You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Tinctures applied to you have 30% increased Effect while affected by no Flasks
Enemies Poisoned by you have 10% of Physical Damage they deal converted to Chaos
Spells have Added Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon
50% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+5-12Lines changed: 5 additions & 12 deletions
Original file line number
Diff line number
Diff line change
@@ -5788,8 +5788,7 @@ c["50% increased Damage if you have Shocked an Enemy Recently"]={{[1]={[1]={type
5788
5788
c["50% increased Damage on Burning Ground"]={{[1]={[1]={type="Condition",var="OnBurningGround"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
5789
5789
c["50% increased Damage while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
5790
5790
c["50% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=50}},nil}
5791
-
c["50% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}}," with Damaging Ailments you inflict while you are affected by the same Ailment "}
5792
-
c["50% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment Limited to 1 Runegraft of Suffering"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}}," with Damaging Ailments you inflict while you are affected by the same Ailment Limited to 1 Runegraft of Suffering "}
5791
+
c["50% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},[2]={type="Condition",var="Bleeding"},flags=0,keywordFlags=4194304,name="Damage",type="INC",value=50},[2]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},[2]={type="Condition",var="Ignited"},flags=0,keywordFlags=8388608,name="Damage",type="INC",value=50},[3]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},[2]={type="Condition",var="Poisoned"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=50}},nil}
5793
5792
c["50% increased Damage with Hits and Ailments against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
5794
5793
c["50% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
5795
5794
c["50% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"]={{[1]={[1]={actor="enemy",threshold=3,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
@@ -8510,8 +8509,7 @@ c["Enemies Poisoned by you cannot Regenerate Life"]={nil,"you cannot Regenerate
8510
8509
c["Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"]={nil,"you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger "}
8511
8510
c["Enemies Poisoned by you cannot deal Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
8512
8511
c["Enemies Poisoned by you have -5% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-5}}}},nil}
8513
-
c["Enemies Poisoned by you have 10% of Physical Damage they deal converted to Chaos"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=10}}}}," they deal converted to Chaos "}
8514
-
c["Enemies Poisoned by you have 10% of Physical Damage they deal converted to Chaos Limited to 1 Runegraft of Rotblood"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=10}}}}," they deal converted to Chaos Limited to 1 Runegraft of Rotblood "}
8512
+
c["Enemies Poisoned by you have 10% of Physical Damage they deal converted to Chaos"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=10}}}},nil}
8515
8513
c["Enemies Shocked by you have 13% of Physical Damage they deal converted to Lightning"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=13}}}},nil}
8516
8514
c["Enemies Shocked by you have 15% of Physical Damage they deal converted to Lightning"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=15}}}},nil}
8517
8515
c["Enemies Shocked or Frozen by you take 5% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="Shocked",[2]="Frozen"}},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=5}}}},nil}
c["Projectile Barrages have no spread"]={nil,"Projectile Barrages have no spread "}
10448
10446
c["Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive"]={nil,"Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive "}
10449
10447
c["Projectiles Chain +1 times while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
10450
-
c["Projectiles Chain an additional time"]={nil,"Chain an additional time "}
10451
-
c["Projectiles Chain an additional time Limited to 1 Runegraft of Refraction"]={nil,"Chain an additional time Limited to 1 Runegraft of Refraction "}
10448
+
c["Projectiles Chain an additional time"]={{[1]={flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Projectiles Pierce 2 additional Targets if 2 Hunter Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="PierceCount",type="BASE",value="2"}},nil}
@@ -11987,8 +11984,7 @@ c["Spells have 30% increased Critical Strike Chance per Intensity"]={{[1]={[1]={
11987
11984
c["Spells have 40% increased Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
11988
11985
c["Spells have 50% increased Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
11989
11986
c["Spells have Added Spell Damage equal to 30% of Physical Damage of"]={nil,"dded Spell Damage equal to 30% of Physical Damage of "}
11990
-
