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Copy pathTestSkills_spec.lua
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321 lines (265 loc) · 13.1 KB
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describe("TestSkills", function()
before_each(function()
newBuild()
end)
teardown(function()
-- newBuild() takes care of resetting everything in setup()
end)
it("adds envy, ensures +1 level keeps level 25 Envy", function()
build.itemsTab:CreateDisplayItemFromRaw("New Item\nAssassin Bow\nGrants Level 1 Summon Raging Spirit\nGrants Level 25 Envy Skill")
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(205, build.calcsTab.mainEnv.minion.modDB:Sum("BASE", build.calcsTab.mainEnv.minion.mainSkill.skillCfg, "ChaosMin"))
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nAwakened Generosity 4/0 1\n")
runCallback("OnFrame")
assert.are.equals(round(205 * 1.43), build.calcsTab.mainEnv.minion.modDB:Sum("BASE", build.calcsTab.mainEnv.minion.mainSkill.skillCfg, "ChaosMin"))
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nAwakened Generosity 5/0 1\n")
runCallback("OnFrame")
-- No Envy level increase, so base should still be 205
assert.are.equals(round(205 * 1.44), build.calcsTab.mainEnv.minion.modDB:Sum("BASE", build.calcsTab.mainEnv.minion.mainSkill.skillCfg, "ChaosMin"))
end)
it("Test Mirage Archer using triggered skill", function()
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Mirage Archer 20/0 1\nRain of Arrows 20/0 1\nManaforged Arrows 20/0 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Toxic Rain 20/0 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.MirageDPS ~= nil)
assert.True(build.calcsTab.mainOutput.SkillTriggerRate == build.calcsTab.mainOutput.Speed)
end)
it("Test Sacred wisps using current skill", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental Wand
Imbued Wand
Crafted: true
Prefix: None
Prefix: None
Prefix: None
Suffix: None
Suffix: None
Suffix: None
Quality: 0
Sockets: B-B-B
LevelReq: 59
Implicits: 0]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Power Siphon 20/0 1\nSacred Wisps 20/0 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.MirageDPS ~= nil)
end)
it("Test Scorching ray applying exposure at max stages", function()
build.skillsTab:PasteSocketGroup("Scorching Ray 20/0 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
local srcInstance = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill].activeEffect.srcInstance
srcInstance.skillStageCount = 8
build.modFlag = true
build.buildFlag = true
build.configTab.input.enemyIsBoss = "None"
build.configTab:BuildModList()
runCallback("OnFrame")
-- Manual stages
assert.True(build.calcsTab.mainEnv.enemyDB:Sum("BASE", nil, "FireResist") < 0)
srcInstance.skillPart = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
-- Automatic maximum sustainable stages
assert.True(build.calcsTab.mainEnv.enemyDB:Sum("BASE", nil, "FireResist") < 0)
end)
it("Defaults Blade Blast to the skill's blade cap", function()
build.skillsTab:PasteSocketGroup("Blade Blast 20/0 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
local activeSkill = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill]
local calcsSkillSelectControls = build.calcsTab.sectionList[1].controls
build:RefreshSkillSelectControls(calcsSkillSelectControls, build.calcsTab.input.skill_number, "Calcs")
assert.are.equals("50", build.controls.mainSkillStageCount.buf)
assert.are.equals("50", calcsSkillSelectControls.mainSkillStageCount.buf)
assert.are.equals(50, activeSkill.skillData.stagesMax)
assert.are.equals(50, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStage"))
assert.are.equals(49, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStageAfterFirst"))
local cappedAverageDamage = build.calcsTab.mainOutput.AverageDamage
local cappedTotalDPS = build.calcsTab.mainOutput.TotalDPS
local cappedCombinedDPS = build.calcsTab.mainOutput.CombinedDPS
activeSkill.activeEffect.srcInstance.skillStageCount = 51
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
activeSkill = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill]
assert.are.equals("51", build.controls.mainSkillStageCount.buf)
assert.are.equals(50, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStage"))
assert.are.equals(49, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStageAfterFirst"))
assert.are.equals(cappedAverageDamage, build.calcsTab.mainOutput.AverageDamage)
assert.are.equals(cappedTotalDPS, build.calcsTab.mainOutput.TotalDPS)
assert.are.equals(cappedCombinedDPS, build.calcsTab.mainOutput.CombinedDPS)
end)
it("Test Adrenaline affecting blight max stage count", function()
build.skillsTab:PasteSocketGroup("Blight 20/0 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
local srcInstance = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill].activeEffect.srcInstance
srcInstance.skillPart = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
local preAdrenalineMaxStages = build.calcsTab.mainEnv.player.activeSkillList[1].skillModList:Sum("BASE", nil, "Multiplier:BlightMaxStages")
build.configTab.input.buffAdrenaline = true
build.configTab:BuildModList()
runCallback("OnFrame")
assert.True(preAdrenalineMaxStages < build.calcsTab.mainEnv.player.activeSkillList[1].skillModList:Sum("BASE", nil, "Multiplier:BlightMaxStages"))
end)
it("averages inverted elemental resistance after penetration", function()
build.skillsTab:PasteSocketGroup("Fireball 20/0 1")
build.configTab.input.enemyIsBoss = "None"
build.configTab.input.enemyFireResist = 50
build.configTab.input.customMods = "Hits have 50% chance to treat Enemy Monster Elemental Resistance values as inverted\nDamage Penetrates 50% of Enemy Fire Resistance"
build.configTab:BuildModList()
runCallback("OnFrame")
-- Unlike PoE 2, PoE 1 penetration can lower resistance below zero:
-- 50% of hits use 0% resistance and 50% use -100% resistance.
