From 0681e7a4978a0f77c19fe7f168eb1198b5d34b42 Mon Sep 17 00:00:00 2001 From: majochem Date: Wed, 27 Aug 2025 10:52:14 +0200 Subject: [PATCH] Remove "inherent" PoE1 dual wield bonuses PoE1 provided inherent 10% more attack speed and 20% block chance when dual wielding. That is no longer the case in PoE2 --- src/Modules/CalcSetup.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/Modules/CalcSetup.lua b/src/Modules/CalcSetup.lua index 96b59f0550..ba9b7151f1 100644 --- a/src/Modules/CalcSetup.lua +++ b/src/Modules/CalcSetup.lua @@ -596,10 +596,6 @@ function calcs.initEnv(build, mode, override, specEnv) modDB:NewMod("EnemyMarkLimit", "BASE", 1, "Base") modDB:NewMod("SocketedCursesHexLimitValue", "BASE", 1, "Base") modDB:NewMod("ProjectileCount", "BASE", 1, "Base") - modDB:NewMod("Speed", "MORE", 10, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "DoubledInherentDualWieldingSpeed", neg = true }) - modDB:NewMod("Speed", "MORE", 20, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "DoubledInherentDualWieldingSpeed"}) - modDB:NewMod("BlockChance", "BASE", 20, "Base", { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "NoInherentBlock", neg = true}, { type = "Condition", var = "DoubledInherentDualWieldingBlock", neg = true}) - modDB:NewMod("BlockChance", "BASE", 40, "Base", { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "NoInherentBlock", neg = true}, { type = "Condition", var = "DoubledInherentDualWieldingBlock"}) modDB:NewMod("AilmentMagnitude", "MORE", data.monsterConstants["bleeding_moving_damage_%_of_base_override"] - 100, "Base", 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", varList = { "Moving", "BleedAggravated" } }, { type = "Condition", var = "NoExtraBleedDamageToMovingEnemy", neg = true }) modDB:NewMod("Condition:BloodStance", "FLAG", true, "Base", { type = "Condition", var = "SandStance", neg = true }) modDB:NewMod("Condition:PrideMinEffect", "FLAG", true, "Base", { type = "Condition", var = "PrideMaxEffect", neg = true })