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Copy pathCheckBoxControl.lua
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131 lines (125 loc) · 3.34 KB
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-- Path of Building
--
-- Class: Check Box Control
-- Basic check box control.
--
local CheckBoxClass = newClass("CheckBoxControl", "Control", "TooltipHost", function(self, anchor, rect, label, changeFunc, tooltipText, initialState)
rect[4] = rect[3] or 0
self.Control(anchor, rect)
self.TooltipHost(tooltipText)
self.label = label
self.labelWidth = DrawStringWidth(self.width - 4, "VAR", label or "") + 5
self.changeFunc = changeFunc
self.state = initialState
self.checkImage = nil
end)
function CheckBoxClass:IsMouseOver()
if not self:IsShown() then
return false
end
local x, y = self:GetPos()
local width, height = self:GetSize()
local cursorX, cursorY = GetCursorPos()
-- move x left by label width, increase width by label width
local label = self:GetProperty("label")
if label then
x = x - self.labelWidth
width = width + self.labelWidth
end
return cursorX >= x and cursorY >= y and cursorX < x + width and cursorY < y + height
end
function CheckBoxClass:Draw(viewPort, noTooltip)
local x, y = self:GetPos()
local size = self.width
local enabled = self:IsEnabled()
local mOver = self:IsMouseOver()
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOver then
SetDrawColor(1, 1, 1)
elseif self.borderFunc then
local r, g, b = self.borderFunc()
SetDrawColor(r, g, b)
elseif self.checkImage and self.state then
SetDrawColor(0.75, 0.75, 0.75)
else
SetDrawColor(0.5, 0.5, 0.5)
end
DrawImage(nil, x, y, size, size)
if not enabled then
SetDrawColor(0, 0, 0)
elseif self.clicked and mOver then
SetDrawColor(0.5, 0.5, 0.5)
elseif mOver then
SetDrawColor(0.33, 0.33, 0.33)
else
SetDrawColor(0, 0, 0)
end
DrawImage(nil, x + 1, y + 1, size - 2, size - 2)
if self.checkImage then
if self.state then
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOver then
SetDrawColor(2, 2, 2)
else
SetDrawColor(1, 1, 1)
end
else
SetDrawColor(0.5, 0.5, 0.5)
end
DrawImage(self.checkImage.handle, x + 1, y + 1, size - 2, size - 2, self.checkImage[1])
else
if self.state then
if not enabled then
SetDrawColor(0.33, 0.33, 0.33)
elseif mOver then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.75, 0.75, 0.75)
end
main:DrawCheckMark(x + size/2, y + size/2, size * 0.8)
end
end
if enabled then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.33, 0.33, 0.33)
end
local label = self:GetProperty("label")
if label then
DrawString(x - 5, y + 2, "RIGHT_X", size - 4, "VAR", label)
end
if mOver and not noTooltip then
SetDrawLayer(nil, 100)
self:DrawTooltip(x, y, size, size, viewPort, self.state)
SetDrawLayer(nil, 0)
end
end
function CheckBoxClass:OnKeyDown(key)
if not self:IsShown() or not self:IsEnabled() then
return
end
if key == "LEFTBUTTON" then
self.clicked = true
end
return self
end
function CheckBoxClass:OnKeyUp(key)
if not self:IsShown() or not self:IsEnabled() then
return
end
if key == "LEFTBUTTON" then
if self:IsMouseOver() then
self.state = not self.state
if self.changeFunc then
self.changeFunc(self.state)
end
end
end
self.clicked = false
end
---@param image table @The image to display instead of a check. Expects a `handle` field with an image handle, and the sprite position at index `1`. All other fields are ignored. Set to `nil` to draw a normal check.
function CheckBoxClass:SetCheckImage(image)
self.checkImage = image
end