assert.are.equals(1.5, build.calcsTab.calcsOutput.FireEffMult)
local breakdownText = table.concat(build.calcsTab.calcsEnv.player.breakdown.FireEffMult, "\n")
assert.is_truthy(breakdownText:match("inverted hit"))
assert.is_truthy(breakdownText:match("weighted average"))
end)
it("Test cost efficiency modifiers", function()
-- Test Mana Cost Efficiency
build.skillsTab:PasteSocketGroup("Hydrosphere 1/0 1\n")
runCallback("OnFrame")
-- Get base mana cost (Hydrosphere level 1 has 12 mana cost)
local baseCost = build.calcsTab.mainOutput.ManaCost
assert.are.equals(12, baseCost)
-- Add 50% mana cost efficiency (should reduce cost to 12/1.5 = 8)
build.configTab.input.customMods = "50% increased Mana Cost Efficiency"
build.configTab:BuildModList()
runCallback("OnFrame")
local reducedCost = build.calcsTab.mainOutput.ManaCost
assert.are.equals(8, reducedCost)
-- Test generic cost efficiency (should also affect mana)
newBuild()
build.skillsTab:PasteSocketGroup("Hydrosphere 1/0 1\n")
build.configTab.input.customMods = "25% increased Cost Efficiency"
build.configTab:BuildModList()
runCallback("OnFrame")
local genericEfficiencyCost = build.calcsTab.mainOutput.ManaCost
-- Test actual behavior: 12/1.25 = 9.6 (not rounded)
assert.True(math.abs(genericEfficiencyCost - 9.6) < 0.001)
-- Test multiple efficiency sources stacking additively
build.configTab.input.customMods = "25% increased Cost Efficiency\n25% increased Mana Cost Efficiency"
build.configTab:BuildModList()
runCallback("OnFrame")
local stackedCost = build.calcsTab.mainOutput.ManaCost
assert.are.equals(8, stackedCost) -- 12/(1 + 0.25 + 0.25) = 12/1.5 = 8
end)
it("Test cost efficiency with cost modifiers", function()
-- Test interaction between cost efficiency and cost multipliers
build.skillsTab:PasteSocketGroup("Hydrosphere 1/0 1\n")
-- Add cost multiplier and efficiency
build.configTab.input.customMods = "50% increased Mana Cost\n50% increased Mana Cost Efficiency"
build.configTab:BuildModList()
runCallback("OnFrame")
local finalCost = build.calcsTab.mainOutput.ManaCost
assert.True(math.abs(finalCost - 12) < 0.1) -- floor(12 * 1.5) / 1.5
end)
it("Test mana cost efficiency with support gems", function()
-- Test interaction between cost efficiency and cost multipliers
build.skillsTab:PasteSocketGroup("Contagion 6/0 1\nMagnified Area I 1/0 1")
-- Add efficiency
build.configTab.input.customMods = "36% increased Mana Cost Efficiency"
build.configTab:BuildModList()
runCallback("OnFrame")
local finalCost = build.calcsTab.mainOutput.ManaCost
assert.are.equals(7, round(finalCost))
end)
it("evaluates BaseFlag tags using PoB 1 skill data", function()
build.skillsTab:PasteSocketGroup("Absolution 20/0 1\n")
runCallback("OnFrame")
local durationSkill = build.calcsTab.mainEnv.player.mainSkill
durationSkill.skillModList:NewMod("BaseFlagTest", "BASE", 1, "Test", { type = "BaseFlag", baseFlag = "duration" })
durationSkill.skillModList:NewMod("NegatedBaseFlagTest", "BASE", 1, "Test", { type = "BaseFlag", baseFlag = "duration", neg = true })
assert.are.equals(1, durationSkill.skillModList:Sum("BASE", durationSkill.skillCfg, "BaseFlagTest"))
