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LocalIdentityLocalIdentity
andauthored
Fix Spellslinger gaining generic damage instead of Spell damage (#9352)
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
1 parent 6eea4c5 commit 7483f12

5 files changed

Lines changed: 20 additions & 20 deletions

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src/Data/Skills/act_dex.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1608,7 +1608,7 @@ skills["BladeBlastAltY"] = {
16081608
castTime = 0.65,
16091609
statMap = {
16101610
["gain_%_of_base_dagger_damage_as_added_spell_damage"] = {
1611-
skill("gainPercentBaseDaggerDamage", nil),
1611+
skill("gainPercentBaseDaggerDamageToSpells", nil),
16121612
},
16131613
},
16141614
baseFlags = {

src/Data/Skills/act_int.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16772,7 +16772,7 @@ skills["SupportSpellslinger"] = {
1677216772
statDescriptionScope = "gem_stat_descriptions",
1677316773
statMap = {
1677416774
["gain_%_of_base_wand_damage_as_added_spell_damage"] = {
16775-
skill("gainPercentBaseWandDamage", nil),
16775+
skill("gainPercentBaseWandDamageToSpells", nil),
1677616776
},
1677716777
["support_spellslinger_damage_+%_final"] = {
1677816778
mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment)),

src/Export/Skills/act_dex.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -293,7 +293,7 @@ local skills, mod, flag, skill = ...
293293
#flags spell area
294294
statMap = {
295295
["gain_%_of_base_dagger_damage_as_added_spell_damage"] = {
296-
skill("gainPercentBaseDaggerDamage", nil),
296+
skill("gainPercentBaseDaggerDamageToSpells", nil),
297297
},
298298
},
299299
#mods

src/Export/Skills/act_int.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3642,7 +3642,7 @@ local skills, mod, flag, skill = ...
36423642
#skill SupportSpellslinger
36433643
statMap = {
36443644
["gain_%_of_base_wand_damage_as_added_spell_damage"] = {
3645-
skill("gainPercentBaseWandDamage", nil),
3645+
skill("gainPercentBaseWandDamageToSpells", nil),
36463646
},
36473647
["support_spellslinger_damage_+%_final"] = {
36483648
mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment)),

