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Remove watchers eye from jewel.lua as it is generated (#5562)
This fixes these mods: - Haste one is legacy but in standard its suppress spell damageA - Grace is now suppress spell damage not dodge Signed-off-by: Tomas Slusny <slusnucky@gmail.com> Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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src/Data/Uniques/jewel.lua

Lines changed: 0 additions & 218 deletions
Original file line numberDiff line numberDiff line change
@@ -735,224 +735,6 @@ it and your Class' starting location
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{variant:8}+40 to Evasion Rating
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{variant:9}+40 to Accuracy Rating
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Corrupted
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]],[[
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Watcher's Eye
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Prismatic Jewel
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Source: Drops from unique{The Elder}
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Has Alt Variant: true
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Has Alt Variant Two: true
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Variant: Anger: Fire Damage Leeched as Life
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Variant: Anger: Fire Penetration
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Variant: Anger: Crit Multi
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Variant: Anger: Inc. Fire Damage
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Variant: Anger: Extra Fire
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Variant: Anger: Phys to Fire
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Variant: Clarity: Dmg taken From Mana
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Variant: Clarity: Dmg gained as Mana
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Variant: Clarity: Mana as ES (Pre 3.12.0)
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Variant: Clarity: Mana as ES (Current)
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Variant: Clarity: Mana Recovery Rate (Pre 3.12.0)
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Variant: Clarity: Mana Recovery Rate (Current)
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Variant: Clarity: Chance to Recover Mana
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Variant: Clarity: Red. Mana Cost (Pre 3.8)
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Variant: Clarity: Red. Mana Cost (Current)
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Variant: Determination: Added Armour
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Variant: Determination: Attack Block Chance
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Variant: Determination: Red. Phys Taken
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Variant: Determination: Red. Crit Dmg Taken
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Variant: Determination: Red. Reflect Phys Dmg Taken
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Variant: Determination: Unaffected by Vulnerability
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Variant: Discipline: Spell Block Chance
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Variant: Discipline: ES gained for each Enemy Hit
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Variant: Discipline: ES Recovery Rate (Pre 3.12.0)
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Variant: Discipline: ES Recovery Rate (Current)
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Variant: Discipline: ES Regeneration
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Variant: Discipline: Faster start of ES Recharge
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Variant: Grace: Chance to Evade Attacks
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Variant: Grace: Chance to Blind
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Variant: Grace: Chance to Dodge Attacks
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Variant: Grace: Inc. Movement Speed
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Variant: Grace: Unaffected by Enfeeble
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Variant: Haste: Chance to Dodge Spells
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Variant: Haste: Movement Skill Cooldown Recovery
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Variant: Haste: Debuffs expire faster
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Variant: Haste: Onslaught on Kill
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Variant: Haste: Phasing
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Variant: Haste: Unaffected by Temporal Chains
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Variant: Hatred: Added Cold Damage
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Variant: Hatred: Critical Strike Chance
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Variant: Hatred: Cold Pen
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Variant: Hatred: Inc. Cold Damage
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Variant: Hatred: Phys to Cold
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Variant: Malevolence: Inc. DoT Multi (Pre 3.8.0)
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Variant: Malevolence: Inc. DoT Multi (Current)
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Variant: Malevolence: Life/ES Rec. Rate (Pre 3.12.0)
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Variant: Malevolence: Life/ES Rec. Rate (Current)
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Variant: Malevolence: Unaffected by Bleeding
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Variant: Malevolence: Unaffected by Poison
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Variant: Malevolence: Ailments deal Dmg faster
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Variant: Precision: Cannot be Blinded
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Variant: Precision: Inc. Attack Speed
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Variant: Precision: Flask Charge on Crit
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Variant: Precision: Inc. Attack Damage
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Variant: Precision: Inc. Crit Multiplier (Pre 3.12.0)
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Variant: Precision: Inc. Crit Multiplier (Current)
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Variant: Pride: Double Damage
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Variant: Pride: Intimidate Enemies
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Variant: Pride: Attack Physical Damage
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Variant: Pride: Impale Chance
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Variant: Pride: Impale Hits Duration
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Variant: Purity of Elements: Inc. Chaos Resistance
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Variant: Purity of Elements: Red. Ele. Dmg Reflect
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Variant: Purity of Elements: Phys Taken as Cold
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Variant: Purity of Elements: Phys Taken as Fire
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Variant: Purity of Elements: Phys Taken as Lightning
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Variant: Purity of Elements: Unaff. by Elemental Weakness
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Variant: Purity of Fire: Immune to Ignite
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Variant: Purity of Fire: Red. Fire Dmg Reflect
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Variant: Purity of Fire: Phys Taken as Fire
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Variant: Purity of Fire: Unaff. by Burning Ground
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Variant: Purity of Fire: Unaff. by Flammability
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Variant: Purity of Ice: Immune to Freeze
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Variant: Purity of Ice: Red. Cold Dmg Reflect
