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| 1 | +// Linux launcher for SimpleGraphic / Path of Building |
| 2 | +// Loads libSimpleGraphic.so from the same directory and calls RunLuaFileAsWin. |
| 3 | + |
| 4 | +#include <dlfcn.h> |
| 5 | +#include <libgen.h> |
| 6 | +#include <limits.h> |
| 7 | +#include <stdio.h> |
| 8 | +#include <stdlib.h> |
| 9 | +#include <string.h> |
| 10 | +#include <unistd.h> |
| 11 | + |
| 12 | +typedef int (*RunLuaFileAsWin_t)(int argc, char** argv); |
| 13 | + |
| 14 | +int main(int argc, char** argv) |
| 15 | +{ |
| 16 | + // Resolve our own executable's directory |
| 17 | + char exePath[PATH_MAX]; |
| 18 | + ssize_t len = readlink("/proc/self/exe", exePath, sizeof(exePath) - 1); |
| 19 | + if (len == -1) { |
| 20 | + perror("readlink /proc/self/exe"); |
| 21 | + return 1; |
| 22 | + } |
| 23 | + exePath[len] = '\0'; |
| 24 | + |
| 25 | + char exeDir[PATH_MAX]; |
| 26 | + strncpy(exeDir, exePath, sizeof(exeDir)); |
| 27 | + char* dir = dirname(exeDir); |
| 28 | + |
| 29 | + // Load libSimpleGraphic.so from the same directory |
| 30 | + char libPath[PATH_MAX]; |
| 31 | + snprintf(libPath, sizeof(libPath), "%s/libSimpleGraphic.so", dir); |
| 32 | + |
| 33 | + void* lib = dlopen(libPath, RTLD_LAZY | RTLD_GLOBAL); |
| 34 | + if (!lib) { |
| 35 | + fprintf(stderr, "Failed to load %s: %s\n", libPath, dlerror()); |
| 36 | + return 1; |
| 37 | + } |
| 38 | + |
| 39 | + RunLuaFileAsWin_t runLua = (RunLuaFileAsWin_t)dlsym(lib, "RunLuaFileAsWin"); |
| 40 | + if (!runLua) { |
| 41 | + fprintf(stderr, "dlsym RunLuaFileAsWin: %s\n", dlerror()); |
| 42 | + return 1; |
| 43 | + } |
| 44 | + |
| 45 | + // argv[0] for RunLuaFileAsWin must be the Lua script path. |
| 46 | + // Skip our own argv[0] (the launcher binary). |
| 47 | + if (argc < 2) { |
| 48 | + fprintf(stderr, "Usage: %s <script.lua> [args...]\n", argv[0]); |
| 49 | + return 1; |
| 50 | + } |
| 51 | + |
| 52 | + // Resolve script path to absolute so basePath resolution inside SimpleGraphic works correctly. |
| 53 | + // basePath is derived from /proc/self/exe (the launcher's dir), so a relative script path |
| 54 | + // would be resolved relative to the build dir rather than the current working directory. |
| 55 | + char scriptAbs[PATH_MAX]; |
| 56 | + if (realpath(argv[1], scriptAbs) == NULL) { |
| 57 | + perror(argv[1]); |
| 58 | + return 1; |
| 59 | + } |
| 60 | + argv[1] = scriptAbs; |
| 61 | + |
| 62 | + // Derive the PoB root from the script location: |
| 63 | + // script = <pob_root>/src/Launch.lua → script_dir = <pob_root>/src → pob_root = <pob_root> |
| 64 | + // (the runtime Lua modules live at <pob_root>/runtime/lua/) |
| 65 | + char scriptDirBuf[PATH_MAX]; |
| 66 | + strncpy(scriptDirBuf, scriptAbs, sizeof(scriptDirBuf)); |
| 67 | + char* scriptDir = dirname(scriptDirBuf); |
| 68 | + |
| 69 | + char pobRoot[PATH_MAX]; |
| 70 | + snprintf(pobRoot, sizeof(pobRoot), "%s/..", scriptDir); |
| 71 | + char pobRootAbs[PATH_MAX]; |
| 72 | + if (!realpath(pobRoot, pobRootAbs)) |
| 73 | + strncpy(pobRootAbs, pobRoot, sizeof(pobRootAbs)); |
| 74 | + |
| 75 | + // Tell SimpleGraphic where the runtime data (fonts, etc.) lives. |
| 76 | + // On Windows the exe lives in runtime/ so basePath == runtime/. |
| 77 | + // On Linux the exe is in build/, so we must point it to the right place. |
| 78 | + if (!getenv("SG_BASE_PATH")) { |
| 79 | + char sgBasePath[PATH_MAX]; |
| 80 | + snprintf(sgBasePath, sizeof(sgBasePath), "%s/runtime", pobRootAbs); |
| 81 | + setenv("SG_BASE_PATH", sgBasePath, 1); |
| 82 | + } |
| 83 | + |
| 84 | + // Set LUA_PATH to include the PoB runtime Lua directory. |
| 85 | + // Work around pob-wide-crt.patch bug: _lua_getenvcopy() calls strdup(getenv(name)) |
| 86 | + // which crashes on NULL, so we always set these even if we're not overriding. |
| 87 | + if (!getenv("LUA_PATH")) { |
| 88 | + char luaPath[PATH_MAX * 4]; |
| 89 | + snprintf(luaPath, sizeof(luaPath), |
| 90 | + "%s/runtime/lua/?.lua;%s/runtime/lua/?/init.lua;;", |
| 91 | + pobRootAbs, pobRootAbs); |
| 92 | + setenv("LUA_PATH", luaPath, 1); |
| 93 | + } |
| 94 | + |
| 95 | + // Set LUA_CPATH to include the build dir (where our .so modules live without lib prefix). |
| 96 | + if (!getenv("LUA_CPATH")) { |
| 97 | + char luaCPath[PATH_MAX * 4]; |
| 98 | + snprintf(luaCPath, sizeof(luaCPath), "%s/?.so;;", dir); |
| 99 | + setenv("LUA_CPATH", luaCPath, 1); |
| 100 | + } |
| 101 | + |
| 102 | + return runLua(argc - 1, argv + 1); |
| 103 | +} |
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