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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
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@@ -12557,7 +12557,6 @@ c["With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as th
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c["With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile"]={nil,"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile "}
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c["With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second"]={nil,"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second "}
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c["With at least 40 Intelligence in Radius, Raised"]={nil,"With at least 40 Intelligence in Radius, Raised "}
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c["With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill"]={nil,"With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill "}
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c["With at least 40 Intelligence in Radius, Raised Zombies' Slam"]={nil,"With at least 40 Intelligence in Radius, Raised Zombies' Slam "}
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c["With at least 40 Intelligence in Radius, Rolling Magma"]={nil,"With at least 40 Intelligence in Radius, Rolling Magma "}
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c["With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova"]={nil,"With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -6208,6 +6208,10 @@ local jewelThresholdFuncs = {
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["With at least 40 Intelligence in Radius, (%d+)%% of Damage taken Recouped as Mana if you've Warcried Recently"] = function(num) return getThreshold("Int", "ManaRecoup", "BASE", num, { type = "Condition", var = "UsedWarcryRecently" }) end,
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["With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to %+(%d+) Radius"] = function(num) return getThreshold("Int", "AreaOfEffect", "BASE", num, { type = "DistanceRamp", ramp = {{0,0},{50,1}} }) end,
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["With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of %+([%d%.]+) metres? to radius"] = function(num) return getThreshold("Int", "AreaOfEffect", "BASE", num * 10, { type = "DistanceRamp", ramp = {{0,0},{50,1}} }) end,
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["With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill"] = {
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