itemBases["Ruination Maul"] = { itemBases["Massive Greathammer"] = { type = "Two Handed Mace", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, mace = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 119, PhysicalMax = 161, CritChanceBase = 5, AttackRateBase = 1.1, Range = 13, }, diff --git a/src/Data/Bases/sceptre.lua b/src/Data/Bases/sceptre.lua index 2e1c7118ef..f27b61d5b3 100644 --- a/src/Data/Bases/sceptre.lua +++ b/src/Data/Bases/sceptre.lua @@ -6,7 +6,7 @@ itemBases["Rattling Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -16,7 +16,7 @@ itemBases["Stoic Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Discipline", implicitModTypes = { }, @@ -26,7 +26,7 @@ itemBases["Lupine Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -36,7 +36,7 @@ itemBases["Omen Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Malice", implicitModTypes = { }, @@ -46,7 +46,7 @@ itemBases["Ochre Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -56,7 +56,7 @@ itemBases["Shrine Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Fire", implicitModTypes = { }, @@ -66,7 +66,7 @@ itemBases["Shrine Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Ice", implicitModTypes = { }, @@ -76,7 +76,7 @@ itemBases["Shrine Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Lightning", implicitModTypes = { }, @@ -86,7 +86,7 @@ itemBases["Devouring Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -96,7 +96,7 @@ itemBases["Clasped Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -106,7 +106,7 @@ itemBases["Devotional Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -116,7 +116,7 @@ itemBases["Wrath Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -126,7 +126,7 @@ itemBases["Aromatic Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -136,7 +136,7 @@ itemBases["Pious Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -146,7 +146,7 @@ itemBases["Hallowed Sceptre"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Skeletal Warrior Minion", implicitModTypes = { }, @@ -158,7 +158,7 @@ itemBases["Shrine Sceptre"] = { quality = 20, spirit = 100, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Fire", implicitModTypes = { }, @@ -169,7 +169,7 @@ itemBases["Shrine Sceptre"] = { quality = 20, spirit = 100, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Ice", implicitModTypes = { }, @@ -180,7 +180,7 @@ itemBases["Shrine Sceptre"] = { quality = 20, spirit = 100, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Lightning", implicitModTypes = { }, @@ -191,7 +191,7 @@ itemBases["Shrine Sceptre (Purity of Fire)"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Fire", implicitModTypes = { }, @@ -201,7 +201,7 @@ itemBases["Shrine Sceptre (Purity of Cold)"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Ice", implicitModTypes = { }, @@ -211,7 +211,7 @@ itemBases["Shrine Sceptre (Purity of Lighting)"] = { type = "Sceptre", quality = 20, spirit = 100, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, sceptre = true, }, implicit = "Grants Skill: Level (1-20) Purity of Lightning", implicitModTypes = { }, diff --git a/src/Data/Bases/shield.lua b/src/Data/Bases/shield.lua index b96a46a64f..45bd52a11f 100644 --- a/src/Data/Bases/shield.lua +++ b/src/Data/Bases/shield.lua @@ -7,7 +7,7 @@ itemBases["Splintered Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, ezomyte_basetype = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -18,7 +18,7 @@ itemBases["Painted Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, ezomyte_basetype = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -29,7 +29,7 @@ itemBases["Braced Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, ezomyte_basetype = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -40,7 +40,7 @@ itemBases["Barricade Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -51,7 +51,7 @@ itemBases["Effigial Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -62,7 +62,7 @@ itemBases["Rampart Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -73,7 +73,7 @@ itemBases["Heraldric Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, vaal_basetype = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -84,7 +84,7 @@ itemBases["Stone Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, vaal_basetype = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -95,7 +95,7 @@ itemBases["Crucible Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -106,7 +106,7 @@ itemBases["Ancestor Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -117,7 +117,7 @@ itemBases["Phalanx Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -128,7 +128,7 @@ itemBases["Defiant Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -139,7 +139,7 @@ itemBases["Blacksteel Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -150,7 +150,7 @@ itemBases["Aged Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -161,7 +161,7 @@ itemBases["Metalworked Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -172,7 +172,7 @@ itemBases["Cultist Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -183,7 +183,7 @@ itemBases["Bulwark Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -194,7 +194,7 @@ itemBases["Noble Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -205,7 +205,7 @@ itemBases["Goldworked Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -216,7 +216,7 @@ itemBases["Royal Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -227,7 +227,7 @@ itemBases["Fortress Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -238,7 +238,7 @@ itemBases["Vaal Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -249,7 +249,7 @@ itemBases["Aged Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -260,7 +260,7 @@ itemBases["Metalworked Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -271,7 +271,7 @@ itemBases["Cultist Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -282,7 +282,7 @@ itemBases["Bulwark Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -293,7 +293,7 @@ itemBases["Noble Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -304,7 +304,7 @@ itemBases["Goldworked Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -315,7 +315,7 @@ itemBases["Royal Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -326,7 +326,7 @@ itemBases["Fortress Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -337,7 +337,7 @@ itemBases["Vaal Tower Shield"] = { type = "Shield", subType = "Armour", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_armour = true, str_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -349,7 +349,7 @@ itemBases["Leather Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, ezomyte_basetype = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -360,7 +360,7 @@ itemBases["Wooden Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, ezomyte_basetype = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -371,7 +371,7 @@ itemBases["Plated Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, ezomyte_basetype = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -382,7 +382,7 @@ itemBases["Iron Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -393,7 +393,7 @@ itemBases["Ridged Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -404,7 +404,7 @@ itemBases["Spiked Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -415,7 +415,7 @@ itemBases["Ringed Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, vaal_basetype = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -426,7 +426,7 @@ itemBases["Edged Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, vaal_basetype = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -437,7 +437,7 @@ itemBases["Laminate Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -448,7 +448,7 @@ itemBases["Pearl Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -459,7 +459,7 @@ itemBases["Ornate Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -470,7 +470,7 @@ itemBases["Array Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -481,7 +481,7 @@ itemBases["Aegis Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -492,7 +492,7 @@ itemBases["Oak Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -503,7 +503,7 @@ itemBases["Painted Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -514,7 +514,7 @@ itemBases["Coiled Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -525,7 +525,7 @@ itemBases["Spikeward Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -536,7 +536,7 @@ itemBases["Jingling Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -547,7 +547,7 @@ itemBases["Bladeguard Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -558,7 +558,7 @@ itemBases["Ornate Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -569,7 +569,7 @@ itemBases["Gutspike Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -580,7 +580,7 @@ itemBases["Ancient Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -591,7 +591,7 @@ itemBases["Oak Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -602,7 +602,7 @@ itemBases["Painted Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -613,7 +613,7 @@ itemBases["Coiled Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -624,7 +624,7 @@ itemBases["Spikeward Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -635,7 +635,7 @@ itemBases["Jingling Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -646,7 +646,7 @@ itemBases["Bladeguard Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -657,7 +657,7 @@ itemBases["Ornate Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -668,7 +668,7 @@ itemBases["Gutspike Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -679,7 +679,7 @@ itemBases["Ancient Buckler"] = { type = "Shield", subType = "Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { buckler = true, dex_shield = true, dex_armour = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Parry", implicitModTypes = { }, @@ -691,7 +691,7 @@ itemBases["Hardwood Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -702,7 +702,7 @@ itemBases["Pelage Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, ezomyte_basetype = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -713,7 +713,7 @@ itemBases["Studded Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -724,7 +724,7 @@ itemBases["Crescent Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -735,7 +735,7 @@ itemBases["Chiseled Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, vaal_basetype = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -746,7 +746,7 @@ itemBases["Feathered Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, vaal_basetype = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -757,7 +757,7 @@ itemBases["Stratified Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -768,7 +768,7 @@ itemBases["Carved Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -779,7 +779,7 @@ itemBases["Mosaic Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -790,7 +790,7 @@ itemBases["Aureate Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -801,7 +801,7 @@ itemBases["Grand Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -812,7 +812,7 @@ itemBases["Ironwood Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -823,7 +823,7 @@ itemBases["Fur-lined Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -834,7 +834,7 @@ itemBases["Mercenary Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -845,7 +845,7 @@ itemBases["Polished Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -856,7 +856,7 @@ itemBases["Stone Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -867,7 +867,7 @@ itemBases["Avian Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -878,7 +878,7 @@ itemBases["Mammoth Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -889,7 +889,7 @@ itemBases["Baroque Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -900,7 +900,7 @@ itemBases["Soaring Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -911,7 +911,7 @@ itemBases["Ironwood Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -922,7 +922,7 @@ itemBases["Fur-lined Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -933,7 +933,7 @@ itemBases["Mercenary Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -944,7 +944,7 @@ itemBases["Polished Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -955,7 +955,7 @@ itemBases["Stone Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -966,7 +966,7 @@ itemBases["Avian Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -977,7 +977,7 @@ itemBases["Mammoth Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -988,7 +988,7 @@ itemBases["Baroque Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -999,7 +999,7 @@ itemBases["Soaring Targe"] = { type = "Shield", subType = "Armour/Evasion", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_dex_armour = true, str_dex_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1011,7 +1011,7 @@ itemBases["Blazon Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1022,7 +1022,7 @@ itemBases["Sigil Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, ezomyte_basetype = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1033,7 +1033,7 @@ itemBases["Emblem Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1044,7 +1044,7 @@ itemBases["Jingling Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1055,7 +1055,7 @@ itemBases["Sectarian Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, vaal_basetype = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1066,7 +1066,7 @@ itemBases["Omen Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, vaal_basetype = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1077,7 +1077,7 @@ itemBases["Wayward Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1088,7 +1088,7 @@ itemBases["Seer Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1099,7 +1099,7 @@ itemBases["Stoic Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1110,7 +1110,7 @@ itemBases["Empyreal Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1121,7 +1121,7 @@ itemBases["Deified Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1132,7 +1132,7 @@ itemBases["Painted Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1143,7 +1143,7 @@ itemBases["Engraved Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1154,7 +1154,7 @@ itemBases["Descry Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1165,7 +1165,7 @@ itemBases["Dekharan Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1176,7 +1176,7 @@ itemBases["Quartered Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1187,7 +1187,7 @@ itemBases["Glowering Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1198,7 +1198,7 @@ itemBases["Intricate Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1209,7 +1209,7 @@ itemBases["Sekheman Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1220,7 +1220,7 @@ itemBases["Vaal Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1231,7 +1231,7 @@ itemBases["Painted Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1242,7 +1242,7 @@ itemBases["Engraved Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1253,7 +1253,7 @@ itemBases["Descry Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1264,7 +1264,7 @@ itemBases["Dekharan Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1275,7 +1275,7 @@ itemBases["Quartered Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1286,7 +1286,7 @@ itemBases["Glowering Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1297,7 +1297,7 @@ itemBases["Intricate Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1308,7 +1308,7 @@ itemBases["Sekheman Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1319,7 +1319,7 @@ itemBases["Vaal Crest Shield"] = { type = "Shield", subType = "Armour/Energy Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { str_int_armour = true, str_int_shield = true, armour = true, default = true, shield = true, }, implicit = "Grants Skill: Level (1-20) Raise Shield", implicitModTypes = { }, @@ -1330,7 +1330,7 @@ itemBases["Vaal Crest Shield"] = { itemBases["Golden Flame"] = { type = "Shield", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { not_for_sale = true, demigods = true, armour = true, default = true, shield = true, }, implicit = "+(11-19)% to Chaos Resistance", implicitModTypes = { { "chaos", "resistance" }, }, diff --git a/src/Data/Bases/spear.lua b/src/Data/Bases/spear.lua index 8ad9d06810..0d990bfe13 100644 --- a/src/Data/Bases/spear.lua +++ b/src/Data/Bases/spear.