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LocalIdentityLocalIdentity
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Fix Earthbreaker Totems Slam skills benefiting from Exert bonuses (#9653)
Totem skills were not being excluded from the Exert logic Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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src/Modules/CalcOffence.lua

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@@ -2505,7 +2505,8 @@ function calcs.offence(env, actor, activeSkill)
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if env.mode_buffs then
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-- Iterative over all the active skills to account for exerted attacks provided by warcries
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if not activeSkill.skillTypes[SkillType.NeverExertable] and not activeSkill.skillTypes[SkillType.Triggered] and not activeSkill.skillTypes[SkillType.Channel] and not activeSkill.skillTypes[SkillType.OtherThingUsesSkill] and not activeSkill.skillTypes[SkillType.Retaliation] then
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if not activeSkill.skillTypes[SkillType.NeverExertable] and not activeSkill.skillTypes[SkillType.Triggered] and not activeSkill.skillTypes[SkillType.Channel] and not activeSkill.skillTypes[SkillType.OtherThingUsesSkill]
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and not activeSkill.skillTypes[SkillType.Retaliation] and not activeSkill.skillTypes[SkillType.SummonsTotem] then
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for index, value in ipairs(actor.activeSkillList) do
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if value.activeEffect.grantedEffect.name == "Ancestral Cry" and activeSkill.skillTypes[SkillType.MeleeSingleTarget] and not globalOutput.AncestralCryCalculated and not value.skillFlags.disable then
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globalOutput.AncestralCryDuration = calcSkillDuration(value.skillModList, value.skillCfg, value.skillData, env, enemyDB)

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