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117 lines (115 loc) · 6.37 KB
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-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Rustic Sash"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "(12-24)% increased Global Physical Damage",
implicitModTypes = { { "physical_damage", "damage", "physical" }, },
req = { },
}
itemBases["Chain Belt"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "+(9-20) to maximum Energy Shield",
implicitModTypes = { { "defences", "energy_shield" }, },
req = { },
}
itemBases["Leather Belt"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "+(25-40) to maximum Life",
implicitModTypes = { { "resource", "life" }, },
req = { level = 8, },
}
itemBases["Heavy Belt"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "+(25-35) to Strength",
implicitModTypes = { { "attribute" }, },
req = { level = 8, },
}
itemBases["Cloth Belt"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "(15-25)% increased Stun and Block Recovery",
implicitModTypes = { { }, },
req = { level = 16, },
}
itemBases["Studded Belt"] = {
type = "Belt",
tags = { belt = true, default = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "(20-30)% increased Stun Duration on Enemies",
implicitModTypes = { { }, },
req = { level = 16, },
}
itemBases["Micro-Distillery Belt"] = {
type = "Belt",
tags = { belt = true, default = true, experimental_base = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "Flasks applied to you have 30% increased Effect\nCan't use Flask in Fifth Slot",
implicitModTypes = { { }, { }, },
req = { level = 24, },
}
itemBases["Mechalarm Belt"] = {
type = "Belt",
tags = { belt = true, default = true, experimental_base = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "Trigger Level 20 Summon Taunting Contraption when you use a Flask",
implicitModTypes = { { }, },
req = { level = 56, },
}
itemBases["Mechanical Belt"] = {
type = "Belt",
tags = { belt = true, default = true, experimental_base = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "Has 1 Socket",
implicitModTypes = { { }, },
req = { level = 56, },
}
itemBases["Vanguard Belt"] = {
type = "Belt",
tags = { atlas_base_type = true, belt = true, beltatlas1 = true, default = true, not_for_sale = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "+(260-320) to Armour and Evasion Rating",
implicitModTypes = { { "defences", "armour", "evasion" }, },
req = { level = 78, },
}
itemBases["Crystal Belt"] = {
type = "Belt",
tags = { atlas_base_type = true, belt = true, beltatlas2 = true, default = true, not_for_sale = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "+(60-80) to maximum Energy Shield",
implicitModTypes = { { "defences", "energy_shield" }, },
req = { level = 79, },
}
itemBases["Stygian Vise"] = {
type = "Belt",
tags = { belt = true, default = true, not_for_sale = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "Has 1 Abyssal Socket",
implicitModTypes = { { }, },
req = { },
}
itemBases["Cord Belt"] = {
type = "Belt",
tags = { belt = true, default = true, not_for_sale = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "Can be Anointed",
implicitModTypes = { { }, },
req = { },
}
itemBases["Golden Obi"] = {
type = "Belt",
tags = { belt = true, default = true, demigods = true, not_for_sale = true, },
influenceTags = { shaper = "belt_shaper", elder = "belt_elder", adjudicator = "belt_adjudicator", basilisk = "belt_basilisk", crusader = "belt_crusader", eyrie = "belt_eyrie", cleansing = "belt_cleansing", tangle = "belt_tangle" },
implicit = "(20-30)% increased Rarity of Items found",
implicitModTypes = { { "drop" }, },
req = { },
}