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Hardwood Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 5, PhysicalMax = 9, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -14,7 +14,7 @@ itemBases["Hardwood Spear"] = { itemBases["Ironhead Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 7, PhysicalMax = 13, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -23,7 +23,7 @@ itemBases["Ironhead Spear"] = { itemBases["Hunting Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(15-25)% chance to Maim on Hit", implicitModTypes = { { "attack" }, }, @@ -33,7 +33,7 @@ itemBases["Hunting Spear"] = { itemBases["Winged Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 12, PhysicalMax = 22, CritChanceBase = 5, AttackRateBase = 1.65, Range = 15, }, @@ -42,7 +42,7 @@ itemBases["Winged Spear"] = { itemBases["War Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(25-35)% increased Projectile Speed with this Weapon", implicitModTypes = { { }, }, @@ -52,7 +52,7 @@ itemBases["War Spear"] = { itemBases["Forked Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 17, PhysicalMax = 32, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -61,7 +61,7 @@ itemBases["Forked Spear"] = { itemBases["Barbed Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 20, PhysicalMax = 38, CritChanceBase = 6.5, AttackRateBase = 1.6, Range = 15, }, @@ -70,7 +70,7 @@ itemBases["Barbed Spear"] = { itemBases["Broad Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 26, PhysicalMax = 48, CritChanceBase = 5, AttackRateBase = 1.5, Range = 15, }, @@ -79,7 +79,7 @@ itemBases["Broad Spear"] = { itemBases["Crossblade Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 51, CritChanceBase = 5, AttackRateBase = 1.55, Range = 15, }, @@ -88,7 +88,7 @@ itemBases["Crossblade Spear"] = { itemBases["Seaglass Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 50, CritChanceBase = 10, AttackRateBase = 1.6, Range = 15, }, @@ -97,7 +97,7 @@ itemBases["Seaglass Spear"] = { itemBases["Sword Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 30, PhysicalMax = 56, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -106,7 +106,7 @@ itemBases["Sword Spear"] = { itemBases["Striking Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 23, LightningMax = 91, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -115,7 +115,7 @@ itemBases["Striking Spear"] = { itemBases["Helix Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 37, PhysicalMax = 68, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -124,7 +124,7 @@ itemBases["Helix Spear"] = { itemBases["Steelhead Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 50, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -133,7 +133,7 @@ itemBases["Steelhead Spear"] = { itemBases["Coursing Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(15-25)% chance to Maim on Hit", implicitModTypes = { { "attack" }, }, @@ -143,7 +143,7 @@ itemBases["Coursing Spear"] = { itemBases["Swift Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(25-35)% increased Projectile Speed with this Weapon", implicitModTypes = { { }, }, @@ -153,7 +153,7 @@ itemBases["Swift Spear"] = { itemBases["Branched Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 32, PhysicalMax = 59, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -162,7 +162,7 @@ itemBases["Branched Spear"] = { itemBases["Jagged Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 33, PhysicalMax = 61, CritChanceBase = 6.5, AttackRateBase = 1.6, Range = 15, }, @@ -171,7 +171,7 @@ itemBases["Jagged Spear"] = { itemBases["Massive Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 38, PhysicalMax = 70, CritChanceBase = 5, AttackRateBase = 1.5, Range = 15, }, @@ -180,7 +180,7 @@ itemBases["Massive Spear"] = { itemBases["Orichalcum Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 38, PhysicalMax = 70, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -189,7 +189,7 @@ itemBases["Orichalcum Spear"] = { itemBases["Pronged Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 75, CritChanceBase = 5, AttackRateBase = 1.6, Range = 15, }, @@ -198,7 +198,7 @@ itemBases["Pronged Spear"] = { itemBases["Stalking Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(15-25)% chance to Maim on Hit", implicitModTypes = { { "attack" }, }, @@ -208,7 +208,7 @@ itemBases["Stalking Spear"] = { itemBases["Flying Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicit = "(25-35)% increased Projectile Speed with this Weapon", implicitModTypes = { { }, }, @@ -218,7 +218,7 @@ itemBases["Flying Spear"] = { itemBases["Grand Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 46, PhysicalMax = 85, CritChanceBase = 5, AttackRateBase = 1.5, Range = 15, }, @@ -227,7 +227,7 @@ itemBases["Grand Spear"] = { itemBases["Spiked Spear"] = { type = "Spear", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, spear = true, weapon = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 41, PhysicalMax = 76, CritChanceBase = 6.5, AttackRateBase = 1.6, Range = 15, }, diff --git a/src/Data/Bases/staff.lua b/src/Data/Bases/staff.lua index 58961eefe6..a18080ad2d 100644 --- a/src/Data/Bases/staff.lua +++ b/src/Data/Bases/staff.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Ashen Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_physical_spell_mods = true, no_lightning_spell_mods = true, no_cold_spell_mods = true, no_chaos_spell_mods = true, staff = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Firebolt", implicitModTypes = { }, @@ -14,7 +14,7 @@ itemBases["Ashen Staff"] = { itemBases["Gelid Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_lightning_spell_mods = true, staff = true, no_physical_spell_mods = true, no_chaos_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Freezing Shards", implicitModTypes = { }, @@ -23,7 +23,7 @@ itemBases["Gelid Staff"] = { itemBases["Voltaic Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_physical_spell_mods = true, staff = true, no_chaos_spell_mods = true, no_cold_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Lightning Bolt", implicitModTypes = { }, @@ -32,7 +32,7 @@ itemBases["Voltaic Staff"] = { itemBases["Spriggan Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Firebolt", implicitModTypes = { }, @@ -41,7 +41,7 @@ itemBases["Spriggan Staff"] = { itemBases["Pyrophyte Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_physical_spell_mods = true, no_lightning_spell_mods = true, no_cold_spell_mods = true, no_chaos_spell_mods = true, staff = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Living Bomb", implicitModTypes = { }, @@ -50,7 +50,7 @@ itemBases["Pyrophyte Staff"] = { itemBases["Chiming Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Sigil of Power", implicitModTypes = { }, @@ -59,7 +59,7 @@ itemBases["Chiming Staff"] = { itemBases["Rending Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_lightning_spell_mods = true, staff = true, no_physical_spell_mods = true, no_cold_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Soulrend", implicitModTypes = { }, @@ -68,7 +68,7 @@ itemBases["Rending Staff"] = { itemBases["Reaping Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_lightning_spell_mods = true, staff = true, no_chaos_spell_mods = true, no_cold_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Reap", implicitModTypes = { }, @@ -77,7 +77,7 @@ itemBases["Reaping Staff"] = { itemBases["Icicle Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_lightning_spell_mods = true, staff = true, no_physical_spell_mods = true, no_chaos_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Firebolt", implicitModTypes = { }, @@ -86,7 +86,7 @@ itemBases["Icicle Staff"] = { itemBases["Roaring Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Unleash", implicitModTypes = { }, @@ -95,7 +95,7 @@ itemBases["Roaring Staff"] = { itemBases["Paralysing Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { