From a22e1da6eac123e5cd1d6cdd6ce9d02e1b146ad3 Mon Sep 17 00:00:00 2001 From: Paliak <91493239+Paliak@users.noreply.github.com> Date: Thu, 12 Jun 2025 19:58:38 +0200 Subject: [PATCH] FIX: arcane surge tooltip not updated to 3.26 --- src/Modules/ConfigOptions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index 1ffe20ffec..e20139426e 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -883,7 +883,7 @@ Huge sets the radius to 11. { var = "buffOnslaught", type = "check", label = "Do you have Onslaught?", tooltip = "In addition to allowing any 'while you have Onslaught' modifiers to apply,\nthis will enable the Onslaught buff itself. (Grants 20% increased Attack, Cast, and Movement Speed)", apply = function(val, modList, enemyModList) modList:NewMod("Condition:Onslaught", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) end }, - { var = "buffArcaneSurge", type = "check", label = "Do you have Arcane Surge?", tooltip = "In addition to allowing any 'while you have Arcane Surge' modifiers to apply,\nthis will enable the Arcane Surge buff itself. (Grants 10% increased cast speed and 30% increased Mana Regeneration rate)", apply = function(val, modList, enemyModList) + { var = "buffArcaneSurge", type = "check", label = "Do you have Arcane Surge?", tooltip = "In addition to allowing any 'while you have Arcane Surge' modifiers to apply,\nthis will enable the Arcane Surge buff itself. (Grants 20% increased cast speed and 30% increased Mana Regeneration rate)", apply = function(val, modList, enemyModList) modList:NewMod("Condition:ArcaneSurge", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) end }, { var = "minionBuffOnslaught", type = "check", label = "Do your minions have Onslaught?", ifFlag = "haveMinion", tooltip = "In addition to allowing any 'while your minions have Onslaught' modifiers to apply,\nthis will enable the Onslaught buff itself. (Grants 20% increased Attack, Cast, and Movement Speed)", apply = function(val, modList, enemyModList)