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Fixed Phase Run totem flag in txt
From #9388 (comment)
1 parent f3d40d3 commit fe84a2f

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src/Export/Skills/act_dex.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2166,7 +2166,7 @@ local skills, mod, flag, skill = ...
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#flags spell duration
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statMap = {
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["phase_run_melee_physical_damage_+%_final"] = {
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mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.Totem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }),
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mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.SummonsTotem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }),
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},
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["base_movement_velocity_+%"] = {
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mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),

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