Skip to content

Commit 62dcccf

Browse files
committed
fix player sprites not propagated if they change after load
1 parent 745097a commit 62dcccf

2 files changed

Lines changed: 2 additions & 2 deletions

File tree

docs/release-notes.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
99

1010
* For mod authors:
1111
* Fixed `content.Load` ignoring language override in recent SMAPI builds.
12-
* Fixed building paint masks not always propagated on change.
12+
* Fixed player sprites and building paint masks not always propagated on change.
1313

1414
* For the web UI:
1515
* Fixed the log parser showing the wrong game folder path if the `Mods` folder path was customized.

src/SMAPI/Metadata/CoreAssetPropagator.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -210,7 +210,7 @@ private bool PropagateTexture(IAssetName assetName, LocalizedContentManager.Lang
210210
case "characters/farmer/farmer_base_bald":
211211
case "characters/farmer/farmer_girl_base":
212212
case "characters/farmer/farmer_girl_base_bald":
213-
if (ignoreWorld)
213+
if (!ignoreWorld)
214214
this.UpdatePlayerSprites(assetName);
215215
break;
216216

0 commit comments

Comments
 (0)