no_fire_spell_mods = true, no_physical_spell_mods = true, staff = true, no_chaos_spell_mods = true, no_cold_spell_mods = true, twohand = true, default = true, }, implicit = "Grants Skill: Level (1-20) Shock Nova", implicitModTypes = { }, @@ -104,7 +104,7 @@ itemBases["Paralysing Staff"] = { itemBases["Cleric Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Consecrate", implicitModTypes = { }, @@ -113,7 +113,7 @@ itemBases["Cleric Staff"] = { itemBases["Dark Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Dark Pact", implicitModTypes = { }, @@ -122,7 +122,7 @@ itemBases["Dark Staff"] = { itemBases["Permafrost Staff"] = { type = "Staff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { default = true, twohand = true, staff = true, }, implicit = "Grants Skill: Level (1-20) Heart of Ice", implicitModTypes = { }, @@ -133,7 +133,7 @@ itemBases["Wrapped Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, ezomyte_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 7, PhysicalMax = 12, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -143,7 +143,7 @@ itemBases["Long Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, ezomyte_basetype = true, weapon = true, twohand = true, default = true, }, implicit = "16% increased Melee Strike Range with this weapon", implicitModTypes = { { "attack" }, }, @@ -154,7 +154,7 @@ itemBases["Gothic Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, ezomyte_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 16, PhysicalMax = 26, CritChanceBase = 11.5, AttackRateBase = 1.4, Range = 13, }, @@ -164,7 +164,7 @@ itemBases["Crackling Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, maraketh_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 13, LightningMax = 54, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -174,7 +174,7 @@ itemBases["Crescent Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, maraketh_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 39, CritChanceBase = 10, AttackRateBase = 1.5, Range = 13, }, @@ -184,7 +184,7 @@ itemBases["Steelpoint Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, maraketh_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 51, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -194,7 +194,7 @@ itemBases["Slicing Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, vaal_basetype = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 29, PhysicalMax = 60, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -204,7 +204,7 @@ itemBases["Barrier Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, vaal_basetype = true, weapon = true, twohand = true, default = true, }, implicit = "+(10-15)% to Block chance", implicitModTypes = { { "block" }, }, @@ -215,7 +215,7 @@ itemBases["Hefty Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 39, PhysicalMax = 80, CritChanceBase = 10, AttackRateBase = 1.35, Range = 13, }, @@ -225,7 +225,7 @@ itemBases["Smooth Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 62, PhysicalMax = 84, CritChanceBase = 0, AttackRateBase = 1.5, Range = 13, }, @@ -235,7 +235,7 @@ itemBases["Anima Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 47, PhysicalMax = 79, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -245,7 +245,7 @@ itemBases["Graceful Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 47, PhysicalMax = 87, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -255,7 +255,7 @@ itemBases["Wyrm Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 57, PhysicalMax = 94, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -265,7 +265,7 @@ itemBases["Reaching Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "16% increased Melee Strike Range with this weapon", implicitModTypes = { { "attack" }, }, @@ -276,7 +276,7 @@ itemBases["Barbarous Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 43, PhysicalMax = 72, CritChanceBase = 11.5, AttackRateBase = 1.4, Range = 13, }, @@ -286,7 +286,7 @@ itemBases["Arcing Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 30, LightningMax = 57, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -296,7 +296,7 @@ itemBases["Waxing Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 83, CritChanceBase = 10, AttackRateBase = 1.5, Range = 13, }, @@ -306,7 +306,7 @@ itemBases["Bladed Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 94, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -316,7 +316,7 @@ itemBases["Guardian Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "+(10-15)% to Block chance", implicitModTypes = { { "block" }, }, @@ -327,7 +327,7 @@ itemBases["Sinister Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 55, PhysicalMax = 92, CritChanceBase = 11.5, AttackRateBase = 1.4, Range = 13, }, @@ -337,7 +337,7 @@ itemBases["Lunar Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 50, PhysicalMax = 103, CritChanceBase = 10, AttackRateBase = 1.5, Range = 13, }, @@ -347,7 +347,7 @@ itemBases["Striking Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "16% increased Melee Strike Range with this weapon", implicitModTypes = { { "attack" }, }, @@ -358,7 +358,7 @@ itemBases["Bolting Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 43, LightningMax = 172, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -368,7 +368,7 @@ itemBases["Aegis Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "+(10-15)% to Block chance", implicitModTypes = { { "block" }, }, @@ -379,7 +379,7 @@ itemBases["Razor Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 65, PhysicalMax = 108, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -389,7 +389,7 @@ itemBases["Reaching Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "16% increased Melee Strike Range with this weapon", implicitModTypes = { { "attack" }, }, @@ -400,7 +400,7 @@ itemBases["Barbarous Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 43, PhysicalMax = 72, CritChanceBase = 11.5, AttackRateBase = 1.4, Range = 13, }, @@ -410,7 +410,7 @@ itemBases["Arcing Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 30, LightningMax = 57, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -420,7 +420,7 @@ itemBases["Waxing Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 83, CritChanceBase = 10, AttackRateBase = 1.5, Range = 13, }, @@ -430,7 +430,7 @@ itemBases["Bladed Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 94, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -440,7 +440,7 @@ itemBases["Guardian Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "+(10-15)% to Block chance", implicitModTypes = { { "block" }, }, @@ -451,7 +451,7 @@ itemBases["Sinister Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 55, PhysicalMax = 92, CritChanceBase = 11.5, AttackRateBase = 1.4, Range = 13, }, @@ -461,7 +461,7 @@ itemBases["Lunar Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 50, PhysicalMax = 103, CritChanceBase = 10, AttackRateBase = 1.5, Range = 13, }, @@ -471,7 +471,7 @@ itemBases["Striking Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "16% increased Melee Strike Range with this weapon", implicitModTypes = { { "attack" }, }, @@ -482,7 +482,7 @@ itemBases["Bolting Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { LightningMin = 43, LightningMax = 172, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, @@ -492,7 +492,7 @@ itemBases["Aegis Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicit = "+(10-15)% to Block chance", implicitModTypes = { { "block" }, }, @@ -503,7 +503,7 @@ itemBases["Razor Quarterstaff"] = { type = "Staff", subType = "Warstaff", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, warstaff = true, weapon = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 65, PhysicalMax = 108, CritChanceBase = 10, AttackRateBase = 1.4, Range = 13, }, diff --git a/src/Data/Bases/sword.lua b/src/Data/Bases/sword.lua index ba99702b61..a7fabacb07 100644 --- a/src/Data/Bases/sword.lua +++ b/src/Data/Bases/sword.