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Skills changes for the following uniques:
The Icicle Burst skill triggered by the Cameria's Avarice Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%). The Divinity Buff granted by the Garb of the Ephemeral Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%). The Void Shot Skill granted by the Voidfletcher Unique Quiver now deals 100% more Area Damage (previously 25%).
1 parent 0c785b6 commit 673b237

4 files changed

Lines changed: 11 additions & 11 deletions

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src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11650,7 +11650,7 @@ c["You count as on Low Life while you are Cursed with Vulnerability"]={{[1]={[1]
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c["You do not inherently take less Damage for having Fortification"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoFortificationMitigation",type="FLAG",value=true}},nil}
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c["You gain 3 Grasping Vines when you take a Critical Strike"]={{}," Grasping Vines when you take a Critical Strike "}
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c["You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds"]={{}," Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds "}
11653-
c["You gain Divinity for 10 seconds on reaching maximum Divine Charges"]={{[1]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=50},[2]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-20}},nil}
11653+
c["You gain Divinity for 10 seconds on reaching maximum Divine Charges"]={{[1]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=75},[2]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-25}},nil}
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c["You gain Onslaught for 1 seconds on Killing Taunted Enemies"]={{[1]={[1]={type="Condition",var="KilledTauntedEnemyRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
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c["You gain Onslaught for 1 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," when Hit "}
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c["You gain Onslaught for 1 seconds per Endurance Charge when Hit You gain Onslaught for 2 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," when Hit You gain for 2 seconds per Endurance Charge when Hit "}

src/Data/Skills/other.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1861,7 +1861,7 @@ skills["IcicleBurst"] = {
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},
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levels = {
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[10] = { baseMultiplier = 1.25, PvPDamageMultiplier = -80, storedUses = 1, damageEffectiveness = 1.25, cooldown = 0.5, levelRequirement = 1, },
1864-
[20] = { baseMultiplier = 1.5, PvPDamageMultiplier = -80, storedUses = 1, damageEffectiveness = 1.5, cooldown = 0.5, levelRequirement = 1, },
1864+
[20] = { baseMultiplier = 2, PvPDamageMultiplier = -80, storedUses = 1, damageEffectiveness = 2, cooldown = 0.3, levelRequirement = 1, },
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},
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}
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skills["IllusoryWarp"] = {
@@ -3905,7 +3905,7 @@ skills["VoidShot"] = {
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constantStats = {
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{ "trigger_on_skill_use_%_if_you_have_a_void_arrow", 100 },
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{ "skill_physical_damage_%_to_convert_to_cold", 50 },
3908-
{ "active_skill_area_damage_+%_final", 25 },
3908+
{ "active_skill_area_damage_+%_final", 100 },
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},
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stats = {
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"base_is_projectile",

src/Modules/ConfigOptions.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -937,10 +937,10 @@ Huge sets the radius to 11.
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{ var = "overrideBuffElusive", type = "count", label = "Effect of Elusive (if not average):", ifOption = "buffElusive", tooltip = "If you have a guaranteed source of Elusive, the strongest one will apply. \nYou can change this to see various buff values", apply = function(val, modList, enemyModList)
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modList:NewMod("ElusiveEffect", "OVERRIDE", val, "Config", {type = "GlobalEffect", effectType = "Buff" })
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end },
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{ var = "buffDivinity", type = "check", label = "Do you have Divinity?", ifCond = "Divinity", tooltip = "This will enable the Divinity buff, which grants:\n\t50% more Elemental Damage\n\t20% less Elemental Damage taken", apply = function(val, modList, enemyModList)
940+
{ var = "buffDivinity", type = "check", label = "Do you have Divinity?", ifCond = "Divinity", tooltip = "This will enable the Divinity buff, which grants:\n\t75% more Elemental Damage\n\t25% less Elemental Damage taken", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:Divinity", "FLAG", true, "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "multiplierDefiance", type = "count", label = "Defiance:", ifMult = "Defiance", apply = function(val, modList, enemyModList)
943+
{ var = "multiplierDefiance", type = "count", label = "Defiance:", ifMult = "Defiance", apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:Defiance", "BASE", m_min(val, 10), "Config", { type = "Condition", var = "Combat" })
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end },
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{ var = "multiplierRage", type = "count", label = "^xFF9922Rage:", ifFlag = "Condition:CanGainRage", tooltip = "Base Maximum ^xFF9922Rage ^7is 30, and inherently grants 1% More Attack Damage per 1 ^xFF9922Rage^7\nYou lose 10 ^xFF9922Rage ^7every second if you have not been Hit or gained ^xFF9922Rage ^7in the last 2 seconds.", apply = function(val, modList, enemyModList)

src/Modules/ModParser.lua

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -3609,10 +3609,10 @@ local specialModList = {
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["y?o?u?r? ?chance to block is unlucky"] = { flag("BlockChanceIsUnlucky"), flag("ProjectileBlockChanceIsUnlucky"), flag("SpellBlockChanceIsUnlucky"), flag("SpellProjectileBlockChanceIsUnlucky") },
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["y?o?u?r? ?chance to block spell damage is lucky"] = { flag("SpellBlockChanceIsLucky"), flag("SpellProjectileBlockChanceIsLucky") },
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["y?o?u?r? ?chance to block spell damage is unlucky"] = { flag("SpellBlockChanceIsUnlucky"), flag("SpellProjectileBlockChanceIsUnlucky") },
3612-
["chance to block attack or spell damage is lucky if you've blocked recently"] = {
3613-
flag("BlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
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flag("ProjectileBlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
3615-
flag("SpellBlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
3612+
["chance to block attack or spell damage is lucky if you've blocked recently"] = {
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flag("BlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
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flag("ProjectileBlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
3615+
flag("SpellBlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" }),
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flag("SpellProjectileBlockChanceIsLucky", { type = "Condition", var = "BlockedRecently" })
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},
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["([%d%.]+)%% of evasion rating is regenerated as life per second while focus?sed"] = function(num) return { mod("LifeRegen", "BASE", 1, { type = "PercentStat", stat = "Evasion", percent = num }, { type = "Condition", var = "Focused" }) } end,
@@ -3621,8 +3621,8 @@ local specialModList = {
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["nearby allies have (%d+)%% increased cast speed per (%d+) intelligence you have"] = function(num, _, div) return { mod("ExtraAura", "LIST", { onlyAllies = true, mod = mod("Speed", "INC", num, nil, ModFlag.Cast ) }, { type = "PerStat", stat = "Int", div = tonumber(div) }) } end,
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["quicksilver flasks you use also apply to nearby allies"] = { flag("QuickSilverAppliesToAllies") },
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["you gain divinity for %d+ seconds on reaching maximum divine charges"] = {
3624-
mod("ElementalDamage", "MORE", 50, { type = "Condition", var = "Divinity" }),
3625-
mod("ElementalDamageTaken", "MORE", -20, { type = "Condition", var = "Divinity" }),
3624+
mod("ElementalDamage", "MORE", 75, { type = "Condition", var = "Divinity" }),
3625+
mod("ElementalDamageTaken", "MORE", -25, { type = "Condition", var = "Divinity" }),
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},
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["your nearby party members maximum endurance charges is equal to yours"] = { flag("PartyMemberMaximumEnduranceChargesEqualToYours") },
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["your maximum endurance charges is equal to your maximum frenzy charges"] = { flag("MaximumEnduranceChargesIsMaximumFrenzyCharges") },

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