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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-6Lines changed: 2 additions & 6 deletions
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@@ -7588,10 +7588,8 @@ c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]
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c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions "}
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c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets "}
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c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets "}
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c["Arcane Surge also grants 10% more Spell Damage to you"]={nil,"Arcane Surge also grants 10% more Spell Damage to you "}
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c["Arcane Surge also grants 10% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"]={nil,"Arcane Surge also grants 10% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell "}
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c["Arcane Surge also grants 20% more Spell Damage to you"]={nil,"Arcane Surge also grants 20% more Spell Damage to you "}
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c["Arcane Surge also grants 20% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"]={nil,"Arcane Surge also grants 20% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell "}
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c["Arcane Surge also grants 10% more Spell Damage to you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeDamage",type="MAX",value=10}},nil}
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c["Arcane Surge also grants 20% more Spell Damage to you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeDamage",type="MAX",value=20}},nil}
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c["Arctic Armour has no Reservation"]={{[1]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Area Skills have 10% chance to Knock Enemies Back on Hit"]={{[1]={[1]={skillType=11,type="SkillType"},flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=10}},nil}
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c["Armour also applies to Chaos Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToChaosDamageTaken",type="BASE",value=100}},nil}
@@ -8853,7 +8851,6 @@ c["Gain 3 Mana per Taunted Enemy Hit Gain 2 Power Charges on Using a Warcry"]={{
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c["Gain 3 Power Charge on use"]={{}," Power Charge on use "}
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c["Gain 3 Rage on Melee Weapon Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3 Rage when you use a Life Flask"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=3}},nil}
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c["Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={{[1]={[1]={type="Multiplier",var="Defiance"},flags=0,keywordFlags=0,name="Life",type="BASE",value=3}}," Missing Unreserved before being Hit by an Enemy "}
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c["Gain 30 Energy Shield per Enemy Hit while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=30}},nil}
c["Projectile Attack Skills have 60% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
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c["Projectile Barrages have no spread"]={nil,"Projectile Barrages have no spread "}
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c["Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive"]={nil,"Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive "}
c["Projectiles Chain +1 times while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -2744,7 +2744,7 @@ local specialModList = {
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end,
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["immun[ei]t?y? to elemental ailments while you have arcane surge"] = { flag("ElementalAilmentImmune", { type = "Condition", var = "AffectedByArcaneSurge" }), },
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["brands have (%d+)%% more activation frequency if (%d+)%% of attached duration expired"] = function(num) return { mod("BrandActivationFrequency", "MORE", num, { type = "Condition", var = "BrandLastQuarter" }) } end,
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["arcane surge grants (%d+)%% more spell damage to you"] = function(num) return { mod("ArcaneSurgeDamage", "MAX", num) } end,
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["arcane surge a?l?s?o? ?grants (%d+)%% more spell damage to you"] = function(num) return { mod("ArcaneSurgeDamage", "MAX", num) } end,
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-- Inquisitor
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["critical strikes ignore enemy monster elemental resistances"] = { flag("IgnoreElementalResistances", { type = "Condition", var = "CriticalStrike" }) },
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["non%-critical strikes penetrate (%d+)%% of enemy elemental resistances"] = function(num) return { mod("ElementalPenetration", "BASE", num, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
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