Fix calculation of Bifurcated Crits#2149
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The Bifurcated Crits calculation was incorrectly using the chance that a hit is a bifurcated crit to calculate the average crit damage increase instead of the chance that a crit is a bifurcated crit e.g. With 50% crit chance and having a Bifurcated Crit source 25% of the time will have no crit 50% of the time will have a regular crit 25% of the time will have a bifurcated crit but a 33% chance to have a bifurcated crit given that the hit is a crit already (25/75)
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Description of the problem being solved:
The Bifurcated Crits calculation was incorrectly using the chance that a hit is a bifurcated crit to calculate the average crit damage increase instead of the chance that a crit is a bifurcated crit
e.g. With 50% crit chance and having a Bifurcated Crit source
25% of the time will have no crit
50% of the time will have a regular crit
25% of the time will have a bifurcated crit
but a 33% chance to have a bifurcated crit given that the hit is a crit already (25/75)
We were using the 25% as the crit effect multi, instead of the 33%
Link to a build that showcases this PR:
https://maxroll.gg/poe2/pob/l6fll0p0
Before screenshot:
After screenshot: