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By preallocating a big flat command buffer for each layer that stores
each draw command in sequence we can get rid of some of the pointer
chasing of the pool of separate draw commands, instead reading data
sequentially from the stream of draw commands.
The stream can be walked from front to back by skipping ahead by the
computed size of each command.
While making these changes the underlying floating point type for vertex
positions and texcoords was changed from doubles to floats to save
significant storage space each frame.
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