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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1551,7 +1551,6 @@ local modTagList = {
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-- Player status conditions
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["if used while on low life"] = { tag = { type = "Condition", var = "LowLife" } },
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["wh[ie][ln]e? on low life"] = { tag = { type = "Condition", var = "LowLife" } },
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-
["wh[ie][ln]e? they are on low life"] = { tag = { type = "Condition", var = "LowLife" } },
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["on reaching low life"] = { tag = { type = "Condition", var = "LowLife" } },
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["wh[ie][ln]e? not on low life"] = { tag = { type = "Condition", var = "LowLife", neg = true } },
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["wh[ie][ln]e? on low mana"] = { tag = { type = "Condition", var = "LowMana" } },
@@ -4083,6 +4082,7 @@ local specialModList = {
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["(%d+)%% increased minion damage if you have hit recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "HitRecently" }) } end,
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["(%d+)%% increased minion damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
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["minions deal (%d+)%% increased damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
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["minions deal (%d+)%% more damage while they are on low life"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", num, { type = "Condition", var = "LowLife" }) }) } end,
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["minions have (%d+)%% increased attack and cast speed if you or your minions have killed recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", varList = { "KilledRecently", "MinionsKilledRecently" } }) } end,
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["(%d+)%% increased minion attack speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num, nil, ModFlag.Attack) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
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["(%d+)%% increased minion movement speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
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