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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+3-3Lines changed: 3 additions & 3 deletions
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@@ -3876,11 +3876,11 @@ local specialModList = {
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["(%d+)%% more maximum life if you have at least (%d+) life masteries allocated"] = function(num, _, thresh) return {
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mod("Life", "MORE", num, { type = "MultiplierThreshold", var = "AllocatedLifeMastery", threshold = tonumber(thresh) }),
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} end,
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["left ring slot: cover enemies in ash for 5 seconds when you ignite them"] = { mod("CoveredInAshEffect", "BASE", 20, { type = "SlotNumber", num = 1 }, { type = "ActorCondition", actor = "enemy", var = "Ignited" }) },
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["right ring slot: cover enemies in frost for 5 seconds when you freeze them"] = { mod("CoveredInFrostEffect", "BASE", 20, { type = "SlotNumber", num = 2 }, { type = "ActorCondition", actor = "enemy", var = "Frozen" }) },
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["left ring slot: cover enemies in ash for (%d+) seconds when you ignite them"] = { mod("CoveredInAshEffect", "BASE", 20, { type = "SlotNumber", num = 1 }, { type = "ActorCondition", actor = "enemy", var = "Ignited" }) },
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["right ring slot: cover enemies in frost for (%d+) seconds when you freeze them"] = { mod("CoveredInFrostEffect", "BASE", 20, { type = "SlotNumber", num = 2 }, { type = "ActorCondition", actor = "enemy", var = "Frozen" }) },
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["nearby enemies are covered in ash"] = { mod("CoveredInAshEffect", "BASE", 20) },
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["nearby enemies are covered in ash if you haven't moved in the past (%d+) seconds"] = function(num) return { mod("CoveredInAshEffect", "BASE", 20, { type = "MultiplierThreshold", var = "StationarySeconds", threshold = num }, { type = "Condition", var = "Stationary" }) } end,
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["your warcries cover enemies in ash for 5 seconds"] = { mod("CoveredInAshEffect", "BASE", 20, { type = "Condition", var = "UsedWarcryRecently" }) },
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["your warcries cover enemies in ash for (%d+) seconds"] = { mod("CoveredInAshEffect", "BASE", 20, { type = "Condition", var = "UsedWarcryRecently" }) },
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["enemies near targets you shatter have (%d+)%% chance to be covered in frost for (%d+) seconds"] = { mod("CoveredInFrostEffect", "BASE", 20, { type = "Condition", var = "ShatteredEnemyRecently" }) },
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