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breakdown.ProjectileCount = breakdown.ProjectileCount or {}
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t_insert(breakdown.ProjectileCount,s_format("^8Maximum number of Kinetic Fusilade projectiles:^7 %d", activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "ProjectileCountMaximum")))
breakdown.ProjectileCount = breakdown.ProjectileCount or {}
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t_insert(breakdown.ProjectileCount,s_format("^8Maximum number of Kinetic Fusilade projectiles:^7 %d", activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "ProjectileCountMaximum")))
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