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Variant: Purity of Ice: Phys taken as Cold
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Variant: Purity of Ice: Unaffected by Chilled Ground
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Variant: Purity of Ice: Unaffected by Frostbite
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Variant: Purity of Lightning: Immune to Shock
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Variant: Purity of Lightning: Red. Lightning Dmg Reflect
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Variant: Purity of Lightning: Phys taken as Lightning
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Variant: Purity of Lightning: Unaff. by Conductivity
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Variant: Purity of Lightning: Unaff. by Shocked Ground
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Variant: Vitality: Dmg Leeched as Life (Pre 3.12.0)
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Variant: Vitality: Dmg Leeched as Life (Current)
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Variant: Vitality: Flat Life Regeneration (Pre 3.12.0)
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Variant: Vitality: Percent Life Regeneration (Current)
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Variant: Vitality: Life gained on Hit
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Variant: Vitality: Inc. Flask Life Recovery
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Variant: Vitality: Life Recovery Rate (Pre 3.12.0)
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Variant: Vitality: Life Recovery Rate (Current)
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Variant: Wrath: Inc. Crit Strike Chance
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Variant: Wrath: Inc. Lightning Dmg
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Variant: Wrath: Lightn. Dmg Leech as Mana (Pre 3.8.0)
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Variant: Wrath: Lightn. Dmg Leech as ES (Current)
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Variant: Wrath: Lightning Dmg Pen
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Variant: Wrath: Phys as Extra Lightning
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Variant: Wrath: Phys to Lightning
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Variant: Zealotry: Inc. Cast Speed
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Variant: Zealotry: Consecrated Ground (CG) lingers
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Variant: Zealotry: Enemies take Inc. Dmg on CG
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Variant: Zealotry: Inc. Crit Strike Chance on CG
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Variant: Zealotry: Crit Strike Elemental Pen on CG
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Variant: Zealotry: Arcane Surge when you create CG
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Variant: Zealotry: Inc. Max Recovery from ES Leech
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Limited to: 1
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(4-6)% increased maximum Energy Shield
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(4-6)% increased maximum Life
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(4-6)% increased maximum Mana
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{variant:1}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
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{variant:2}Damage Penetrates (10-15)% Fire Resistance while affected by Anger
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{variant:3}+(30-50)% to Critical Strike Multiplier while affected by Anger
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{variant:4}(40-60)% increased Fire Damage while affected by Anger
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{variant:5}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
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{variant:6}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
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{variant:7}(6-10)% of Damage taken from Mana before Life while affected by Clarity
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{variant:8}(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
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{variant:9}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
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{variant:10}Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
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{variant:11}(20-30)% increased Mana Recovery Rate while affected by Clarity
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{variant:12}(10-15)% increased Mana Recovery Rate while affected by Clarity
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{variant:13}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
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{variant:14}-(10-5) to Total Mana Cost of Skills while affected by Clarity
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{variant:15}Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
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{variant:16}+(600-1000) to Armour while affected by Determination
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{variant:17}+(5-8)% Chance to Block Attack Damage while affected by Determination
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{variant:18}(5-8)% additional Physical Damage Reduction while affected by Determination
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{variant:19}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
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{variant:20}(50-40)% reduced Reflected Physical Damage taken while affected by Determination
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{variant:21}Unaffected by Vulnerability while affected by Determination
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{variant:22}+(5-8)% Chance to Block Spell Damage while affected by Discipline
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{variant:23}+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
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{variant:24}(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
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{variant:25}(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
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{variant:26}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
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{variant:27}(30-40)% faster start of Energy Shield Recharge while affected by Discipline
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{variant:28}+(5-8)% chance to Evade Attacks while affected by Grace
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{variant:29}(30-50)% chance to Blind Enemies which Hit you while affected by Grace
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{variant:30}(6-10)% chance to Dodge Attack Hits while affected by Grace
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{variant:31}(10-15)% increased Movement Speed while affected by Grace
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{variant:32}Unaffected by Enfeeble while affected by Grace
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{variant:33}(5-8)% chance to Dodge Spell Hits while affected by Haste
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{variant:34}(30-50)% increased cooldown recovery speed of Movement Skills while affected by Haste
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{variant:35}Debuffs on you expire (20-15)% faster while affected by Haste
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{variant:36}You gain Onslaught for 4 seconds on Kill while affected by Haste
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{variant:37}You have Phasing while affected by Haste
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{variant:38}Unaffected by Temporal Chains while affected by Haste
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{variant:39}Adds (58-70) to (88-104) Cold Damage while affected by Hatred