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Golden Blade"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { demigods = true, onehand = true, not_for_sale = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicit = "+(16-24) to all Attributes", implicitModTypes = { { "attribute" }, }, @@ -16,7 +16,7 @@ itemBases["Energy Blade One Handed"] = { type = "One Handed Sword", quality = 20, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, not_for_sale = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 0, PhysicalMax = 0, CritChanceBase = 7, AttackRateBase = 1.7, Range = 11, }, @@ -25,7 +25,7 @@ itemBases["Energy Blade One Handed"] = { itemBases["Shortsword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -34,7 +34,7 @@ itemBases["Shortsword"] = { itemBases["Broadsword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 8, PhysicalMax = 13, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -43,7 +43,7 @@ itemBases["Broadsword"] = { itemBases["Vampiric Blade"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 11, PhysicalMax = 20, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -52,7 +52,7 @@ itemBases["Vampiric Blade"] = { itemBases["Scimitar"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 14, PhysicalMax = 23, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -61,7 +61,7 @@ itemBases["Scimitar"] = { itemBases["Charred Shortsword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 34, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -70,7 +70,7 @@ itemBases["Charred Shortsword"] = { itemBases["Sickle Sword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { maraketh_basetype = true, onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 18, PhysicalMax = 38, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -79,7 +79,7 @@ itemBases["Sickle Sword"] = { itemBases["Falchion"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 37, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -88,7 +88,7 @@ itemBases["Falchion"] = { itemBases["Treasured Blade"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, vaal_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 27, PhysicalMax = 45, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -97,7 +97,7 @@ itemBases["Treasured Blade"] = { itemBases["Cutlass"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 33, PhysicalMax = 49, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -106,7 +106,7 @@ itemBases["Cutlass"] = { itemBases["Runic Shortsword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 26, PhysicalMax = 55, CritChanceBase = 5, AttackRateBase = 1.65, Range = 11, }, @@ -115,7 +115,7 @@ itemBases["Runic Shortsword"] = { itemBases["Messer"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 30, PhysicalMax = 56, CritChanceBase = 5, AttackRateBase = 1.6, Range = 11, }, @@ -124,7 +124,7 @@ itemBases["Messer"] = { itemBases["Commander Sword"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 36, PhysicalMax = 60, CritChanceBase = 5, AttackRateBase = 1.5, Range = 11, }, @@ -133,7 +133,7 @@ itemBases["Commander Sword"] = { itemBases["Dark Blade"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 43, PhysicalMax = 65, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -142,7 +142,7 @@ itemBases["Dark Blade"] = { itemBases["Golden Blade"] = { type = "One Handed Sword", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, ezomyte_basetype = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 5, AttackRateBase = 1.55, Range = 11, }, @@ -153,7 +153,7 @@ itemBases["Energy Blade One Handed"] = { type = "One Handed Sword", quality = 20, hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { onehand = true, not_for_sale = true, weapon = true, sword = true, one_hand_weapon = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 0, PhysicalMax = 0, CritChanceBase = 7, AttackRateBase = 1.7, Range = 11, }, @@ -164,7 +164,7 @@ itemBases["Keyblade"] = { type = "Two Handed Sword", quality = 20, hidden = true, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, not_for_sale = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 1, PhysicalMax = 1, CritChanceBase = 5, AttackRateBase = 1.2, Range = 13, }, @@ -174,7 +174,7 @@ itemBases["Energy Blade Two Handed"] = { type = "Two Handed Sword", quality = 20, hidden = true, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, not_for_sale = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 0, PhysicalMax = 0, CritChanceBase = 7, AttackRateBase = 1.6, Range = 13, }, @@ -183,7 +183,7 @@ itemBases["Energy Blade Two Handed"] = { itemBases["Corroded Longsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 9, PhysicalMax = 16, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -192,7 +192,7 @@ itemBases["Corroded Longsword"] = { itemBases["Iron Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 13, PhysicalMax = 23, CritChanceBase = 5, AttackRateBase = 1.35, Range = 13, }, @@ -201,7 +201,7 @@ itemBases["Iron Greatsword"] = { itemBases["Blessed Claymore"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, ezomyte_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 19, PhysicalMax = 32, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -210,7 +210,7 @@ itemBases["Blessed Claymore"] = { itemBases["Broad Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 25, PhysicalMax = 42, CritChanceBase = 5, AttackRateBase = 1.25, Range = 13, }, @@ -219,7 +219,7 @@ itemBases["Broad Greatsword"] = { itemBases["Rippled Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 28, PhysicalMax = 52, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -228,7 +228,7 @@ itemBases["Rippled Greatsword"] = { itemBases["Arced Longsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, maraketh_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 31, PhysicalMax = 58, CritChanceBase = 5, AttackRateBase = 1.35, Range = 13, }, @@ -237,7 +237,7 @@ itemBases["Arced Longsword"] = { itemBases["Stone Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 40, PhysicalMax = 67, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -246,7 +246,7 @@ itemBases["Stone Greatsword"] = { itemBases["Obsidian Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, vaal_basetype = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 49, PhysicalMax = 73, CritChanceBase = 5, AttackRateBase = 1.25, Range = 13, }, @@ -255,7 +255,7 @@ itemBases["Obsidian Greatsword"] = { itemBases["Keen Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 45, PhysicalMax = 94, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -264,7 +264,7 @@ itemBases["Keen Greatsword"] = { itemBases["Ancient Greatblade"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 55, PhysicalMax = 103, CritChanceBase = 5, AttackRateBase = 1.25, Range = 13, }, @@ -273,7 +273,7 @@ itemBases["Ancient Greatblade"] = { itemBases["Flanged Greatblade"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 51, PhysicalMax = 106, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -282,7 +282,7 @@ itemBases["Flanged Greatblade"] = { itemBases["Regalia Longsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 61, PhysicalMax = 92, CritChanceBase = 5, AttackRateBase = 1.35, Range = 13, }, @@ -291,7 +291,7 @@ itemBases["Regalia Longsword"] = { itemBases["Ultra Greatsword"] = { type = "Two Handed Sword", quality = 20, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 72, PhysicalMax = 119, CritChanceBase = 5, AttackRateBase = 1.3, Range = 13, }, @@ -302,7 +302,7 @@ itemBases["Energy Blade Two Handed"] = { type = "Two Handed Sword", quality = 20, hidden = true, - socketLimit = 3, + socketLimit = 4, tags = { two_hand_weapon = true, not_for_sale = true, weapon = true, sword = true, twohand = true, default = true, }, implicitModTypes = { }, weapon = { PhysicalMin = 0, PhysicalMax = 0, CritChanceBase = 7, AttackRateBase = 1.6, Range = 13, }, diff --git a/src/Data/Bases/wand.lua b/src/Data/Bases/wand.lua index 8ad7a63a7c..ea1b2a8f36 100644 --- a/src/Data/Bases/wand.lua +++ b/src/Data/Bases/wand.lua @@ -5,7 +5,7 @@ local itemBases = ... itemBases["Withered Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_cold_spell_mods = true, no_lightning_spell_mods = true, no_physical_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Chaos Bolt", implicitModTypes = { }, @@ -14,7 +14,7 @@ itemBases["Withered Wand"] = { itemBases["Bone Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_cold_spell_mods = true, no_lightning_spell_mods = true, no_chaos_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Bone Blast", implicitModTypes = { }, @@ -23,7 +23,7 @@ itemBases["Bone Wand"] = { itemBases["Attuned Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Mana Drain", implicitModTypes = { }, @@ -32,7 +32,7 @@ itemBases["Attuned Wand"] = { itemBases["Siphoning Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Power Siphon", implicitModTypes = { }, @@ -41,7 +41,7 @@ itemBases["Siphoning Wand"] = { itemBases["Volatile Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_physical_spell_mods = true, onehand = true, no_cold_spell_mods = true, wand = true, no_lightning_spell_mods = true, no_chaos_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Volatile Dead", implicitModTypes = { }, @@ -50,7 +50,7 @@ itemBases["Volatile Wand"] = { itemBases["Galvanic Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_physical_spell_mods = true, no_cold_spell_mods = true, no_chaos_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Galvanic Field", implicitModTypes = { }, @@ -59,7 +59,7 @@ itemBases["Galvanic Wand"] = { itemBases["Acrid Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Decompose", implicitModTypes = { }, @@ -68,7 +68,7 @@ itemBases["Acrid Wand"] = { itemBases["Offering Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_cold_spell_mods = true, no_lightning_spell_mods = true, no_chaos_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Exsanguinate", implicitModTypes = { }, @@ -77,7 +77,7 @@ itemBases["Offering Wand"] = { itemBases["Frigid Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_physical_spell_mods = true, no_lightning_spell_mods = true, no_chaos_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Chaos Bolt", implicitModTypes = { }, @@ -86,7 +86,7 @@ itemBases["Frigid Wand"] = { itemBases["Torture Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Chaos Bolt", implicitModTypes = { }, @@ -95,7 +95,7 @@ itemBases["Torture Wand"] = { itemBases["Critical Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Chaos Bolt", implicitModTypes = { }, @@ -104,7 +104,7 @@ itemBases["Critical Wand"] = { itemBases["Primordial Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { no_fire_spell_mods = true, onehand = true, wand = true, no_cold_spell_mods = true, no_lightning_spell_mods = true, no_physical_spell_mods = true, default = true, }, implicit = "Grants Skill: Level (1-20) Wither", implicitModTypes = { }, @@ -113,7 +113,7 @@ itemBases["Primordial Wand"] = { itemBases["Dueling Wand"] = { type = "Wand", quality = 20, - socketLimit = 2, + socketLimit = 3, tags = { default = true, onehand = true, wand = true, }, implicit = "Grants Skill: Level (1-20) Chaos Bolt", implicitModTypes = { }, @@ -122,7 +122,7 @@ itemBases["Dueling Wand"] = { itemBases["Random Wand"] = { type = "Wand", hidden = true, - socketLimit = 2, + socketLimit = 3, tags = { wand = true, default = true, }, implicitModTypes = { }, req = { }, diff --git a/src/Data/Misc.lua b/src/Data/Misc.lua index 298feb64a5..625fbc07bd 100644 --- a/src/Data/Misc.lua +++ b/src/Data/Misc.lua @@ -108,8 +108,8 @@ data.characterConstants = { ["character_inherent_mana_regeneration_rate_per_minute_%"] = 240, ["base_maximum_all_resistances_%"] = 75, ["maximum_physical_damage_reduction_%"] = 90, - ["object_inherent_base_maximum_block_%_from_ot"] = 75, - ["base_maximum_spell_block_%"] = 75, + ["object_inherent_base_maximum_block_%_from_ot"] = 50, + ["base_maximum_spell_block_%"] = 50, ["max_viper_strike_orbs"] = 4, ["max_fuse_arrow_orbs"] = 5, ["max_fire_beam_stacks"] = 8, @@ -117,7 +117,7 @@ data.characterConstants = { ["base_maximum_chance_to_evade_%"] = 95, ["life_per_level"] = 12, ["mana_per_level"] = 4, - ["accuracy_rating_per_level"] = 3, + ["accuracy_rating_per_level"] = 6, ["evasion_rating_per_level"] = 300, ["base_critical_hit_damage_bonus"] = 100, ["strength_per_level"] = 0, @@ -214,8 +214,8 @@ data.monsterConstants = { ["max_endurance_charges"] = 3, ["max_frenzy_charges"] = 3, ["max_power_charges"] = 3, - ["object_inherent_base_maximum_block_%_from_ot"] = 75, - ["base_maximum_spell_block_%"] = 75, + ["object_inherent_base_maximum_block_%_from_ot"] = 50, + ["base_maximum_spell_block_%"] = 50, ["movement_velocity_cap"] = 128, ["max_azurite_debuff_stacks"] = 10, ["ignore_skill_weapon_restrictions"] = 1, diff --git a/src/Data/ModItemExclusive.lua b/src/Data/ModItemExclusive.lua index 3077a5d8d4..af318719cc 100644 --- a/src/Data/ModItemExclusive.lua +++ b/src/Data/ModItemExclusive.lua @@ -3188,7 +3188,7 @@ return { ["MinionBlockJewel"] = { affix = "of the Wall", "Minions have +(2-4)% Chance to Block Attack Damage", statOrder = { 2578 }, level = 1, group = "MinionBlockForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "block", "minion" }, tradeHash = 3374054207, }, ["MinionLifeJewel"] = { affix = "Master's", "Minions have (8-12)% increased maximum Life", statOrder = { 961 }, level = 1, group = "MinionLifeForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "resource", "life", "minion" }, tradeHash = 770672621, }, ["MinionElementalResistancesJewel"] = { affix = "of Resilience", "Minions have +(11-15)% to all Elemental Resistances", statOrder = { 2585 }, level = 1, group = "MinionElementalResistancesForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "elemental", "resistance", "minion" }, tradeHash = 1423639565, }, - ["MinionAccuracyRatingJewel"] = { affix = "of Training", "(22-26)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "intjewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "minion" }, tradeHash = 1718147982, }, + ["MinionAccuracyRatingJewel"] = { affix = "of Training", "(22-26)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "attack", "minion" }, tradeHash = 1718147982, }, ["MinionElementalResistancesUnique__1"] = { affix = "", "Minions have +(7-10)% to all Elemental Resistances", statOrder = { 2585 }, level = 1, group = "MinionElementalResistancesForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "elemental", "resistance", "minion" }, tradeHash = 1423639565, }, ["TotemDamageJewel"] = { affix = "Shaman's", "(12-16)% increased Totem Damage", statOrder = { 1097 }, level = 1, group = "TotemDamageForJewel", weightKey = { "strjewel", "default" }, weightVal = { 1, 0 }, modTags = { "damage" }, tradeHash = 3851254963, }, ["ReducedTotemDamageUniqueJewel26"] = { affix = "", "(30-50)% reduced Totem Damage", statOrder = { 1097 }, level = 1, group = "TotemDamageForJewel", weightKey = { "strjewel", "default" }, weightVal = { 1, 0 }, modTags = { "damage" }, tradeHash = 3851254963, }, diff --git a/src/Data/ModJewel.lua b/src/Data/ModJewel.lua index 6beaaa476a..54f1a934dd 100644 --- a/src/Data/ModJewel.lua +++ b/src/Data/ModJewel.lua @@ -104,7 +104,7 @@ return { ["JewelMaximumLightningResistance"] = { type = "Suffix", affix = "of the Leviathan", "+1% to Maximum Lightning Resistance", statOrder = { 953 }, level = 1, group = "MaximumLightningResistance", weightKey = { "dexjewel", "default" }, weightVal = { 1, 0 }, modTags = { "elemental", "lightning", "resistance" }, tradeHash = 1011760251, }, ["JewelMaximumRage"] = { type = "Prefix", affix = "Angry", "+1 to Maximum Rage", statOrder = { 8640 }, level = 1, group = "MaximumRage", weightKey = { "strjewel", "default" }, weightVal = { 1, 0 }, modTags = { }, tradeHash = 1181501418, }, ["JewelMeleeDamage"] = { type = "Prefix", affix = "Clashing", "(5-15)% increased Melee Damage", statOrder = { 1132 }, level = 1, group = "MeleeDamage", weightKey = { "strjewel", "default" }, weightVal = { 1, 0 }, modTags = { "damage", "attack" }, tradeHash = 1002362373, }, - ["JewelMinionAccuracy"] = { type = "Prefix", affix = "Training", "(10-20)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "intjewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "minion" }, tradeHash = 1718147982, }, + ["JewelMinionAccuracy"] = { type = "Prefix", affix = "Training", "(10-20)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "default" }, weightVal = { 0 }, modTags = { "attack", "minion" }, tradeHash = 1718147982, }, ["JewelMinionArea"] = { type = "Prefix", affix = "Companion", "Minions have (5-10)% increased Area of Effect", statOrder = { 2683 }, level = 1, group = "MinionAreaOfEffect", weightKey = { "strjewel", "default" }, weightVal = { 1, 0 }, modTags = { "minion" }, tradeHash = 3811191316, }, ["JewelMinionAttackandCastSpeed"] = { type = "Suffix", affix = "of Orchestration", "Minions have (2-4)% increased Attack and Cast Speed", statOrder = { 8131 }, level = 1, group = "MinionAttackSpeedAndCastSpeed", weightKey = { "intjewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "caster", "speed", "minion" }, tradeHash = 3091578504, }, ["JewelMinionChaosResistance"] = { type = "Suffix", affix = "of Righteousness", "Minions have +(7-13)% to Chaos Resistance", statOrder = { 2586 }, level = 1, group = "MinionChaosResistance", weightKey = { "intjewel", "default" }, weightVal = { 1, 0 }, modTags = { "chaos", "resistance", "minion" }, tradeHash = 3837707023, }, @@ -282,7 +282,7 @@ return { ["JewelRadiusMarkEffect"] = { type = "Prefix", affix = "Marking", "(2-3)% increased Effect of your Mark Skills", statOrder = { 2290 }, level = 1, group = "MarkEffect", weightKey = { "dex_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "caster", "curse" }, nodeType = 2, tradeHash = 712554801, }, ["JewelRadiusMaximumRage"] = { type = "Prefix", affix = "Angry", "+1 to Maximum Rage", statOrder = { 8640 }, level = 1, group = "MaximumRage", weightKey = { "str_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { }, nodeType = 2, tradeHash = 1181501418, }, ["JewelRadiusMeleeDamage"] = { type = "Prefix", affix = "Clashing", "(1-2)% increased Melee Damage", statOrder = { 1132 }, level = 1, group = "MeleeDamage", weightKey = { "str_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "damage", "attack" }, nodeType = 1, tradeHash = 1002362373, }, - ["JewelRadiusMinionAccuracy"] = { type = "Prefix", affix = "Training", "(2-3)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "int_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "minion" }, nodeType = 1, tradeHash = 1718147982, }, + ["JewelRadiusMinionAccuracy"] = { type = "Prefix", affix = "Training", "(2-3)% increased Minion Accuracy Rating", statOrder = { 8126 }, level = 1, group = "MinionAccuracyRatingForJewel", weightKey = { "radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "minion" }, nodeType = 1, tradeHash = 1718147982, }, ["JewelRadiusMinionArea"] = { type = "Prefix", affix = "Companion", "Minions have (3-7)% increased Area of Effect", statOrder = { 2683 }, level = 1, group = "MinionAreaOfEffect", weightKey = { "str_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "minion" }, nodeType = 2, tradeHash = 3811191316, }, ["JewelRadiusMinionAttackandCastSpeed"] = { type = "Suffix", affix = "of Orchestration", "Minions have (1-2)% increased Attack and Cast Speed", statOrder = { 8131 }, level = 1, group = "MinionAttackSpeedAndCastSpeed", weightKey = { "int_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "attack", "caster", "speed", "minion" }, nodeType = 2, tradeHash = 3091578504, }, ["JewelRadiusMinionChaosResistance"] = { type = "Suffix", affix = "of Righteousness", "Minions have +(1-2)% to Chaos Resistance", statOrder = { 2586 }, level = 1, group = "MinionChaosResistance", weightKey = { "int_radius_jewel", "default" }, weightVal = { 1, 0 }, modTags = { "chaos", "resistance", "minion" }, nodeType = 1, tradeHash = 3837707023, }, diff --git a/src/Data/Skills/act_dex.lua b/src/Data/Skills/act_dex.lua index cbe0f0a37c..ca6af7f68c 100644 --- a/src/Data/Skills/act_dex.lua +++ b/src/Data/Skills/act_dex.lua @@ -6524,9 +6524,7 @@ skills["SnipersMarkPlayer"] = { }, }, baseFlags = { - spell = true, duration = true, - mark = true, }, baseMods = { skill("debuff", true), diff --git a/src/Data/Skills/act_int.lua b/src/Data/Skills/act_int.lua index a25224ea9e..2f0ebc3071 100644 --- a/src/Data/Skills/act_int.lua +++ b/src/Data/Skills/act_int.lua @@ -7601,7 +7601,6 @@ skills["FreezingMarkPlayer"] = { incrementalEffectiveness = 0.054999999701977, statDescriptionScope = "freezing_mark", baseFlags = { - spell = true, area = true, duration = true, }, @@ -17018,6 +17017,7 @@ skills["UnearthPlayer"] = { statDescriptionScope = "bone_cone", baseFlags = { spell = true, + area = true, minion = true, }, constantStats = { diff --git a/src/Export/Bases/axe.txt b/src/Export/Bases/axe.txt index 3abe3673e2..048ff7d8e1 100644 --- a/src/Export/Bases/axe.txt +++ b/src/Export/Bases/axe.txt @@ -2,9 +2,9 @@ local itemBases = ... #type One Handed Axe -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/OneHandAxes/AbstractOneHandAxe #type Two Handed Axe -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/AbstractTwoHandAxe diff --git a/src/Export/Bases/body.txt b/src/Export/Bases/body.txt index d7ac3fb255..2e9139c854 100644 --- a/src/Export/Bases/body.txt +++ b/src/Export/Bases/body.txt @@ -2,7 +2,7 @@ local itemBases = ... #type Body Armour -#socketLimit 3 +#socketLimit 4 #subType Armour #baseMatch Metadata/Items/Armours/BodyArmours/FourBodyStr%d+ diff --git a/src/Export/Bases/boots.txt b/src/Export/Bases/boots.txt index 6f2e26d2f4..bf8833c1c8 100644 --- a/src/Export/Bases/boots.txt +++ b/src/Export/Bases/boots.txt @@ -2,7 +2,7 @@ local itemBases = ... #type Boots -#socketLimit 2 +#socketLimit 3 #subType Armour #baseMatch Metadata/Items/Armours/Boots/FourBootsStr%d+ diff --git a/src/Export/Bases/bow.txt b/src/Export/Bases/bow.txt index 87d2555c02..9d5079eeaa 100644 --- a/src/Export/Bases/bow.txt +++ b/src/Export/Bases/bow.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Bow -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Weapons/TwoHandWeapons/Bows/AbstractBow \ No newline at end of file diff --git a/src/Export/Bases/claw.txt b/src/Export/Bases/claw.txt index 5130a350ec..9832522bab 100644 --- a/src/Export/Bases/claw.txt +++ b/src/Export/Bases/claw.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Claw -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/Claws/AbstractClaw \ No newline at end of file diff --git a/src/Export/Bases/crossbow.txt b/src/Export/Bases/crossbow.txt index b1ec2a208a..b7284142ed 100644 --- a/src/Export/Bases/crossbow.txt +++ b/src/Export/Bases/crossbow.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Crossbow -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Weapons/TwoHandWeapons/Crossbows/AbstractCrossbow \ No newline at end of file diff --git a/src/Export/Bases/dagger.txt b/src/Export/Bases/dagger.txt index a0cccc587c..6ef37c1906 100644 --- a/src/Export/Bases/dagger.txt +++ b/src/Export/Bases/dagger.