diff --git a/src/Data/Skills/act_int.lua b/src/Data/Skills/act_int.lua index 3781b155e8..fd95109b15 100644 --- a/src/Data/Skills/act_int.lua +++ b/src/Data/Skills/act_int.lua @@ -6847,6 +6847,13 @@ skills["EyeOfWinterPlayer"] = { incrementalEffectiveness = 0.12999999523163, damageIncrementalEffectiveness = 0.0074000000022352, statDescriptionScope = "eye_of_winter_new", + statMap = { + ["eye_of_winter_damage_%_to_gain_as_element_per_ground_effect_type"] = { + mod("SkillDamageGainAsCold", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterCold"}), + mod("SkillDamageGainAsFire", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterFire"}), + mod("SkillDamageGainAsLightning", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterLightning"}), + }, + }, baseFlags = { spell = true, projectile = true, @@ -8115,6 +8122,8 @@ skills["FlameWallPlayer"] = { damageIncrementalEffectiveness = 0.0096000004559755, statDescriptionScope = "flame_wall", baseFlags = { + spell = true, + area = true, }, constantStats = { { "number_of_allowed_firewalls", 3 }, diff --git a/src/Export/Skills/act_int.txt b/src/Export/Skills/act_int.txt index 11085d1c4e..db84baa9a8 100644 --- a/src/Export/Skills/act_int.txt +++ b/src/Export/Skills/act_int.txt @@ -466,6 +466,13 @@ statMap = { #skill EyeOfWinterPlayer #set EyeOfWinterPlayer #flags spell projectile +statMap = { + ["eye_of_winter_damage_%_to_gain_as_element_per_ground_effect_type"] = { + mod("SkillDamageGainAsCold", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterCold"}), + mod("SkillDamageGainAsFire", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterFire"}), + mod("SkillDamageGainAsLightning", "BASE", nil, 0, 0, { type = "Condition", var = "EyeOfWinterLightning"}), + }, +}, #mods #skillEnd @@ -562,7 +569,7 @@ statMap = { #skill FlameWallPlayer #set FlameWallPlayer -#flags +#flags spell area #mods #set FlameWallProjectileBuffPlayer #flags diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index c1b133a63c..e4d5a336bc 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -357,6 +357,16 @@ local configSettings = { { var = "embraceMadnessActive", type = "check", label = "Is Embrace Madness active?", ifSkill = "Embrace Madness", apply = function(val, modList, enemyModList) modList:NewMod("Condition:AffectedByGloriousMadness", "FLAG", true, "Config") end }, + { label = "Eye of Winter:", ifSkill = "Eye of Winter" }, + { var = "eyeOfWinterCold", type = "check", label = "Eye of Winter gained ^x3F6DB3Cold^7 Damage:", ifSkill = "Eye of Winter", tooltip = "Eye of Winter has passed over ^x3F6DB3Cold^7 Ground Effect or Orb.", apply = function(val, modList, enemyModList) + modList:NewMod("Condition:EyeOfWinterCold", "FLAG", true, "Config") + end }, + { var = "eyeOfWinterFire", type = "check", label = "Eye of Winter gained ^xB97123Fire^7 Damage:", ifSkill = "Eye of Winter", tooltip = "Eye of Winter has passed over ^xB97123Fire^7 Ground Effect or Orb.", apply = function(val, modList, enemyModList) + modList:NewMod("Condition:EyeOfWinterFire", "FLAG", true, "Config") + end }, + { var = "eyeOfWinterLightning", type = "check", label = "Eye of Winter gained ^xADAA47Lightning^7 Damage:", ifSkill = "Eye of Winter", tooltip = "Eye of Winter has passed over ^xADAA47Lightning^7 Ground Effect or Orb.", apply = function(val, modList, enemyModList) + modList:NewMod("Condition:EyeOfWinterLightning", "FLAG", true, "Config") + end }, { var = "touchedDebuffsCount", type = "countAllowZero", label = "Glorious Madness Stacks", ifOption = "embraceMadnessActive", defaultState = 10, tooltip = "Glorious Madness Stacks grants:\n\tEroding Touch: 6% inc Damage Taken per stack\n\tParalysing Touch: 6% reduced Action Speed per stack\n\tDiluting Touch: 9% reduced Flask charges gained and 9% reduced Flask Effect per stack\n\tWasting Touch: 9% reduced ^xE05030Life ^7and ^x88FFFFEnergy Shield ^7recovery rate per stack", apply = function(val, modList, enemyModList) val = m_min(val, 10) modList:NewMod("DamageTaken", "INC", val * 6, val.." Eroding Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" })