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Fix Dual Wield mastery when using thrusting + non-thrusting sword (#9761)
The mastery that grants damage when you are wielding two different weapon types is not meant to work if you are wielding a non-thrusting sword with a thrusting sword as GGG have hard coded these weapons to share the same weapon type
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Modules/CalcPerform.lua
+8-1Lines changed: 8 additions & 1 deletion
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@@ -221,7 +221,14 @@ local function doActorAttribsConditions(env, actor)
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if (actor.weaponData1.type=="Dagger" oractor.weaponData1.countsAsAll1H) and (actor.weaponData2.type=="Dagger" oractor.weaponData2.countsAsAll1H) then
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condList["DualWieldingDaggers"] =true
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end
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if (env.data.weaponTypeInfo[actor.weaponData1.type].labeloractor.weaponData1.subTypeoractor.weaponData1.type) ~= (env.data.weaponTypeInfo[actor.weaponData2.type].labeloractor.weaponData2.subTypeoractor.weaponData2.type) then
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localfunctiongetWeaponType(weaponData)
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-- GGG treats thrusting one handed swords as the same class as one handed swords
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ifweaponData.type=="One Handed Sword" andweaponData.subType=="Thrusting" then
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