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LocalIdentity
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Fix not using tabs
1 parent a8499e0 commit cecace0

2 files changed

Lines changed: 52 additions & 52 deletions

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src/Data/Skills/act_int.lua

Lines changed: 26 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -8644,32 +8644,32 @@ skills["Hydrosphere"] = {
86448644
castTime = 0.6,
86458645
parts = {
86468646
{
8647-
name = "Autopulse (Frozen)",
8648-
},
8649-
{
8650-
name = "Autopulse (Shocked)",
8651-
},
8652-
{
8653-
name = "Autopulse (Frozen & Shocked)",
8654-
},
8655-
{
8656-
name = "Cast (No Ailment)",
8657-
},
8658-
{
8659-
name = "Cast (Frozen)",
8660-
},
8661-
{
8662-
name = "Cast (Shocked)",
8663-
},
8664-
{
8665-
name = "Cast (Frozen & Shocked)",
8666-
}
8647+
name = "Autopulse (Frozen)",
8648+
},
8649+
{
8650+
name = "Autopulse (Shocked)",
8651+
},
8652+
{
8653+
name = "Autopulse (Frozen & Shocked)",
8654+
},
8655+
{
8656+
name = "Cast (No Ailment)",
8657+
},
8658+
{
8659+
name = "Cast (Frozen)",
8660+
},
8661+
{
8662+
name = "Cast (Shocked)",
8663+
},
8664+
{
8665+
name = "Cast (Frozen & Shocked)",
8666+
}
86678667
},
86688668
preDamageFunc = function(activeSkill, output)
8669-
if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
8670-
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
8671-
end
8672-
end,
8669+
if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
8670+
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
8671+
end
8672+
end,
86738673
statMap = {
86748674
["skill_physical_damage_%_to_convert_to_cold"] = {
86758675
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 1 }),
@@ -8679,8 +8679,8 @@ skills["Hydrosphere"] = {
86798679
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 4 }),
86808680
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 5 }),
86818681
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 6 }),
8682-
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
8683-
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
8682+
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
8683+
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
86848684
},
86858685
["water_sphere_cold_lightning_exposure_%"] = {
86868686
mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ),

src/Export/Skills/act_int.txt

Lines changed: 26 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -1754,32 +1754,32 @@ local skills, mod, flag, skill = ...
17541754
#flags spell duration area
17551755
parts = {
17561756
{
1757-
name = "Autopulse (Frozen)",
1758-
},
1759-
{
1760-
name = "Autopulse (Shocked)",
1761-
},
1762-
{
1763-
name = "Autopulse (Frozen & Shocked)",
1764-
},
1765-
{
1766-
name = "Cast (No Ailment)",
1767-
},
1768-
{
1769-
name = "Cast (Frozen)",
1770-
},
1771-
{
1772-
name = "Cast (Shocked)",
1773-
},
1774-
{
1775-
name = "Cast (Frozen & Shocked)",
1776-
}
1757+
name = "Autopulse (Frozen)",
1758+
},
1759+
{
1760+
name = "Autopulse (Shocked)",
1761+
},
1762+
{
1763+
name = "Autopulse (Frozen & Shocked)",
1764+
},
1765+
{
1766+
name = "Cast (No Ailment)",
1767+
},
1768+
{
1769+
name = "Cast (Frozen)",
1770+
},
1771+
{
1772+
name = "Cast (Shocked)",
1773+
},
1774+
{
1775+
name = "Cast (Frozen & Shocked)",
1776+
}
17771777
},
17781778
preDamageFunc = function(activeSkill, output)
1779-
if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
1780-
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
1781-
end
1782-
end,
1779+
if activeSkill.skillPart == 1 or activeSkill.skillPart == 2 or activeSkill.skillPart == 3 then
1780+
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HydroSphereFrequency") / 100)
1781+
end
1782+
end,
17831783
statMap = {
17841784
["skill_physical_damage_%_to_convert_to_cold"] = {
17851785
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 1 }),
@@ -1789,8 +1789,8 @@ local skills, mod, flag, skill = ...
17891789
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 4 }),
17901790
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 5 }),
17911791
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 6 }),
1792-
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1793-
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1792+
mod("SkillPhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
1793+
mod("SkillPhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 7 }),
17941794
},
17951795
["water_sphere_cold_lightning_exposure_%"] = {
17961796
mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ),

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