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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+11-14Lines changed: 11 additions & 14 deletions
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@@ -7730,7 +7730,7 @@ c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 13% of
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c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 15% of player Maximum Energy Shield"]={{[1]={[1]={actor="parent",percent=15,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
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c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of player Maximum Energy Shield"]={{[1]={[1]={actor="parent",percent=20,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
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c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield"]={{[1]={[1]={percent=20,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
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c["Attacks with this Weapon inflict Hallowing Flame on Hit"]={nil,"inflict Hallowing Flame on Hit "}
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c["Attacks with this Weapon inflict Hallowing Flame on Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="CanInflictHallowingFlame",type="FLAG",value=true}},nil}
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c["Attacks you use yourself Repeat an additional time"]={{[1]={[1]={neg=true,skillTypeList={[1]=30,[2]=40,[3]=36,[4]=41},type="SkillType"},[2]={neg=true,type="Condition",var="usedByMirage"},[3]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=1,keywordFlags=0,name="RepeatCount",type="BASE",value=1}},nil}
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c["Attacks you use yourself have 50% more Attack Speed"]={{[1]={[1]={neg=true,skillTypeList={[1]=30,[2]=40,[3]=36,[4]=41},type="SkillType"},[2]={neg=true,type="Condition",var="usedByMirage"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=50}},nil}
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c["Attribute Requirements can be satisfied by 20% of Omniscience"]={{[1]={flags=0,keywordFlags=0,name="OmniAttributeRequirements",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="OmniscienceRequirements",type="FLAG",value=true}},nil}
@@ -9493,24 +9493,22 @@ c["Increases and Reductions to Projectile Speed also apply to Damage with Bows"]
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c["Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"]={{[1]={flags=0,keywordFlags=0,name="SpellDamageAppliesToAttacks",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedSpellDamageAppliesToAttacks",type="MAX",value=150}},nil}
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c["Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="SpellDamageAppliesToAttacks",type="FLAG",value=true}},nil}
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c["Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"]={{[1]={flags=0,keywordFlags=0,name="ManaAppliesToShockEffect",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedManaAppliesToShockEffect",type="MAX",value=30}},nil}
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c["Inflict 5 additional Impales on Enemies you Impale"]={nil,"Inflict 5 additional Impales on Enemies you Impale "}
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c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"]={nil,"Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them "}
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c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
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c["Inflict Brittle on Enemies when you Block their Damage"]={nil,"Inflict Brittle on Enemies when you Block their Damage "}
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c["Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block "}
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c["Inflict 5 additional Impales on Enemies you Impale"]={nil,"5 additional Impales you Impale "}
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c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"]={nil,"5 additional Impales you Impale after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them "}
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c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"5 additional Impales you Impale after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
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c["Inflict Brittle on Enemies when you Block their Damage"]={nil,"Brittle when you Block their Damage "}
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c["Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Brittle when you Block their Damage 67% increased Chance to Block "}
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c["Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="decay",merge="MAX",value=700}}},nil}
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c["Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFlammability"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Hallowing Flame on Hit while on Consecrated Ground"]={nil,"Inflict Hallowing Flame on Hit while on Consecrated Ground "}
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c["Inflict Hallowing Flame on Melee Hit"]={nil,"Inflict Hallowing Flame on Melee Hit "}
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c["Inflict Hallowing Flame on Melee Hit You can inflict +1 Hallowing Flame on Enemies"]={nil,"Inflict Hallowing Flame on Melee Hit You can inflict +1 Hallowing Flame on Enemies "}
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c["Inflict Hallowing Flame on Melee Hit You can inflict +1 Hallowing Flame on Enemies Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%"]={nil,"Inflict Hallowing Flame on Melee Hit You can inflict +1 Hallowing Flame on Enemies Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80% "}
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c["Inflict Hallowing Flame on Hit while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=4,keywordFlags=0,name="CanInflictHallowingFlame",type="FLAG",value=true}},nil}
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c["Inflict Hallowing Flame on Melee Hit"]={{[1]={flags=260,keywordFlags=0,name="CanInflictHallowingFlame",type="FLAG",value=true}},nil}
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c["Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastConductivity"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastDespair"},flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
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c["Inflict Withered for 2 seconds on Hit with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
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c["Inflict a Grasping Vine on Hit against Enemies with fewer than"]={nil,"Inflict a Grasping Vine on Hit against Enemies with fewer than "}
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c["Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask"]={nil,"Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask "}
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c["Inflict a Grasping Vine on Hit against Enemies with fewer than"]={nil,"a Grasping Vine on Hit against Enemies with fewer than "}
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c["Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask"]={nil,"a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines "}