c["Spells have Added Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon"]={nil,"dded Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon "}
11991
-
c["Spells have Added Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon Limited to 1 Runegraft of the Spellbound"]={nil,"dded Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon Limited to 1 Runegraft of the Spellbound "}
11987
+
c["Spells have Added Spell Damage equal to 30% of Physical Damage of your Equipped Two handed Weapon"]={{[1]={flags=0,keywordFlags=0,name="WeaponPhysAppliesToSpells",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingTwoHandedWeapon"},flags=0,keywordFlags=0,name="WeaponPhysAppliesToSpellsPercent",type="BASE",value=30}},nil}
11992
11988
c["Spells have a 20% chance to deal Double Damage"]={{[1]={flags=2,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
11993
11989
c["Spells inflict Intimidate on Critical Strike for 4 seconds"]={nil,"Spells inflict Intimidate on Critical Strike for 4 seconds "}
11994
11990
c["Spells which can gain Intensity have +1 to maximum Intensity"]={{[1]={flags=0,keywordFlags=0,name="Multiplier:IntensityLimit",type="BASE",value=1}},nil}
@@ -12191,8 +12187,7 @@ c["Tinctures applied to you have 10% increased Effect"]={{[1]={[1]={actor="playe
12191
12187
c["Tinctures applied to you have 10% reduced Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-10}},nil}
12192
12188
c["Tinctures applied to you have 15% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=15}},nil}
12193
12189
c["Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently"]={{[1]={[1]={actor="player",type="ActorCondition"},[2]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=15}},nil}
12194
-
c["Tinctures applied to you have 30% increased Effect while affected by no Flasks"]={nil,"Tinctures applied to you have 30% increased Effect while affected by no Flasks "}
12195
-
c["Tinctures applied to you have 30% increased Effect while affected by no Flasks Limited to 1 Runegraft of the Imbued"]={nil,"Tinctures applied to you have 30% increased Effect while affected by no Flasks Limited to 1 Runegraft of the Imbued "}
12190
+
c["Tinctures applied to you have 30% increased Effect while affected by no Flasks"]={{[1]={[1]={actor="player",type="ActorCondition"},[2]={neg=true,type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=30}},nil}
12196
12191
c["Tinctures applied to you have 30% less Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="MORE",value=-30}},nil}
12197
12192
c["Tinctures applied to you have 5% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=5}},nil}
12198
12193
c["Tinctures applied to you have 5% reduced Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-5}},nil}
@@ -12947,7 +12942,5 @@ c["up to a maximum of 150%"]={nil,"up to a maximum of 150% "}
12947
12942
c["up to a maximum of 150% Damageable Minions take 5% increased Damage for each second they have been alive,\nup to a maximum of 50%"]={nil,"up to a maximum of 150% Damageable Minions take 5% increased Damage for each second they have been alive,\nup to a maximum of 50% "}
12948
12943
c["up to a maximum of 50%"]={nil,"up to a maximum of 50% "}
12949
12944
c["used if you've Hit an enemy with a Weapon Recently"]={nil,"used if you've Hit an enemy with a Weapon Recently "}
12950
-
c["your Equipped Two handed Weapon"]={nil,"your Equipped Two handed Weapon "}
12951
-
c["your Equipped Two handed Weapon Limited to 1 Runegraft of the Spellbound"]={nil,"your Equipped Two handed Weapon Limited to 1 Runegraft of the Spellbound "}
12952
12945
c["your maximum number of Crab Barriers"]={nil,"your maximum number of Crab Barriers "}
12953
12946
c["your maximum number of Power Charges"]={nil,"your maximum number of Power Charges "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+13Lines changed: 13 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -1653,6 +1653,7 @@ local modTagList = {
1653
1653
["during flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
1654
1654
["during any flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
1655
1655
["while under no flask effects"] = { tag = { type = "Condition", var = "UsingFlask", neg = true } },
1656
+
["while affected by no flasks"] = { tag = { type = "Condition", var = "UsingFlask", neg = true } },
1656
1657
["during effect of any mana flask"] = { tag = { type = "Condition", var = "UsingManaFlask" } },
1657
1658
["during effect of any life flask"] = { tag = { type = "Condition", var = "UsingLifeFlask" } },
1658
1659
["if you've used a life flask in the past 10 seconds"] = { tag = { type = "Condition", var = "UsingLifeFlask" } },
@@ -3302,6 +3303,7 @@ local specialModList = {
3302
3303
["nearby enemies convert (%d+)%% of their (%a+) damage to (%a+)"] = function(num, _, damageFrom, damageTo) return { mod("EnemyModifier", "LIST", { mod = mod((damageFrom:gsub("^%l", string.upper)).."DamageConvertTo"..(damageTo:gsub("^%l", string.upper)), "BASE", num ) }), } end,
3303
3304
["enemies ignited by you have (%d+)%% of (%a+) damage they deal converted to (%a+)"] = function(num, _, damageFrom, damageTo) return { mod("EnemyModifier", "LIST", { mod = mod((damageFrom:gsub("^%l", string.upper)).."DamageConvertTo"..(damageTo:gsub("^%l", string.upper)), "BASE", num, { type = "Condition", var = "Ignited" }) }), } end,
