@@ -731,7 +731,7 @@ local skills, mod, flag, skill = ...
731731 preDamageFunc = function(activeSkill, output)
732732 if activeSkill.skillPart == 3 then
733733 local finalWaveDamageModifier = activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "chargedDashFinalDamageModifier")
734- activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDash ", ModFlag.Attack, { type = "Release Damage", skillPart = 3 })
734+ activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDashofProjection ", ModFlag.Attack, { type = "Release Damage", skillPart = 3 })
735735 end
736736 end,
737737 statMap = {
@@ -741,7 +741,7 @@ local skills, mod, flag, skill = ...
741741 mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "SkillPart", skillPart = 3 }),
742742 },
743743 ["charged_dash_damage_+%_final_per_stack"] = {
744- mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashStage " }, { type = "SkillPart", skillPart = 3 }),
744+ mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashofProjectionStage " }, { type = "SkillPart", skillPart = 3 }),
745745 },
746746 ["charged_dash_channelling_damage_at_full_stacks_+%_final"] = {
747747 mod("Damage", "MORE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }),
@@ -752,7 +752,7 @@ local skills, mod, flag, skill = ...
752752#baseMod skill("radiusSecondary", 26)
753753#baseMod skill("radiusSecondaryLabel", "End of Dash:")
754754#baseMod skill("hitTimeMultiplier", 2, { type = "Skill", skillPartList = { 1, 2 } })
755- #baseMod mod("Multiplier:ChargedDashMaxStages ", "BASE", 15)
755+ #baseMod mod("Multiplier:ChargedDashofProjectionMaxStages ", "BASE", 15)
756756#baseMod skill("showAverage", true, { type = "SkillPart", skillPart = 3 })
757757#mods
758758
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