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Update Runegraft of Refraction and add Fury parsing (#9509)
* Update Runegraft of Refraction and add Fury parsing
Refraction changed from "Skills Chain" to "Projectiles Chain" in 3.28.
Fury grants rage on life flask use.
* remove file change
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2Lines changed: 2 additions & 0 deletions
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@@ -8853,6 +8853,7 @@ c["Gain 3 Mana per Taunted Enemy Hit Gain 2 Power Charges on Using a Warcry"]={{
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c["Gain 3 Power Charge on use"]={{}," Power Charge on use "}
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c["Gain 3 Rage on Melee Weapon Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3 Rage when you use a Life Flask"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
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c["Gain 3% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=3}},nil}
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c["Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={{[1]={[1]={type="Multiplier",var="Defiance"},flags=0,keywordFlags=0,name="Life",type="BASE",value=3}}," Missing Unreserved before being Hit by an Enemy "}
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c["Gain 30 Energy Shield per Enemy Hit while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=30}},nil}
c["Projectile Attack Skills have 60% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
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c["Projectile Barrages have no spread"]={nil,"Projectile Barrages have no spread "}
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c["Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive"]={nil,"Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive "}
c["Projectiles Chain +1 times while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCountMax", "BASE", 1, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
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["attacks chain an additional time when in main hand"] = { mod("ChainCountMax", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 1 }) },
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