3304
3305
["enemies shocked by you have (%d+)%% of (%a+) damage they deal converted to (%a+)"] = function(num, _, damageFrom, damageTo) return { mod("EnemyModifier", "LIST", { mod = mod((damageFrom:gsub("^%l", string.upper)).."DamageConvertTo"..(damageTo:gsub("^%l", string.upper)), "BASE", num, { type = "Condition", var = "Shocked" }) }), } end,
3306
+
["enemies poisoned by you have (%d+)%% of (%a+) damage they deal converted to (%a+)"] = function(num, _, damageFrom, damageTo) return { mod("EnemyModifier", "LIST", { mod = mod((damageFrom:gsub("^%l", string.upper)).."DamageConvertTo"..(damageTo:gsub("^%l", string.upper)), "BASE", num, { type = "Condition", var = "Poisoned" }) }), } end,
3305
3307
["shield crush and spectral shield throw do not gain added physical damage based on armour or evasion on shield"] = { flag("Condition:ShieldThrowCrushNoArmourEvasion", { type = "SkillName", skillNameList = { "Spectral Shield Throw", "Shield Crush" }, includeTransfigured = true })},
3306
3308
["shield crush and spectral shield throw gains (%d+) to (%d+) added lightning damage per (%d+) energy shield on shield"] = function(_, min, max, num) return {
3307
3309
mod("LightningMin", "BASE", min, 0, 0, { type = "Condition", var = "OffHandAttack" }, { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num }, { type = "SkillName", skillNameList = { "Spectral Shield Throw", "Shield Crush" }, includeTransfigured = true }),
@@ -3461,6 +3463,11 @@ local specialModList = {
3461
3463
mod("BleedFaster", "INC", num, { type = "Condition", var = "AffectedByMalevolence" }),
3462
3464
mod("PoisonFaster", "INC", num, { type = "Condition", var = "AffectedByMalevolence" }),
3463
3465
} end,
3466
+
["(%d+)%% increased damage with damaging ailments you inflict while you are affected by the same ailment"] = function(num) return {
3467
+
mod("Damage", "INC", num, nil, 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }, { type = "Condition", var = "Bleeding" }),
3468
+
mod("Damage", "INC", num, nil, 0, KeywordFlag.Ignite, { type = "ActorCondition", actor = "enemy", var = "Ignited" }, { type = "Condition", var = "Ignited" }),
3469
+
mod("Damage", "INC", num, nil, 0, KeywordFlag.Poison, { type = "ActorCondition", actor = "enemy", var = "Poisoned" }, { type = "Condition", var = "Poisoned" }),
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCountMax", "BASE", 1, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
@@ -4938,6 +4946,7 @@ local specialModList = {
4938
4946
["flasks applied to you have (%d+)%% reduced effect"] = function(num) return { mod("FlaskEffect", "INC", -num, { type = "ActorCondition", actor = "player"}) } end,
4939
4947
["tinctures applied to you have (%d+)%% increased effect"] = function(num) return { mod("TinctureEffect", "INC", num, { type = "ActorCondition", actor = "player"}) } end,
4940
4948
["tinctures applied to you have (%d+)%% increased effect if you've used a life flask recently"] = function(num) return { mod("TinctureEffect", "INC", num, { type = "ActorCondition", actor = "player"}, { type = "Condition", var = "UsingLifeFlask" }) } end,
4949
+
["tinctures applied to you have (%d+)%% increased effect while affected by no flasks"] = function(num) return { mod("TinctureEffect", "INC", num, { type = "ActorCondition", actor = "player"}, { type = "Condition", var = "UsingFlask", neg = true }) } end,
4941
4950
["tinctures have (%d+)%% increased effect while at or above (%d+) stacks of mana burn"] = function(num, _, threshold) return { mod("TinctureEffect", "INC", num, { type = "MultiplierThreshold", varList = {"ManaBurnStacks", "WeepingWoundsStacks"}, threshold = tonumber(threshold) }) } end,
4942
4951
["tinctures applied to you have (%d+)%% reduced mana burn rate"] = function(num) return { mod("TinctureManaBurnRate", "INC", -num, { type = "ActorCondition", actor = "player"}) } end,
4943
4952
["tinctures applied to you have (%d+)%% less mana burn rate"] = function(num) return { mod("TinctureManaBurnRate", "MORE", -num, { type = "ActorCondition", actor = "player"}) } end,
@@ -5023,6 +5032,10 @@ local specialModList = {
5023
5032
["spells have an additional life cost equal to (%d+)%% of your maximum life"] = function(num) return {
5024
5033
mod("LifeCostBase", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num, floor = true }, { type = "SkillType", skillType = SkillType.Spell })
5025
5034
} end,
5035
+
["spells have added spell damage equal to (%d+)%% of physical damage of your equipped two handed weapon"] = function(num) return {
5036
+
flag("WeaponPhysAppliesToSpells"),
5037
+
mod("WeaponPhysAppliesToSpellsPercent", "BASE", num, { type = "Condition", var = "UsingTwoHandedWeapon" })
5038
+
} end,
5026
5039
["spells cost %+(%d+)%% of life"] = function(num) return {
5027
5040
mod("LifeCostBase", "BASE", 1, { type = "PercentStat", stat = "Life", percent = num, floor = true }, { type = "SkillType", skillType = SkillType.Spell })
0 commit comments