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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -2828,6 +2828,12 @@ local specialModList = {
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["cannot be stunned if you have an equipped helmet with no socketed gems"] = { flag("StunImmune", { type = "MultiplierThreshold", var = "SocketedGemsInHelmet", threshold = 0, upper = true }, { type = "Condition", var = "UsingHelmet" }) },
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["elemental ailments cannot be inflicted on you if you have an equipped body armour with no socketed gems"] = { flag("ElementalAilmentImmune", { type = "MultiplierThreshold", var = "SocketedGemsInBody Armour", threshold = 0, upper = true }, { type = "Condition", var = "UsingBody Armour" }) },
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["take no extra damage from critical strikes if you have equipped gloves with no socketed gems"] = { mod("ReduceCritExtraDamage", "BASE", 100, { type = "GlobalEffect", effectType = "Global", unscalable = true }, { type = "MultiplierThreshold", var = "SocketedGemsInGloves", threshold = 0, upper = true }, { type = "Condition", var = "UsingGloves" }) },
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-- Oshabi Bloodline
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["unsealed spells gain (%d+)%% more damage each time their effects reoccur"] = function(num) return { mod("MaxSealDamage", "MORE", num) } end,
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["skills gain added chaos damage equal to (%d+)%% of life cost, if life cost is not higher than the maximum you could spend"] = function(num) return {
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mod("ChaosMin", "BASE", 1, { type = "PercentStat", stat = "LifeCost", percent = num }, { type = "StatThreshold", stat = "LifeUnreserved", thresholdStat = "LifeCost", thresholdPercent = num }),
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mod("ChaosMax", "BASE", 1, { type = "PercentStat", stat = "LifeCost", percent = num }, { type = "StatThreshold", stat = "LifeUnreserved", thresholdStat = "LifeCost", thresholdPercent = num }),
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