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Copy file name to clipboardExpand all lines: RELEASE.md
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@@ -37,10 +37,12 @@ The JSON data and required skill tree assets should come in a `.zip` archive.
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Steps:
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1. Download the `.zip` archive.
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2. Create a new directory in `./src/TreeData` with the following schema:
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`<major_league_version>_<minor_league_version>`.
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`<major_league_version>_<minor_league_version>`. For alternate or ruthless gamemodes, add the suffixing as appropriate.
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For 3.14, the correct directory name would be `3_14`.
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For 3.25 Ruthless 'alternate' tree, the correct directory name would be `3_25_ruthless_alternate`.
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3. Copy the following file from the `.zip` archive root to the new directory:
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*`data.json`.
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Note for Ruthless for example, the exported data from GGG will be `ruthless.json`, and this file should be copied into the new directory and renamed to `data.json` for the following steps to pick it up.
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4. Copy the following files from the `assets` subdirectory in the `.zip` archive to the
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new directory:
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*`mastery-active-effect-3.png`
@@ -54,7 +56,7 @@ Steps:
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according to the file's format. This is important, otherwise the JSON data converter
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won't trigger.
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7. Restart Path of Building Community. This should result in a new file `tree.lua`.
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8. Remove `data.json` and `sprites.json` from the new directory. Do not commit these files.
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8. Remove `data.json` and `sprites.json` from the new directories. Do not commit these files.
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