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c["Bow Attacks Sacrifice a random Damageable Minion to fire 2 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks Sacrifice a random Damageable Minion to fire 3 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
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c["Bow Attacks Sacrifice a random Damageable Minion to fire 2 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},[3]={neg=true,skillType=41,type="SkillType"},[4]={neg=true,skillType=30,type="SkillType"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks Sacrifice a random Damageable Minion to fire 3 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},[3]={neg=true,skillType=41,type="SkillType"},[4]={neg=true,skillType=30,type="SkillType"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
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c["Bow Attacks fire 2 additional Arrows"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Bow Attacks fire an additional Arrow"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+3-1Lines changed: 3 additions & 1 deletion
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@@ -4149,7 +4149,9 @@ local specialModList = {
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["modifiers to number of projectiles do not apply to fireball and rolling magma"] = { flag("NoAdditionalProjectiles", { type = "SkillName", skillNameList = { "Fireball", "Rolling Magma" } }) },
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["attack skills fire an additional projectile while wielding a claw or dagger"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack, { type = "ModFlagOr", modFlags = bor(ModFlag.Claw, ModFlag.Dagger) }) },
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["skills fire (%d+) additional projectiles for 4 seconds after you consume a total of 12 steel shards"] = function(num) return { mod("ProjectileCount", "BASE", num, { type = "Condition", var = "Consumed12SteelShardsRecently" }) } end,
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["bow attacks sacrifice a random damageable minion to fire (%d+) additional arrows?"] = function(num) return { mod("ProjectileCount", "BASE", num, { type = "Condition", var = "SacrificeMinionOnAttack" }, { type = "Condition", var = "HaveDamageableMinion" }) } end,
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["bow attacks sacrifice a random damageable minion to fire (%d+) additional arrows?"] = function(num) return {
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mod("ProjectileCount", "BASE", num, nil, ModFlag.Bow, { type = "Condition", var = "SacrificeMinionOnAttack" }, { type = "Condition", var = "HaveDamageableMinion" }, { type = "SkillType", skillType = SkillType.Triggered, neg = true }, { type = "SkillType", skillType = SkillType.SummonsTotem, neg = true })
["arrows gain damage as they travel farther, dealing up to (%d+)%% increased damage with hits to targets"] = function(num) return { mod("Damage", "INC", num, nil, bor(ModFlag.Bow, ModFlag.Hit), { type = "DistanceRamp", ramp = { {35,0},{70,1} } }) } end,
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["arrows gain critical strike chance as they travel farther, up to (%d+)%% increased critical strike chance"] = function(num) return { mod("CritChance", "INC", num, nil, ModFlag.Bow, { type = "DistanceRamp", ramp = { {35,0},{70,1} } }) } end,
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