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{variant:40}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
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{variant:41}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
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{variant:42}(40-60)% increased Cold Damage while affected by Hatred
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{variant:43}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
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{variant:44}+(36-44)% Damage over Time Multiplier while affected by Malevolence
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{variant:45}+(18-22)% Damage over Time Multiplier while affected by Malevolence
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{variant:46}(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
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{variant:47}(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
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{variant:48}Unaffected by Bleeding while affected by Malevolence
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{variant:49}Unaffected by Poison while affected by Malevolence
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{variant:50}Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
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{variant:51}Cannot be Blinded while affected by Precision
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{variant:52}(10-15)% increased Attack Speed while affected by Precision
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{variant:53}Gain a Flask Charge when you deal a Critical Strike while affected by Precision
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{variant:54}(40-60)% increased Attack Damage while affected by Precision
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{variant:55}+(30-50)% to Critical Strike Multiplier while affected by Precision
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{variant:56}+(20-30)% to Critical Strike Multiplier while affected by Precision
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{variant:57}(8-12)% chance to deal Double Damage while using Pride
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{variant:58}Your Hits Intimidate Enemies for 4 seconds while you are using Pride
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{variant:59}(40-60)% increased Attack Physical Damage while using Pride
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{variant:60}25% chance to Impale Enemies on Hit with Attacks while using Pride
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{variant:61}Impales you inflict last 2 additional Hits while using Pride
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{variant:62}+(30-50)% to Chaos Resistance while affected by Purity of Elements
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{variant:63}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
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{variant:64}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
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{variant:65}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
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{variant:66}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
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{variant:67}Unaffected by Elemental Weakness while affected by Purity of Elements
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{variant:68}Immune to Ignite while affected by Purity of Fire
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{variant:69}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
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{variant:70}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
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{variant:71}Unaffected by Burning Ground while affected by Purity of Fire
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{variant:72}Unaffected by Flammability while affected by Purity of Fire
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{variant:73}Immune to Freeze while affected by Purity of Ice
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{variant:74}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
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{variant:75}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
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{variant:76}Unaffected by Chilled Ground while affected by Purity of Ice
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{variant:77}Unaffected by Frostbite while affected by Purity of Ice
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{variant:78}Immune to Shock while affected by Purity of Lightning
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{variant:79}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
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{variant:80}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
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{variant:81}Unaffected by Conductivity while affected by Purity of Lightning
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{variant:82}Unaffected by Shocked Ground while affected by Purity of Lightning
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{variant:83}(1-1.5)% of Damage leeched as Life while affected by Vitality
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{variant:84}(0.8-1.2)% of Damage leeched as Life while affected by Vitality
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{variant:85}(100-140) Life Regenerated per Second while affected by Vitality
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{variant:86}Regenerate (1-1.5)% of Life per second while affected by Vitality
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{variant:87}+(20-30) Life gained for each Enemy Hit while affected by Vitality
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{variant:88}(50-70)% increased Life Recovery from Flasks while affected by Vitality
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{variant:89}(20-30)% increased Life Recovery Rate while affected by Vitality
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{variant:90}(10-15)% increased Life Recovery Rate while affected by Vitality
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{variant:91}(70-100)% increased Critical Strike Chance while affected by Wrath
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{variant:92}(40-60)% increased Lightning Damage while affected by Wrath
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{variant:93}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
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{variant:94}(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
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{variant:95}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
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{variant:96}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
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{variant:97}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
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{variant:98}(10-15)% increased Cast Speed while affected by Zealotry
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{variant:99}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
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{variant:100}Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
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{variant:101}(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
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{variant:102}Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
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{variant:103}Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
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{variant:104}30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
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]],
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-- Jewel: Abyss
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[[

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