|
| 1 | +describe("TestImportReimport", function() |
| 2 | + before_each(function() |
| 3 | + newBuild() |
| 4 | + end) |
| 5 | + |
| 6 | + it("preserves full DPS state and manually disabled gems when reimporting items and skills", function() |
| 7 | + build.skillsTab:PasteSocketGroup([[ |
| 8 | +Slot: Helmet |
| 9 | +Cleave 1/0 Default 1 |
| 10 | +Heavy Strike 1/0 Default 1 |
| 11 | +Added Fire Damage 1/0 Default DISABLED 1 |
| 12 | +]]) |
| 13 | + runCallback("OnFrame") |
| 14 | + |
| 15 | + local socketGroup = build.skillsTab.socketGroupList[1] |
| 16 | + socketGroup.includeInFullDPS = true |
| 17 | + socketGroup.mainActiveSkill = 2 |
| 18 | + runCallback("OnFrame") |
| 19 | + |
| 20 | + build.importTab.controls.charImportItemsClearSkills.state = true |
| 21 | + build.importTab.controls.charImportItemsClearItems.state = false |
| 22 | + build.importTab:ImportItemsAndSkills([=[ |
| 23 | +{ |
| 24 | + "character": { |
| 25 | + "level": 12 |
| 26 | + }, |
| 27 | + "items": [ |
| 28 | + { |
| 29 | + "id": "helm-1", |
| 30 | + "frameType": 0, |
| 31 | + "name": "", |
| 32 | + "typeLine": "Iron Hat", |
| 33 | + "inventoryId": "Helm", |
| 34 | + "ilvl": 10, |
| 35 | + "properties": [], |
| 36 | + "sockets": [ |
| 37 | + { "group": 0, "sColour": "R" }, |
| 38 | + { "group": 0, "sColour": "R" }, |
| 39 | + { "group": 0, "sColour": "R" } |
| 40 | + ], |
| 41 | + "socketedItems": [ |
| 42 | + { |
| 43 | + "socket": 0, |
| 44 | + "support": false, |
| 45 | + "typeLine": "Cleave", |
| 46 | + "properties": [ |
| 47 | + { "name": "Level", "values": [["1", 0]] }, |
| 48 | + { "name": "Quality", "values": [["+0%", 0]] } |
| 49 | + ] |
| 50 | + }, |
| 51 | + { |
| 52 | + "socket": 1, |
| 53 | + "support": false, |
| 54 | + "typeLine": "Heavy Strike", |
| 55 | + "properties": [ |
| 56 | + { "name": "Level", "values": [["1", 0]] }, |
| 57 | + { "name": "Quality", "values": [["+0%", 0]] } |
| 58 | + ] |
| 59 | + }, |
| 60 | + { |
| 61 | + "socket": 2, |
| 62 | + "support": true, |
| 63 | + "typeLine": "Added Fire Damage Support", |
| 64 | + "properties": [ |
| 65 | + { "name": "Level", "values": [["2", 0]] }, |
| 66 | + { "name": "Quality", "values": [["+0%", 0]] } |
| 67 | + ] |
| 68 | + } |
| 69 | + ] |
| 70 | + } |
| 71 | + ] |
| 72 | +} |
| 73 | +]=]) |
| 74 | + runCallback("OnFrame") |
| 75 | + |
| 76 | + socketGroup = build.skillsTab.socketGroupList[1] |
| 77 | + assert.are.equal("Helmet", socketGroup.slot) |
| 78 | + assert.is_true(socketGroup.includeInFullDPS) |
| 79 | + assert.are.equal(2, socketGroup.mainActiveSkill) |
| 80 | + assert.are.equal(2, socketGroup.gemList[3].level) |
| 81 | + assert.is_false(socketGroup.gemList[3].enabled) |
| 82 | + end) |
| 83 | +end) |
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