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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-3Lines changed: 2 additions & 3 deletions
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@@ -9578,8 +9578,7 @@ c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Im
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c["Inflict Brittle on Enemies when you Block their Damage"]={nil,"Inflict Brittle on Enemies when you Block their Damage "}
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c["Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block "}
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c["Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="decay",merge="MAX",value=700}}},nil}
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c["Inflict Fire Exposure on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance"]={nil,"Inflict Fire Exposure on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance "}
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c["Inflict Fire Exposure on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance Trigger Level 20 Cinders when Equipped"]={nil,"Inflict Fire Exposure on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance Trigger Level 20 Cinders when Equipped "}
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c["Inflict Fire Exposure on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance"]={{[1]={[1]={type="Condition",var="Effective"},[2]={threshold=5,type="MultiplierThreshold",var="CinderflameStacks"},flags=0,keywordFlags=0,name="FireExposureChance",type="BASE",value=100},[2]={[1]={type="Condition",var="Effective"},[2]={threshold=5,type="MultiplierThreshold",var="CinderflameStacks"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-25}}}},nil}
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c["Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFlammability"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
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c["Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
@@ -12297,7 +12296,7 @@ c["Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an En
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c["Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"]={{},nil}
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c["Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BoneNova",triggered=true}}},nil}
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c["Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BoneOffering",triggered=true}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FleshOffering",triggered=true}},[3]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SpiritOffering",triggered=true}}},nil}
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c["Trigger Level 20 Cinders when Equipped"]={{},nil}
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c["Trigger Level 20 Cinders when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ResentmentUniqueSkill",triggered=true}}},nil}
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c["Trigger Level 20 Death Aura when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="DeathAura",triggered=true}}},nil}
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c["Trigger Level 20 Elemental Warding on Melee Hit while Cursed"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ElementalWarding",triggered=true}}},nil}
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c["Trigger Level 20 Fiery Impact on Melee Hit with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FieryImpactHeistMaceImplicit",triggered=true}}},nil}
description="While active, your bow attacks inflict Cinderflame. Cinderflame deals fire damage over time, and can stack up to ten times. This skill cannot be cast by Totems.",
{ label="Tears of Rot:", ifSkill="Tears of Rot" },
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{ var="weepingBlackStacks", type="count", label="# of Weeping Black stacks on enemy:", ifSkill="Tears of Rot", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+4Lines changed: 4 additions & 0 deletions
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@@ -4073,6 +4073,10 @@ local specialModList = {
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mod( firstToUpper(element1).."ExposureChance", "BASE", 100, { type = "ActorCondition", actor = "enemy", var = "PinnacleBoss" }, { type = "Condition", var = "Effective" }),
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mod("EnemyModifier", "LIST", { mod = mod(firstToUpper(element2).."Exposure", "BASE", -num, { type = "Condition", var = "PinnacleBoss" }) }, { type = "Condition", var = "Effective" }),
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} end,
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["inflict fire exposure on hit against enemies with (%d+) cinderflame, applying %-(%d+)%% to (%w+) resistance"] = function(cinderflame, _, num, element) return {
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mod( "FireExposureChance", "BASE", 100, { type = "Condition", var = "Effective" }, { type = "MultiplierThreshold", var = "CinderflameStacks", threshold = cinderflame }),
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mod("EnemyModifier", "LIST", { mod = mod(firstToUpper(element).."Exposure", "BASE", -num) }, { type = "Condition", var = "Effective" }, { type = "MultiplierThreshold", var = "CinderflameStacks", threshold = cinderflame }),
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} end,
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["fire exposure you inflict applies an extra (%-?%d+)%% to fire resistance"] = function(num) return { mod("ExtraFireExposure", "BASE", num) } end,
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["cold exposure you inflict applies an extra (%-?%d+)%% to cold resistance"] = function(num) return { mod("ExtraColdExposure", "BASE", num) } end,
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["lightning exposure you inflict applies an extra (%-?%d+)%% to lightning resistance"] = function(num) return { mod("ExtraLightningExposure", "BASE", num) } end,
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