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Fix Cruelty from Bitter Lash Bloodline not applying to main hand skills (#9619)
The parsing for the mod was not converting the `main hand weapon` mod text into slot = "Weapon 1" so it would parse but not actually work
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -11392,7 +11392,7 @@ c["Skills fire an additional Projectile"]={{[1]={flags=0,keywordFlags=0,name="Pr
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c["Skills fire an additional Projectile if 6 Hunter Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
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c["Skills from Equipped Body Armour are Supported by Level 20 Fist of War"]={{[1]={[1]={slotName="Body Armour",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportFistofWar"}}},nil}
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c["Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call"]={{[1]={[1]={slotName="Body Armour",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportAncestralCall"}}},nil}
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c["Skills from Equipped Main Hand Weapon are supported by level 1 Cruelty"]={{[1]={[1]={slotName="Main Hand Weapon",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportCruelty"}}},nil}
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c["Skills from Equipped Main Hand Weapon are supported by level 1 Cruelty"]={{[1]={[1]={slotName="Weapon 1",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportCruelty"}}},nil}
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c["Skills gain Added Chaos Damage equal to 25% of Life Cost, if Life Cost is not higher than the maximum you could spend"]={{[1]={[1]={percent=25,stat="LifeCost",type="PercentStat"},[2]={stat="LifeUnreserved",thresholdPercent=25,thresholdStat="LifeCost",type="StatThreshold"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=25,stat="LifeCost",type="PercentStat"},[2]={stat="LifeUnreserved",thresholdPercent=25,thresholdStat="LifeCost",type="StatThreshold"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
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c["Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsEnergyShieldCost",type="BASE",value=200}},nil}
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c["Skills gain a Base Life Cost equal to 100% of Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsLifeCost",type="BASE",value=100}},nil}
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