@@ -1754,32 +1754,32 @@ local skills, mod, flag, skill = ...
17541754#flags spell duration area
17551755 parts = {
17561756 {
1757- name = "Autopulse (Frozen)",
1758- },
1759- {
1760- name = "Autopulse (Shocked)",
1761- },
1762- {
1763- name = "Autopulse (Frozen & Shocked)",
1764- },
1765- {
1766- name = "Cast (No Ailment)",
1767- },
1768- {
1769- name = "Cast (Frozen)",
1770- },
1771- {
1772- name = "Cast (Shocked)",
1773- },
1774- {
1775- name = "Cast (Frozen & Shocked)",
1776- }
1757+ name = "Autopulse (Frozen)",
1758+ },
1759+ {
1760+ name = "Autopulse (Shocked)",
1761+ },
1762+ {
1763+ name = "Autopulse (Frozen & Shocked)",
1764+ },
1765+ {
1766+ name = "Cast (No Ailment)",
1767+ },
1768+ {
1769+ name = "Cast (Frozen)",
1770+ },
1771+ {
1772+ name = "Cast (Shocked)",
1773+ },
1774+ {
1775+ name = "Cast (Frozen & Shocked)",
1776+ }
17771777 },
17781778 preDamageFunc = function(activeSkill, output)
1779- if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
1780- activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
1781- end
1782- end,
1779+ if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
1780+ activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
1781+ end
1782+ end,
17831783 statMap = {
17841784 ["skill_physical_damage_%_to_convert_to_cold"] = {
17851785 mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 1 }),
@@ -1789,8 +1789,8 @@ local skills, mod, flag, skill = ...
17891789 mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 4 }),
17901790 mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 5 }),
17911791 mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 6 }),
1792- mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1793- mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1792+ mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1793+ mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
17941794 },
17951795 ["water_sphere_cold_lightning_exposure_%"] = {
17961796 mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ),
0 commit comments