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4 changes: 2 additions & 2 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8718,8 +8718,8 @@ c["Hits with this Weapon deal 45% increased Damage to Shocked Enemies"]={{[1]={[
c["Hits with this Weapon deal 60% increased Damage to Frozen Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Frozen"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon deal 60% increased Damage to Ignited Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon deal 60% increased Damage to Shocked Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Shocked"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon gain 100% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=50},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=100}},nil}
c["Hits with this Weapon gain 88% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=44},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=88}},nil}
c["Hits with this Weapon gain 100% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=50},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=100}},nil}
c["Hits with this Weapon gain 88% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=44},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=88}},nil}
c["Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={type="Multiplier",var="EnemyPower"},flags=4,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["Hits with this Weapon ignore Enemy Physical Damage Reduction"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=100}},nil}
c["Hollow Palm Technique"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Hollow Palm Technique"}},nil}
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4 changes: 2 additions & 2 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2774,8 +2774,8 @@ local specialModList = {
["poisonous hit"] = { mod("PoisonChance", "BASE", 100, { type = "Condition", var = "{Hand}Attack" }) },
["attacks with this weapon deal double damage"] = { mod("DoubleDamageChance", "BASE", 100, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }) },
["hits with this weapon gain (%d+)%% of physical damage as extra cold or lightning damage"] = function(num) return {
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num / 2, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding" }, { type = "SkillType", skillType = SkillType.Attack }),
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding", neg = true}, { type = "SkillType", skillType = SkillType.Attack })
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num / 2, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding" }, { type = "SkillType", skillType = SkillType.Attack }, { type = "SkillType", skillType = SkillType.RequiresShield, neg = true }),
mod("PhysicalDamageGainAsColdOrLightning", "BASE", num, nil, ModFlag.Hit, { type = "Condition", var = "DualWielding", neg = true}, { type = "SkillType", skillType = SkillType.Attack }, { type = "SkillType", skillType = SkillType.RequiresShield, neg = true })
} end,
["hits with this weapon shock enemies as though dealing (%d+)%% more damage"] = function(num) return { mod("ShockAsThoughDealing", "MORE", num, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }) } end,
["hits with this weapon freeze enemies as though dealing (%d+)%% more damage"] = function(num) return { mod("FreezeAsThoughDealing", "MORE", num, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack }) } end,
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