src/Modules/CalcOffence.lua

Lines changed: 16 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -843,41 +843,41 @@ function calcs.offence(env, actor, activeSkill)
843843
end
844844
end
845845
end
846-
if skillData.gainPercentBaseWandDamage then
847-
local mult = skillData.gainPercentBaseWandDamage / 100
846+
if skillData.gainPercentBaseWandDamageToSpells then
847+
local mult = skillData.gainPercentBaseWandDamageToSpells / 100
848848
if actor.weaponData1.type == "Wand" and actor.weaponData2.type == "Wand" then
849849
for _, damageType in ipairs(dmgTypeList) do
850-
skillModList:NewMod(damageType.."Min", "BASE", ((actor.weaponData1[damageType.."Min"] or 0) + (actor.weaponData2[damageType.."Min"] or 0)) / 2 * mult, "Spellslinger")
851-
skillModList:NewMod(damageType.."Max", "BASE", ((actor.weaponData1[damageType.."Max"] or 0) + (actor.weaponData2[damageType.."Max"] or 0)) / 2 * mult, "Spellslinger")
850+
skillModList:NewMod(damageType.."Min", "BASE", m_floor(((actor.weaponData1[damageType.."Min"] or 0) + (actor.weaponData2[damageType.."Min"] or 0)) / 2 * mult), "Spellslinger", ModFlag.Spell)
851+
skillModList:NewMod(damageType.."Max", "BASE", m_floor(((actor.weaponData1[damageType.."Max"] or 0) + (actor.weaponData2[damageType.."Max"] or 0)) / 2 * mult), "Spellslinger", ModFlag.Spell)
852852
end
853853
elseif actor.weaponData1.type == "Wand" then
854854
for _, damageType in ipairs(dmgTypeList) do
855-
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData1[damageType.."Min"] or 0) * mult, "Spellslinger")
856-
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData1[damageType.."Max"] or 0) * mult, "Spellslinger")
855+
skillModList:NewMod(damageType.."Min", "BASE", m_floor((actor.weaponData1[damageType.."Min"] or 0) * mult), "Spellslinger", ModFlag.Spell)
856+
skillModList:NewMod(damageType.."Max", "BASE", m_floor((actor.weaponData1[damageType.."Max"] or 0) * mult), "Spellslinger", ModFlag.Spell)
857857
end
858858
elseif actor.weaponData2.type == "Wand" then
859859
for _, damageType in ipairs(dmgTypeList) do
860-
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData2[damageType.."Min"] or 0) * mult, "Spellslinger")
861-
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData2[damageType.."Max"] or 0) * mult, "Spellslinger")
860+
skillModList:NewMod(damageType.."Min", "BASE", m_floor((actor.weaponData2[damageType.."Min"] or 0) * mult), "Spellslinger", ModFlag.Spell)
861+
skillModList:NewMod(damageType.."Max", "BASE", m_floor((actor.weaponData2[damageType.."Max"] or 0) * mult), "Spellslinger", ModFlag.Spell)
862862
end
863863
end
864864
end
865-
if skillData.gainPercentBaseDaggerDamage then
866-
local mult = skillData.gainPercentBaseDaggerDamage / 100
865+
if skillData.gainPercentBaseDaggerDamageToSpells then
866+
local mult = skillData.gainPercentBaseDaggerDamageToSpells / 100
867867
if actor.weaponData1.type == "Dagger" and actor.weaponData2.type == "Dagger" then
868868
for _, damageType in ipairs(dmgTypeList) do
869-
skillModList:NewMod(damageType.."Min", "BASE", ((actor.weaponData1[damageType.."Min"] or 0) + (actor.weaponData2[damageType.."Min"] or 0)) / 2 * mult, "Blade Blast of Dagger Detonation")
870-
skillModList:NewMod(damageType.."Max", "BASE", ((actor.weaponData1[damageType.."Max"] or 0) + (actor.weaponData2[damageType.."Max"] or 0)) / 2 * mult, "Blade Blast of Dagger Detonation")
869+
skillModList:NewMod(damageType.."Min", "BASE", m_floor(((actor.weaponData1[damageType.."Min"] or 0) + (actor.weaponData2[damageType.."Min"] or 0)) / 2 * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
870+
skillModList:NewMod(damageType.."Max", "BASE", m_floor(((actor.weaponData1[damageType.."Max"] or 0) + (actor.weaponData2[damageType.."Max"] or 0)) / 2 * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
871871
end
872872
elseif actor.weaponData1.type == "Dagger" then
873873
for _, damageType in ipairs(dmgTypeList) do
874-
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData1[damageType.."Min"] or 0) * mult, "Blade Blast of Dagger Detonation")
875-
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData1[damageType.."Max"] or 0) * mult, "Blade Blast of Dagger Detonation")
874+
skillModList:NewMod(damageType.."Min", "BASE", m_floor((actor.weaponData1[damageType.."Min"] or 0) * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
875+
skillModList:NewMod(damageType.."Max", "BASE", m_floor((actor.weaponData1[damageType.."Max"] or 0) * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
876876
end
877877
elseif actor.weaponData2.type == "Dagger" then
878878
for _, damageType in ipairs(dmgTypeList) do
879-
skillModList:NewMod(damageType.."Min", "BASE", (actor.weaponData2[damageType.."Min"] or 0) * mult, "Blade Blast of Dagger Detonation")
880-
skillModList:NewMod(damageType.."Max", "BASE", (actor.weaponData2[damageType.."Max"] or 0) * mult, "Blade Blast of Dagger Detonation")
879+
skillModList:NewMod(damageType.."Min", "BASE", m_floor((actor.weaponData2[damageType.."Min"] or 0) * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
880+
skillModList:NewMod(damageType.."Max", "BASE", m_floor((actor.weaponData2[damageType.."Max"] or 0) * mult), "Blade Blast of Dagger Detonation", ModFlag.Spell)
881881
end
882882
end
883883
end

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