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LocalIdentityLocalIdentity
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Fix Animate Weapon of Self Reflection not granting weapon mods to minion (#9662)
When I removed the minion from having an item set and instead have it copy the main hand weapon stats I forgot to also have it copy the mods on the item too so that stat stacking mods on the Grey Wind would still work Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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src/Modules/CalcPerform.lua

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@@ -1184,6 +1184,9 @@ function calcs.perform(env, skipEHP)
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env.minion.modDB:AddList(env.player.itemList["Gloves"].modList)
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end
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end
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if env.player.mainSkill.skillData.minionUseMainHandWeapon then
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env.minion.modDB:AddList(env.player.itemList["Weapon 1"].slotModList[1])
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end
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if env.minion.itemSet or env.minion.uses then
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for slotName, slot in pairs(env.build.itemsTab.slots) do
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if env.minion.uses[slotName] then

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