@@ -330,6 +330,7 @@ local function doActorAttribsConditions(env, actor)
330330 if modDB :Flag (nil , " ResistanceShrine" ) then
331331 modDB :NewMod (" ElementalResist" , " BASE" , m_floor (50 * shrineEffectMod ), " Resistance Shrine" )
332332 modDB :NewMod (" ElementalResistMax" , " BASE" , m_floor (10 * shrineEffectMod ), " Resistance Shrine" )
333+ modDB :NewMod (" ChaosResistMax" , " BASE" , m_floor (10 * shrineEffectMod ), " Resistance Shrine" )
333334 end
334335 if modDB :Flag (nil , " ResonatingShrine" ) then
335336 modDB :NewMod (" PowerChargesMax" , " BASE" , m_floor (1 * shrineEffectMod ), " Resonating Shrine" )
@@ -361,6 +362,7 @@ local function doActorAttribsConditions(env, actor)
361362 if modDB :Flag (nil , " LesserResistanceShrine" ) then
362363 modDB :NewMod (" ElementalResist" , " BASE" , m_floor (25 * shrineEffectMod ), " Lesser Resistance Shrine" )
363364 modDB :NewMod (" ElementalResistMax" , " BASE" , m_floor (2 * shrineEffectMod ), " Lesser Resistance Shrine" )
365+ modDB :NewMod (" ChaosResistMax" , " BASE" , m_floor (2 * shrineEffectMod ), " Lesser Resistance Shrine" )
364366 end
365367 end
366368 if env .mode_effective then
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