assert.are.equals(0, durationSkill.skillModList:Sum("BASE", durationSkill.skillCfg, "NegatedBaseFlagTest"))
newBuild()
build.skillsTab:PasteSocketGroup("Fireball 20/0 1\n")
runCallback("OnFrame")
local nonDurationSkill = build.calcsTab.mainEnv.player.mainSkill
nonDurationSkill.skillModList:NewMod("BaseFlagTest", "BASE", 1, "Test", { type = "BaseFlag", baseFlag = "duration" })
nonDurationSkill.skillModList:NewMod("NegatedBaseFlagTest", "BASE", 1, "Test", { type = "BaseFlag", baseFlag = "duration", neg = true })
assert.are.equals(0, nonDurationSkill.skillModList:Sum("BASE", nonDurationSkill.skillCfg, "BaseFlagTest"))
assert.are.equals(1, nonDurationSkill.skillModList:Sum("BASE", nonDurationSkill.skillCfg, "NegatedBaseFlagTest"))
end)
it("Test Empowered Spells - Pact of Beidat", function()
build.skillsTab:PasteSocketGroup("Fireball 20/0 1")
runCallback("OnFrame")
local baseDPS = build.calcsTab.calcsOutput.TotalDPS
build.skillsTab:PasteSocketGroup("Pact of Beidat 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.BeidatUpTimeRatio > 0)
assert.True(build.calcsTab.calcsOutput.TotalDPS > baseDPS)
newBuild()
build.skillsTab:PasteSocketGroup("Vaal Arc 20/0 1\nPact of Beidat 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.BeidatUpTimeRatio == nil)
end)
it("Test Empowered Spells - Pact of Ghorr", function()
build.skillsTab:PasteSocketGroup("Creeping Frost 20/0 1")
runCallback("OnFrame")
local baseDPS = build.calcsTab.calcsOutput.TotalDotDPS
build.skillsTab:PasteSocketGroup("Pact of Ghorr 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.GhorrUpTimeRatio > 0)
assert.True(build.calcsTab.calcsOutput.TotalDotDPS > baseDPS)
newBuild()
build.skillsTab:PasteSocketGroup("Vaal Arc 20/0 1\n Pact of Ghorr 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.GhorrUpTimeRatio == nil)
end)
it("Test Empowered Spells - Pact of K'Tash", function()
build.skillsTab:PasteSocketGroup("Vaal Arc 20/0 1")
runCallback("OnFrame")
local baseDPS = build.calcsTab.calcsOutput.TotalDPS
build.skillsTab:PasteSocketGroup("Pact of K'Tash 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.KtashUpTimeRatio > 0)
assert.True(build.calcsTab.calcsOutput.TotalDPS > baseDPS)
newBuild()
build.skillsTab:PasteSocketGroup("Fireball 20/0 1\nPact of K'Tash 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.KtashUpTimeRatio == nil)
end)
it("Test Empowered Spells - Pact of Lycia", function()
build.skillsTab:PasteSocketGroup("Lightning Tendrils 20/0 1")
runCallback("OnFrame")
local baseDPS = build.calcsTab.calcsOutput.TotalDPS
build.skillsTab:PasteSocketGroup("Pact of Lycia 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.LyciaUpTimeRatio > 0)
assert.True(build.calcsTab.calcsOutput.TotalDPS > baseDPS)
newBuild()
build.skillsTab:PasteSocketGroup("Fireball 20/0 1\nPact of Lycia 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.LyciaUpTimeRatio == nil)
newBuild()
build.skillsTab:PasteSocketGroup("Vaal Arc 20/0 1\nPact of Lycia 1/0 1")
runCallback("OnFrame")
assert.True(build.calcsTab.calcsOutput.LyciaUpTimeRatio == nil)
end)
end)