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Dagger -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/Daggers/AbstractDagger diff --git a/src/Export/Bases/fishing.txt b/src/Export/Bases/fishing.txt index ed621831c6..7b0c65eff7 100644 --- a/src/Export/Bases/fishing.txt +++ b/src/Export/Bases/fishing.txt @@ -2,6 +2,6 @@ local itemBases = ... #type Fishing Rod -#socketLimit 3 +#socketLimit 4 #forceShow true #baseMatch Metadata/Items/Weapons/TwoHandWeapon/FishingRods/FishingRod1 diff --git a/src/Export/Bases/flail.txt b/src/Export/Bases/flail.txt index 40d6ca61d4..5e6ed8d2b7 100644 --- a/src/Export/Bases/flail.txt +++ b/src/Export/Bases/flail.txt @@ -2,6 +2,6 @@ local itemBases = ... #type Flail -#socketLimit 2 +#socketLimit 3 #baseMatch Metadata/Items/Weapons/OneHandWeapons/Flails/FourFlail%d+ -- not working this way? baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/Flails/AbstractFlail \ No newline at end of file diff --git a/src/Export/Bases/focus.txt b/src/Export/Bases/focus.txt index 80c9b0c656..c4d7dfe16c 100644 --- a/src/Export/Bases/focus.txt +++ b/src/Export/Bases/focus.txt @@ -2,6 +2,6 @@ local itemBases = ... #type Focus -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Armours/Focus/AbstractFocus \ No newline at end of file diff --git a/src/Export/Bases/gloves.txt b/src/Export/Bases/gloves.txt index 87050b5e8a..871dbba6e0 100644 --- a/src/Export/Bases/gloves.txt +++ b/src/Export/Bases/gloves.txt @@ -2,7 +2,7 @@ local itemBases = ... #type Gloves -#socketLimit 2 +#socketLimit 3 #subType Armour #baseMatch Metadata/Items/Armours/Gloves/FourGlovesStr%d+ diff --git a/src/Export/Bases/helmet.txt b/src/Export/Bases/helmet.txt index 9c463e8141..28590b029c 100644 --- a/src/Export/Bases/helmet.txt +++ b/src/Export/Bases/helmet.txt @@ -2,7 +2,7 @@ local itemBases = ... #type Helmet -#socketLimit 2 +#socketLimit 3 #subType Armour #baseMatch Metadata/Items/Armours/Helmets/FourHelmetStr%d+ diff --git a/src/Export/Bases/mace.txt b/src/Export/Bases/mace.txt index 1df72bc4be..8a4ed3e2a3 100644 --- a/src/Export/Bases/mace.txt +++ b/src/Export/Bases/mace.txt @@ -2,9 +2,9 @@ local itemBases = ... #type One Handed Mace -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/AbstractOneHandMace #type Two Handed Mace -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/AbstractTwoHandMace diff --git a/src/Export/Bases/sceptre.txt b/src/Export/Bases/sceptre.txt index dc39d6d231..b5e04e4cc9 100644 --- a/src/Export/Bases/sceptre.txt +++ b/src/Export/Bases/sceptre.txt @@ -2,18 +2,18 @@ local itemBases = ... #type Sceptre -#socketLimit 2 +#socketLimit 3 #baseMatch Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre%d+ #forceHide true -#socketLimit 2 +#socketLimit 3 #baseMatch Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6a #baseMatch Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6b #baseMatch Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6c #forceHide false #forceShow true -#socketLimit 2 +#socketLimit 3 #base Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6a Shrine Sceptre (Purity of Fire) #base Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6b Shrine Sceptre (Purity of Cold) #base Metadata/Items/Weapons/OneHandWeapons/Sceptres/FourSceptre6c Shrine Sceptre (Purity of Lighting) diff --git a/src/Export/Bases/shield.txt b/src/Export/Bases/shield.txt index cd63026ff7..b44bbea407 100644 --- a/src/Export/Bases/shield.txt +++ b/src/Export/Bases/shield.txt @@ -2,7 +2,7 @@ local itemBases = ... #type Shield -#socketLimit 2 +#socketLimit 3 #subType Armour #baseMatch Metadata/Items/Armours/Shields/FourShieldStr%d+ diff --git a/src/Export/Bases/spear.txt b/src/Export/Bases/spear.txt index a1f9cb88fd..0bbff4186a 100644 --- a/src/Export/Bases/spear.txt +++ b/src/Export/Bases/spear.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Spear -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/Spears/AbstractSpear \ No newline at end of file diff --git a/src/Export/Bases/staff.txt b/src/Export/Bases/staff.txt index 27ddc82bdc..5c655b68ab 100644 --- a/src/Export/Bases/staff.txt +++ b/src/Export/Bases/staff.txt @@ -2,12 +2,12 @@ local itemBases = ... #type Staff -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Staves/AbstractStaff #type Staff #subType Warstaff -#socketLimit 3 +#socketLimit 4 #baseMatch Metadata/Items/Weapons/TwoHandWeapons/Staves/FourQuarterstaff%d+ #baseMatch Metadata/Items/Weapons/TwoHandWeapons/Staves/FourQuarterstaff%d+Cruel #baseMatch Metadata/Items/Weapons/TwoHandWeapons/Staves/FourQuarterstaff%d+Endgame \ No newline at end of file diff --git a/src/Export/Bases/sword.txt b/src/Export/Bases/sword.txt index c2730ca20a..68432f5972 100644 --- a/src/Export/Bases/sword.txt +++ b/src/Export/Bases/sword.txt @@ -2,7 +2,7 @@ local itemBases = ... #type One Handed Sword -#socketLimit 2 +#socketLimit 3 #baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/AbstractOneHandSword #forceHide true @@ -11,7 +11,7 @@ local itemBases = ... #type Two Handed Sword #subType -#socketLimit 3 +#socketLimit 4 #baseMatch BaseType Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/AbstractTwoHandSword #forceHide true diff --git a/src/Export/Bases/wand.txt b/src/Export/Bases/wand.txt index 0f97e246c8..e6ed5d1248 100644 --- a/src/Export/Bases/wand.txt +++ b/src/Export/Bases/wand.txt @@ -2,5 +2,5 @@ local itemBases = ... #type Wand -#socketLimit 2 +#socketLimit 3 #baseMatch Metadata/Items/Weapons/OneHandWeapons/Wands/FourWand diff --git a/src/Export/Scripts/ScriptResources/JewelModWeights.lua b/src/Export/Scripts/ScriptResources/JewelModWeights.lua index 4b92affc37..a7329c285a 100644 --- a/src/Export/Scripts/ScriptResources/JewelModWeights.lua +++ b/src/Export/Scripts/ScriptResources/JewelModWeights.lua @@ -146,7 +146,6 @@ local intTypes = { "EnergyShieldRegeneration", "FocusEnergyShield", "IgniteEffect", - "MinionAccuracyRatingForJewel", "MinionDamage", "OfferingLife", "ShockEffect", diff --git a/src/Export/Skills/act_dex.txt b/src/Export/Skills/act_dex.txt index aec55d750e..fc93dd6658 100644 --- a/src/Export/Skills/act_dex.txt +++ b/src/Export/Skills/act_dex.txt @@ -419,7 +419,7 @@ end, #skill SnipersMarkPlayer #set SnipersMarkPlayer -#flags spell duration mark +#flags duration statMap = { ["enemy_additional_critical_strike_multiplier_against_self"] = { mod("SelfCritMultiplier", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), diff --git a/src/Export/Skills/act_int.txt b/src/Export/Skills/act_int.txt index 9870067011..cd9c3a8981 100644 --- a/src/Export/Skills/act_int.txt +++ b/src/Export/Skills/act_int.txt @@ -488,7 +488,7 @@ statMap = { #skill FreezingMarkPlayer #set FreezingMarkPlayer -#flags spell area duration +#flags area duration #mods #skillEnd @@ -1067,7 +1067,7 @@ statMap = { #minionList UnearthBoneConstruct #skill UnearthPlayer #set UnearthPlayer -#flags spell minion +#flags spell area minion #mods #skillEnd diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index d7cbcdfb2b..b1525ace3f 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -1858,6 +1858,7 @@ Huge sets the radius to 11. elseif val == "Boss" then enemyModList:NewMod("Condition:Unique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) enemyModList:NewMod("Condition:RareOrUnique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) + enemyModList:NewMod("CurseEffectOnSelf", "INC", -50, "Unique", { type = "Condition", var = "Effective" }) modList:NewMod("WarcryPower", "BASE", 20, "Boss") modList:NewMod("Multiplier:EnemyPower", "BASE", 20, "Boss") @@ -1893,6 +1894,7 @@ Huge sets the radius to 11. enemyModList:NewMod("Condition:Unique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) enemyModList:NewMod("Condition:RareOrUnique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) enemyModList:NewMod("Condition:PinnacleBoss", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) + enemyModList:NewMod("CurseEffectOnSelf", "INC", -50, "Unique", { type = "Condition", var = "Effective" }) modList:NewMod("WarcryPower", "BASE", 20, "Boss") modList:NewMod("Multiplier:EnemyPower", "BASE", 20, "Boss") @@ -1926,6 +1928,7 @@ Huge sets the radius to 11. enemyModList:NewMod("Condition:Unique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) enemyModList:NewMod("Condition:RareOrUnique", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) enemyModList:NewMod("Condition:PinnacleBoss", "FLAG", true, "Config", { type = "Condition", var = "Effective" }) + enemyModList:NewMod("CurseEffectOnSelf", "INC", -50, "Unique", { type = "Condition", var = "Effective" }) enemyModList:NewMod("DamageTaken", "MORE", -70, "Boss") modList:NewMod("WarcryPower", "BASE", 20, "Boss") modList:NewMod("Multiplier:EnemyPower", "BASE", 20, "Boss") diff --git a/src/Modules/Data.lua b/src/Modules/Data.lua index e08f51473d..d2e9319ebe 100644 --- a/src/Modules/Data.lua +++ b/src/Modules/Data.lua @@ -153,7 +153,7 @@ data.powerStatList = { data.misc = { -- magic numbers ServerTickTime = 0.033, ServerTickRate = 1 / 0.033, - AccuracyPerDexBase = 5, + AccuracyPerDexBase = 6, LowPoolThreshold = 0.35, TemporalChainsEffectCap = 75, BuffExpirationSlowCap = 0.25,