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2 changes: 1 addition & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1542,7 +1542,7 @@
["per allocated notable passive skill"] = { tag = { type = "Multiplier", var = "AllocatedNotable" } },
["for each connected notable passive skill allocated"] = { tag = { type = "Multiplier", var = "AllocatedConnectedNotable" } },
["for each different type of mastery you have allocated"] = { tag = { type = "Multiplier", var = "AllocatedMasteryType" } },
["per socketed grand spectrum"] = { tag = { type = "Multiplier", var = "GrandSpectrum" } },
["per s?o?c?k?e?t?e?d? ?grand spectrum"] = { tag = { type = "Multiplier", var = "GrandSpectrum" } },
["per second you've been stationary, up to a maximum of (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "StationarySeconds", limit = tonumber(num), limitTotal = true } } end,
["per elemental ailment you've inflicted recently"] = { tag = { type = "Multiplier", var = "AppliedAilmentsRecently" } },
["per tailwind"] = { tag = { type = "Multiplier", var = "Tailwind" } },
Expand Down Expand Up @@ -2688,7 +2688,7 @@
}
end,
-- Amazon
["chance to hit with attacks can exceed 100%%"] = {flag("Condition:HitChanceCanExceed100", { type = "Skilltype", skillType = SkillType.Attack})},

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["gain additional critical hit chance equal to (%d+)%% of excess chance to hit with attacks"] = function(num) return { mod("CritChance", "BASE", 0.01 * num, { type = "Multiplier", var = "ExcessHitChance" }, { type = "SkillType", skillType = SkillType.Attack})} end,
["attacks using your weapons have added (%a+) damage equal to (%d+)%% of the accuracy rating on the weapon"] = function(_, dmgType, num) return {
mod(firstToUpper(dmgType) .. "Min", "BASE", 1, nil, ModFlag.Attack, { type = "PercentStat", stat = "AccuracyOnWeapon 1", percent = num }, { type = "SkillType", skillType = SkillType.NonWeaponAttack, neg = true } , { type = "Condition", var = "MainHandAttack" }),
Expand Down
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