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11 changes: 11 additions & 0 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,17 @@ describe("TestSkills", function()
assert.True(build.calcsTab.mainOutput.SpiritReservedPercent > oneCurseReservation)
end)

it("rounds Blasphemy curse magnitudes to the nearest integer", function()
build.configTab.input.customMods = "79% increased Curse Magnitudes"
build.configTab.input.enemyIsBoss = "None"
build.configTab:BuildModList()
build.skillsTab:PasteSocketGroup("Blasphemy 10/0 1\nDespair 12/0 1\n")

runCallback("OnFrame")

assert.are.equals(-42, build.calcsTab.mainEnv.enemyDB:Sum("BASE", nil, "ChaosResist"))
end)

it("applies active skill reservation multiplier to linked buff spirit reservation", function()
build.skillsTab:PasteSocketGroup("Purity of Fire 20/0 1\nVitality II 1/0 1\n")
runCallback("OnFrame")
Expand Down
9 changes: 6 additions & 3 deletions src/Classes/ModStore.lua
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,8 @@ local function getActor(self, actorType)
end
end

function ModStoreClass:ScaleAddMod(mod, scale)
-- roundToNearest is reserved for effects that the game rounds instead of truncates.
function ModStoreClass:ScaleAddMod(mod, scale, roundToNearest)
local unscalable = false
for _, effects in ipairs(mod) do
if effects.unscalable then
Expand Down Expand Up @@ -71,6 +72,8 @@ function ModStoreClass:ScaleAddMod(mod, scale)
if precision then
local power = 10 ^ precision
subMod.value = m_floor(subMod.value * scale * power) / power
elseif roundToNearest then
subMod.value = roundSymmetric(subMod.value * scale)
else
subMod.value = m_modf(round(subMod.value * scale, 2))
end
Expand All @@ -85,12 +88,12 @@ function ModStoreClass:CopyList(modList)
end
end

function ModStoreClass:ScaleAddList(modList, scale)
function ModStoreClass:ScaleAddList(modList, scale, roundToNearest)
if scale == 1 then
self:AddList(modList)
else
for i = 1, #modList do
self:ScaleAddMod(modList[i], scale)
self:ScaleAddMod(modList[i], scale, roundToNearest)
end
end
end
Expand Down
14 changes: 7 additions & 7 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2414,23 +2414,23 @@ function calcs.perform(env, skipEHP)
end
if buff.type == "Curse" then
curse.modList = new("ModList")
curse.modList:ScaleAddList(buff.modList, mult)
curse.modList:ScaleAddList(buff.modList, mult, true)
if partyTabEnableExportBuffs then
buffExports["Curse"][buff.name] = { isMark = curse.isMark, effectMult = curse.isMark and mult or (1 + inc / 100) * moreMark, modList = buff.modList }
end
else
-- Curse applies a buff; scale by curse effect, then buff effect
local temp = new("ModList")
temp:ScaleAddList(buff.modList, mult)
temp:ScaleAddList(buff.modList, mult, true)
curse.buffModList = new("ModList")
local buffInc = modDB:Sum("INC", skillCfg, "BuffEffectOnSelf")
local buffMore = modDB:More(skillCfg, "BuffEffectOnSelf")
curse.buffModList:ScaleAddList(temp, (1 + buffInc / 100) * buffMore)
curse.buffModList:ScaleAddList(temp, (1 + buffInc / 100) * buffMore, true)
if env.minion then
curse.minionBuffModList = new("ModList")
local buffInc = env.minion.modDB:Sum("INC", nil, "BuffEffectOnSelf")
local buffMore = env.minion.modDB:More(nil, "BuffEffectOnSelf")
curse.minionBuffModList:ScaleAddList(temp, (1 + buffInc / 100) * buffMore)
curse.minionBuffModList:ScaleAddList(temp, (1 + buffInc / 100) * buffMore, true)
end
end
t_insert(curses, curse)
Expand Down Expand Up @@ -2894,7 +2894,7 @@ function calcs.perform(env, skipEHP)
local cfg = { skillName = grantedEffect.name }
local inc = modDB:Sum("INC", cfg, "CurseEffectOnSelf") + gemModList:Sum("INC", nil, "CurseEffectAgainstPlayer")
local more = modDB:More(cfg, "CurseEffectOnSelf") * gemModList:More(nil, "CurseEffectAgainstPlayer")
modDB:ScaleAddList(curseModList, m_max((1 + inc / 100) * more, 0))
modDB:ScaleAddList(curseModList, m_max((1 + inc / 100) * more, 0), true)
end
elseif not enemyDB:Flag(nil, "Hexproof") or modDB:Flag(nil, "CursesIgnoreHexproof") then
local curse = {
Expand All @@ -2903,7 +2903,7 @@ function calcs.perform(env, skipEHP)
priority = determineCursePriority(grantedEffect.name),
}
curse.modList = new("ModList")
curse.modList:ScaleAddList(curseModList, (1 + enemyDB:Sum("INC", nil, "CurseEffectOnSelf") / 100) * enemyDB:More(nil, "CurseEffectOnSelf"))
curse.modList:ScaleAddList(curseModList, (1 + enemyDB:Sum("INC", nil, "CurseEffectOnSelf") / 100) * enemyDB:More(nil, "CurseEffectOnSelf"), true)
t_insert(dest, curse)
end
end
Expand All @@ -2928,7 +2928,7 @@ function calcs.perform(env, skipEHP)
else
mult = mult * enemyDB:More(nil, "CurseEffectOnSelf")
end
newCurse.modList:ScaleAddList(curse.modList, mult)
newCurse.modList:ScaleAddList(curse.modList, mult, true)
t_insert(allyCurses, newCurse)
end

Expand Down
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