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c["Inflict non-Damaging Ailments as though dealing 150% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=150},[2]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=150},[3]={flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=150},[4]={flags=0,keywordFlags=0,name="ScorchAsThoughDealing",type="MORE",value=150},[5]={flags=0,keywordFlags=0,name="BrittleAsThoughDealing",type="MORE",value=150},[6]={flags=0,keywordFlags=0,name="SapAsThoughDealing",type="MORE",value=150}},nil}
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c["Inflict non-Damaging Ailments as though dealing 200% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=200},[2]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=200},[3]={flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=200},[4]={flags=0,keywordFlags=0,name="ScorchAsThoughDealing",type="MORE",value=200},[5]={flags=0,keywordFlags=0,name="BrittleAsThoughDealing",type="MORE",value=200},[6]={flags=0,keywordFlags=0,name="SapAsThoughDealing",type="MORE",value=200}},nil}
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c["Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon"]={nil,"Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon "}
@@ -12524,8 +12522,7 @@ c["You can have an additional Tincture active"]={{[1]={flags=0,keywordFlags=0,na
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c["You can have two Offerings of different types"]={nil,"You can have two Offerings of different types "}
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c["You can have two Offerings of different types 35% chance to Avoid Elemental Ailments"]={nil,"You can have two Offerings of different types 35% chance to Avoid Elemental Ailments "}
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c["You can have two different Banners at the same time"]={{},nil}
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c["You can inflict +1 Hallowing Flame on Enemies"]={nil,"You can inflict +1 Hallowing Flame on Enemies "}
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c["You can inflict +1 Hallowing Flame on Enemies Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%"]={nil,"You can inflict +1 Hallowing Flame on Enemies Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80% "}
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c["You can inflict +1 Hallowing Flame on Enemies"]={{[1]={flags=0,keywordFlags=0,name="HallowingFlameMax",type="BASE",value=1}},nil}
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c["You can inflict Bleeding on an Enemy up to 8 times"]={{[1]={flags=0,keywordFlags=0,name="BleedStacksMax",type="OVERRIDE",value=8},[2]={flags=0,keywordFlags=0,name="Condition:HaveCrimsonDance",type="FLAG",value=true}},nil}
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c["You can inflict an additional Ignite on an Enemy"]={{[1]={flags=0,keywordFlags=0,name="IgniteCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="IgniteStacks",type="BASE",value=1}},nil}
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c["You can inflict an additional Scorch on each Enemy"]={{[1]={flags=0,keywordFlags=0,name="ScorchCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ScorchStacksMax",type="BASE",value=1}},nil}
{ var="conditionNearLinkedTarget", type="check", label="Is the enemy near you Linked target?", ifEnemyCond="NearLinkedTarget", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+6-1Lines changed: 6 additions & 1 deletion
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@@ -143,6 +143,7 @@ local formList = {
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["^are "] = "FLAG",
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["^gain "] = "FLAG",
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["^you gain "] = "FLAG",
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["^inflict "] = "FLAG",
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["is (%-?%d+)%%? "] = "OVERRIDE",
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["is doubled"] = "DOUBLED",
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["doubles?"] = "DOUBLED",
@@ -1658,6 +1659,7 @@ local modTagList = {
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["while you have a tincture active"] = { tag = { type = "Condition", var = "UsingTincture" } },
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["with at least one (%w+) grafted to you"] = function(_, graft) return { tag = { type = "Condition", var = "Using"..firstToUpper(graft) } } end,
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["while on consecrated ground"] = { tag = { type = "Condition", var = "OnConsecratedGround" } },
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["on hit while on consecrated ground"] = { flags = ModFlag.Hit, tag = { type = "Condition", var = "OnConsecratedGround" } },
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["while on caustic ground"] = { tag = { type = "Condition", var = "OnCausticGround" } },
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["when you create consecrated ground"] = { },
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["on burning ground"] = { tag = { type = "Condition", var = "OnBurningGround" } },
@@ -2729,6 +2731,7 @@ local specialModList = {
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} end,
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["enemies in your link beams cannot apply elemental ailments"] = { flag("ElementalAilmentImmune", { type = "ActorCondition", actor = "enemy", var = "BetweenYouAndLinkedTarget" }), },
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["(%d+)%% of damage from hits is taken from your sentinel of radiance's life before you"] = function(num) return { mod("takenFromRadianceSentinelBeforeYou", "BASE", num) } end,
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["you can inflict %+(%d+) hallowing flame on enemies"] = function(num) return { mod("HallowingFlameMax", "BASE", num) } end,
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-- Hierophant
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["you and your totems regenerate ([%d%.]+)%% of life per second for each summoned totem"] = function (num) return {
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mod("LifeRegenPercent", "BASE", num, { type = "PerStat", stat = "TotemsSummoned" }),
@@ -3323,6 +3326,7 @@ local specialModList = {
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} end,
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["exsanguinate debuffs deal fire damage per second instead of physical damage per second"] = { flag("Condition:ExsanguinateDebuffIsFireDamage", { type = "SkillName", skillName = "Exsanguinate", includeTransfigured = true })},
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["reap debuffs deal fire damage per second instead of physical damage per second"] = { flag("Condition:ReapDebuffIsFireDamage", { type = "SkillName", skillName = "Reap" })},
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["gain (%d+)%% of (%a+) damage as extra (%a+) damage for each of your hallowing flames that have removed by an allied hit recently, up to (%d+)%%"] = function(num, _, fromType, destType, limit) return { mod((fromType:gsub("^%l", string.upper)) .. "DamageGainAs" .. (destType:gsub("^%l", string.upper)), "BASE", num, { type = "Multiplier", var = "HallowingFlameStacksRemovedByAlly", limit = tonumber(limit) / num }) } end,
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-- Crit
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["your critical strike chance is lucky"] = { flag("CritChanceLucky") },
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["your critical strike chance is lucky while on low life"] = { flag("CritChanceLucky", { type = "Condition", var = "LowLife" }) },
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