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c["Triggers Level 7 Abberath's Fury when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=7,skillId="RepeatingShockwave",triggered=true}}},nil}
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c["Unaffected by Bleeding"]={{[1]={flags=0,keywordFlags=0,name="SelfBleedEffect",type="MORE",value=-100}},nil}
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c["Unaffected by Bleeding while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfBleedEffect",type="MORE",value=-100}},nil}
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c["Unaffected by Blind"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedByBlind",type="FLAG",value=true}},nil}
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c["Unaffected by Burning Ground"]={nil,"Unaffected by Burning Ground "}
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c["Unaffected by Burning Ground while affected by Purity of Fire"]={nil,"Unaffected by Burning Ground while affected by Purity of Fire "}
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c["Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire"]={nil,"Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+2-1Lines changed: 2 additions & 1 deletion
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@@ -5310,7 +5310,8 @@ local specialModList = {
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["you have resolute technique while you do not have elemental overload"] = { mod("Keystone", "LIST", "Resolute Technique", { neg = true, type = "Condition", var = "HaveElementalOverload" }) },
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["hits ignore enemy monster fire resistance while you are ignited"] = { flag("IgnoreFireResistance", { type = "Condition", var = "Ignited" }) },
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["your hits can't be evaded by blinded enemies"] = { flag("CannotBeEvaded", { type = "ActorCondition", actor = "enemy", var = "Blinded" }) },
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["blind does not affect your chance to hit"] = { flag("IgnoreBlindHitChance") },
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["blind does not affect your chance to hit"] = { flag("UnaffectedByBlind") },
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["unaffected by blind"] = { flag("UnaffectedByBlind") },
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["enemies blinded by you while you are blinded have malediction"] = { mod("EnemyModifier", "LIST", { mod = flag("HasMalediction", { type = "Condition", var = "Blinded" }) }, { type = "Condition", var = "Blinded" }, { type = "Condition", var = "CannotBeBlinded", neg = true }) },
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["enemies blinded by you have malediction"] = { mod("EnemyModifier", "LIST", { mod = flag("HasMalediction", { type = "Condition", var = "Blinded" }) }) },
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["enemies ignited by you during effect have malediction"] = { mod("EnemyModifier", "LIST", { mod = flag("HasMalediction", { type = "Condition", var = "Ignited" }) }) },
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