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Fix Overloaded Intensity not capping to 3 stacks
The game uses a cap of 3 for this buff instead of it being infinity. Would be good to pull this info from BuffDefinitions one day
1 parent f793607 commit 3ca74b9

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src/Modules/ConfigOptions.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -499,7 +499,7 @@ return {
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modList:NewMod("Multiplier:Intensity", "BASE", val, "Config")
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end },
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{ var = "OverloadedIntensity", type = "count", label = "# of Overloaded Intensity:", ifSkill = "Overloaded Intensity", apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:OverloadedIntensity", "BASE", val, "Config")
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modList:NewMod("Multiplier:OverloadedIntensity", "BASE", m_min(val, 3), "Config")
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end },
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{ label = "Link Skills:", ifSkill = { "Destructive Link", "Flame Link", "Intuitive Link", "Protective Link", "Soul Link", "Vampiric Link" } },
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{ var = "multiplierLinkedTargets", type = "count", label = "# of linked Targets:", ifSkill = { "Destructive Link", "Flame Link", "Intuitive Link", "Protective Link", "Soul Link", "Vampiric Link" }, apply = function(val, modList, enemyModList)

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